Zainab Zed Siddiqui: Difference between revisions
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Revision as of 09:17, 27 April 2024
| Character Name: Zainab "Zed" Siddiqui | |||
| Player Name: Sam I Am | |||
| Profession: MI6 Staff (on maternity/sick leave) | |||
| Nationality: UK - North West London (Pakistani parents) | |||
| Sex (Age): Female, 32 | |||
| Education: Comprehensive, Pharmacy at Leicester uni then back to London |
Statistics
| Score | x5 | What Others Notice | |
|---|---|---|---|
| Strength | 10 | 50 | |
| Constitution | 10 | 50 | |
| Dexterity | 11 | 55 | |
| Intelligence | 14 | 70 | Clear-minded and objective |
| Power | 12 | 60 | |
| Charisma | 15 | 75 | Self-assured and professional |
Derived Attributes
| Maximum | Current | |
|---|---|---|
| Hit Points (HP) | 10 | 10 |
| Willpower (WP) | 12 | 12 |
| Sanity (SAN) | 60 | 60 |
| Breaking Point (BP) | 48 |
Damage Bonus:
Resources
| Permanent | At Hand/Stowed/In Storage | // | Resources | (12) | 6/6/0 |
|---|
Resource Check Boxes
| Resources | O | O | O |
Incidents of SAN loss without going insane
| Violence | O | O | O | adapted |
| Helplessness | O | O | O | adapted |
Bonds
| Score | |
|---|---|
| Personal | |
| Family (parents and married brother) | 15 |
| Communal | |
| Friends in Pharma | 15 |
| MI6 drinking buddies | 15 |
Motivations and Mental Disorders
Skills
| Skill | Base rating | Rating | Failed |
|---|---|---|---|
| Alertness | 20 | 50 | |
| Anthropology | 0 | 0 | |
| Appraise | 10 | 10 | |
| Archaeology | 0 | 0 | |
| Art (Type) | 0 | 0 | |
| Athletics | 30 | 30 | |
| Craft (Type) | 10 | 10 | |
| Bureaucracy | 10 | 40 | |
| Demolitions | 0 | 0 | |
| Disguise | 10 | 70 | |
| Dodge | 30 | 30 | |
| Drive | 20 | 20 | |
| Espionage Training (Type) | 0 | 20 | |
| Firearms | 25 | 54 | |
| First Aid | 10 | 10 | |
| Foreign Language (Type) | 0 | 0 | |
| Harangue | 10 | 10 | |
| Heavy Machinery | 10 | 10 | |
| Heavy Weapons | 0 | 0 | |
| History | 10 | 10 | |
| HUMINT | ? | 80 | |
| Insight | 10 | 10 | |
| Law | 0 | 30 | |
| Medicine | 0 | 0 | |
| Melee Weapons | 30 | 30 | |
| Military Science | 0 | 0 | |
| Natural World | 10 | 10 | |
| Navigate | 10 | 10 | |
| Occult (Type) | 10 | 10 | |
| Organizational Lore (Type) | 10 | 10 | |
| Persuade | 20 | 70 | |
| Pilot (Type) | 0 | 0 | |
| Psychoanalyze | 10 | 10 | |
| Regional Lore (Type) | 0 | 0 | |
| Research | 10 | 10 | |
| Ride | 10 | 10 | |
| Scavenge | 10 | 10 | |
| Science (Criminology) | 0 | 50 | |
| Science (Forensics) | 0 | 30 | |
| Science (Pharmacy) | 0 | 70 | |
| Search | 20 | 50 | |
| Stealth | 10 | 50 | |
| Surgery | 0 | 0 | |
| Survival (Type) | 10 | 10 | |
| Swim | 20 | 20 | |
| Unarmed Combat | 40 | 60 | |
| Use Gadgets | 10 | 10 |
Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment
Weapons
| Skill % | Base Range | Damage | Lethality | Kill Damage | Kill Radius | Shots | ||
| * | * | * | ||||||
Personal Details, Work Performance, Special Training and Other Notes
Rolls failed: Firearms