Charlie Coglin: Difference between revisions
Line 26: | Line 26: | ||
'''Quirk: ''Mechanical Empathy'' ''' - ''Minor'' - Charlie has always found it easier to get along with machines over organics, preferring their company most of the time. | '''Quirk: ''Mechanical Empathy'' ''' - ''Minor'' - Charlie has always found it easier to get along with machines over organics, preferring their company most of the time. | ||
'''Trouble Magnet''' - ''Minor'' - Things never go smoothly for this hero. As a Minor Hindrance, whenever the character rolls a Critical Failure the consequences are subtly worse in some way, as determined by the GM. A pilot doesn't just embarrass herself when docking the ship at the spaceport—she bumps into the local syndicate boss's prized pleasure yacht. A Critical Failure with an energy weapon hits herself with a raise. | |||
==Edges and Powers== | ==Edges and Powers== |
Revision as of 21:11, 22 May 2024
Charlie Coglin :: Cog Whisperer
...
Race :: Duster
Racial Features: Outsider, Environmental Resistance (Dust), Attribute Increase (Smarts), Adaptable
Attributes
Agility || Smarts || Spirit || Strength || Vigor
Derived Stats
Pace || Parry || Size || Toughness ()
Core Skills
Athletics || Common Knowledge || Notice || Persuasion || Stealth || Piloting/Boating
Other Skills
Fighting || Shooting || Repair || Focus || Gambling
Hindrances
Curious - Major -
Quirk: Mechanical Empathy - Minor - Charlie has always found it easier to get along with machines over organics, preferring their company most of the time.
Trouble Magnet - Minor - Things never go smoothly for this hero. As a Minor Hindrance, whenever the character rolls a Critical Failure the consequences are subtly worse in some way, as determined by the GM. A pilot doesn't just embarrass herself when docking the ship at the spaceport—she bumps into the local syndicate boss's prized pleasure yacht. A Critical Failure with an energy weapon hits herself with a raise.
Edges and Powers
Edges
- Arcane Background (Gifted)
- The character has innate abilities that don’t fit into the usual tropes of magic, miracles, or psionics. Their powers may be low-level super powers, divine gifts, or even alien abilities, and are often very unusual or unique for their setting.
- Mrs. Fix It
- +2 to Repair rolls, half the time required with a raise.
Powers
Advances
Equipment
Armor
- Armor Weight:
Weaponry
- Weaponry Weight:
Gear
- Gear Weight: