Difference between revisions of "Conor Bynum"
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|US Marshalls Fugitive Task Force | |US Marshalls Fugitive Task Force | ||
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==Motivations and Mental Disorders== | ==Motivations and Mental Disorders== | ||
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=Skills= | =Skills= |
Latest revision as of 09:45, 24 April 2024
Agent Name: Conor Bynum | |||
Code Name: MEMPHIS | |||
Profession: US Marshal Service | |||
Nationality: American | |||
Sex (Age): Male (44) | |||
Education: West Virginia University |
Contents
Statistics[edit]
Score | x5 | What Others Notice | |
---|---|---|---|
Strength | 13 | 65 | Powerful |
Constitution | 12 | 60 | |
Dexterity | 12 | 60 | |
Intelligence | 12 | 60 | |
Power | 11 | 55 | |
Charisma | 11 | 55 |
Derived Attributes[edit]
Current | Maximum | |
---|---|---|
Hit Points (HP) | 12 | 12 |
Willpower (WP) | 11 | 11 |
Sanity (SAN) | 57 | 57 |
Breaking Point (BP) | 44 |
Incidents of SAN loss without going insane[edit]
Violence | / | / | / | Adapted |
Helplessness | O | O | O |
Bonds[edit]
Score | |
---|---|
Son, Tommy | 11 |
Girlfriend, Lilly | 10 |
US Marshalls Fugitive Task Force | 11 |
Motivations and Mental Disorders[edit]
Disorder:
Skills[edit]
Total | Total | Total | |||
Accounting (10%) | 72 | First Aid (10%) | 47 | Science (0%) | |
Alertness (20%) | 66 | Forensics (0%) | 68 | Search (20%) | 68 |
Anthropology (0%) | Heavy Weapons (0%) | SIGINT (0%) | 52 | ||
Archeology (0%) | History (10%) | Stealth (10%) | |||
Art (0%): | HUMINT (10%) | 75 | Surgery (0%) | ||
Artillery (0%) | Law (0%) | 72 | Survival (10%) | ||
Athletics (30%) | 30 | Medicine (0%) | Swim (20%) | ||
Bureaucracy (10%) | 63 | Melee Weapons (30%) | Unarmed Combat (40%) | 78 (DB-1) | |
Computer Science (0%) | Military Science (0%) | Unnatural (0%) | 4 | ||
Craft (0%) | Foreign Languages and Other Skills: | ||||
Criminology (10%) | 68 | Navigate (10%) | Language | ||
Demolitions (0%) | Occult (10%) | 16 | Language | ||
Disguise (10%) | 57 | Persuade (20%) | 70 | ||
Dodge (30%) | 73 | Pharmacy (0%) | |||
Drive Auto (20%) | 66 | Pilot (0%): | |||
Drive Heavy Machine (10%) | Psychotherapy (10%) | ||||
Firearms (20%) | 82 | Ride (10%) |
Physical Injuries and Ailments[edit]
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment[edit]
Police badge and identification card, assault rifle or carbine with laser sight and underslung flashlight, semi-automatic shotgun, collapsible baton, medium pistol, tactical knife, flashbang and tear-gas grenades, CED pistol, pepper spray cannister, tactical radio, earpiece, throat microphone, flexible cuffs, reinforced Kevlar vest, vest with identification, gloves, tinted goggles, assault webbing for magazines and grenades, hydration system (such as a camelback), binoculars, high-power flashlight, Forensics kit.
Weapons[edit]
Skill % | Base Range | Damage | Armor Piercing | Kill Damage | Kill Radius | Shots | |
Sig Sauer P320, 9mm | 15M | 1d12 | 10/19/33 | ||||
AR-15 5.56mm 10.5" bbl PSA w/ torch and red dot sight | 100M | 1d12 | 30 |