Difference between revisions of "Badlands Airship"
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:'''Pace''' [[file:d6a.png|24px|d6]] '''|| Parry''' [[file:d2b.png|24px|d6]] '''|| Toughness''' [[file:d6a.png|24px|d6]] | :'''Pace''' [[file:d6a.png|24px|d6]] '''|| Parry''' [[file:d2b.png|24px|d6]] '''|| Toughness''' [[file:d6a.png|24px|d6]] | ||
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− | :'''Athletics''' [[file:d6a.png|24px|d6]] '''| Notice''' [[file:d6a.png|24px|d6]] | + | :'''Athletics''' [[file:d6a.png|24px|d6]] '''| Notice''' [[file:d6a.png|24px|d6]] '''| Repair''' [[file:d6a.png|24px|d6]] '''| Shooting''' [[file:d6a.png|24px|d6]] |
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[[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] | [[SWADE:_Out_of_the_Badlands|< < < Back to Main Page]] |
Revision as of 08:03, 22 May 2024
Ship's Name
Beam 30' | Keel 150' | Masts 2
- Players have 6 points to divide between Speed, Handling, and Hull.
Cannon (6) || Harpoons (3) || Illumination
- Players have 6 points to divide between Cannon, Harpoons, and Illumination.
Decks
Forecastle (Foreword Top) 30' x 20'
Quarterdeck (Aft Top) 30' x 40'
Main Deck (Open to air Midships) 30' x 180'
Lower Deck (Covered) 30' x 180'
Hold (Cargo/Supplies) 30' x 180'
Hands
The ship has 4 Clockwork Crew, Extras who act as Hands to help keep the ship in the sky.