Difference between revisions of "Thomas Burrill"
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Latest revision as of 07:45, 22 April 2024
Agent Name: Thomas Burrill | |||
Code Name: SMEDLEY | |||
Profession: Maryland State Police Division - Criminal Investigative Bureau | |||
Nationality: American | |||
Sex (Age): Male (42) | |||
Education: University of Maryland |
Contents
Statistics[edit]
Score | x5 | What Others Notice | |
---|---|---|---|
Strength | 10 | 50 | |
Constitution | 10 | 50 | |
Dexterity | 11 | 55 | |
Intelligence | 15 | 75 | Perceptive |
Power | 12 | 60 | |
Charisma | 11 | 55 |
Derived Attributes[edit]
Current | Maximum | |
---|---|---|
Hit Points (HP) | 10 | 10 |
Willpower (WP) | 11 | 12 |
Sanity (SAN) | 38 | 51 |
Breaking Point (BP) | 30 |
Incidents of SAN loss without going insane[edit]
Violence | / | / | / | Adapted |
Helplessness | O | O | O |
Bonds[edit]
Score | |
---|---|
Gail | 11 |
Grandpa Mitch | 5 |
Old Firehouse Bar | 11 |
Motivations and Mental Disorders[edit]
Disorder: Intermittent Explosive Disorder/PTSD - eruptions of murderous rage triggered by child endangerment, fire, confined spaces, smoke, etc.
Skills[edit]
Total | Total | Total | |||
Accounting (10%) | First Aid (10%) | 30 | Science (0%) | ||
Alertness (20%) | 61 | Forensics (0%) | 71 | Search (20%) | 44 |
Anthropology (0%) | Heavy Weapons (0%) | SIGINT (0%) | |||
Archeology (0%) | History (10%) | Stealth (10%) | 70 | ||
Art (0%): | HUMINT (10%) | 54 | Surgery (0%) | ||
Artillery (0%) | Law (0%) | 30 | Survival (10%) | ||
Athletics (30%) | 54 | Medicine (0%) | Swim (20%) | 40 | |
Bureaucracy (10%) | 40 | Melee Weapons (30%) | 50 | Unarmed Combat (40%) | 60 |
Computer Science (0%) | Military Science (0%) | Unnatural (0%) | 4 | ||
Craft (0%) | Foreign Languages and Other Skills: | ||||
Criminology (10%) | 64 | Navigate (10%) | 40 | Language | |
Demolitions (0%) | Occult (10%) | 20 | Language | ||
Disguise (10%) | 50 | Persuade (20%) | 44 | ||
Dodge (30%) | 50 | Pharmacy (0%) | |||
Drive Auto (20%) | 50 | Pilot (0%): | |||
Drive Heavy Machine (10%) | Psychotherapy (10%) | ||||
Firearms (20%) | 41 | Ride (10%) |
Physical Injuries and Ailments[edit]
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment[edit]
Police badge and identification card, assault rifle or carbine with laser sight and underslung flashlight, semi-automatic shotgun, collapsible baton, medium pistol, tactical knife, flashbang and tear-gas grenades, CED pistol, pepper spray cannister, tactical radio, earpiece, throat microphone, flexible cuffs, reinforced Kevlar vest, vest with identification, gloves, tinted goggles, assault webbing for magazines and grenades, hydration system (such as a camelback), binoculars, high-power flashlight, Forensics kit.
Weapons[edit]
Skill % | Base Range | Damage | Armor Piercing | Kill Damage | Kill Radius | Shots | |
Chiappa Rhino .357 | 44 | 15M | 1d12 | 10/19/33 | |||
Ruger MkII .22LR w suppressor | 44 | 10M | 1d8 | 10 (Subsonic 40gr) | |||
AR-15 5.56mm 10.5" bbl PSA w/ torch and red dot sight | 44 | 100M | 1d12 | 30 | |||
Kel-Tec KSG shotgun | 44 | 50M | 2d10 | 14 |
Personal Details, Work Performance, Special Training and Other Notes[edit]
He's gone over the line so many times by now that the soles of his boots are ingrained with white chalk. Not that he cares much any more. The bad guys are the ones in front of his gun: let someone else sort out the details. There's only three things he cares about enough to make any difference any more: the Old Firehouse bar in Baltimore, his son Gail (in the custody of his very estranged ex-wife), and his old grandpa Mitch in Sudlersville, briefly a successor to Boog Powell as left fielder with the Orioles before a car accident cut short his career.