Cam: Difference between revisions
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==Derived Stats== | ==Derived Stats== | ||
Pace [[file:d6a.png|24px]] || Parry [[file:d5b.png|24px]] || Size [[file: | Pace [[file:d6a.png|24px]] || Parry [[file:d5b.png|24px]] || Size -[[file:d2a.png|24px]] || Toughness [[file:d6b.png|24px]] ([[file:d4b.png|24px]]) | ||
==Skills== | ==Skills== |
Revision as of 19:27, 23 May 2024
Cam :: Clockwork Companion
...
Ancestry :: Construct
Ancestry Features: Quick Recovery, Pain Resistance, Doesn't Breath, Doesn't Eat, Immune to Disease, Immune to Poison, Requires Repair
Attributes
Agility || Smarts
|| Spirit
|| Strength
|| Vigor
|| Attribute Cost: 10
Derived Stats
Pace || Parry
|| Size -File:D2a.png || Toughness File:D6b.png (
)
Skills
Athletics || Notice
+
|| Stealth
|| Fighting
|| Repair
+
|| Skill Cost: 8+2
Hindrances
Quirk: X - Minor -
Abilities Edges and Powers
- Construct (8)
- Quick Recovery - +2 to rolls to recover from Shaken.
- Pain Resistance - Ignore 1 point of wound penalties.
- Doesn't Breathe -
- Immune to Disease -
- Immune to Poison -
- Requires Repair - Wounds require a Repair roll to fix. Remove one Wound on success, two on a raise. Each attempt takes one hour per current Wound level and ignores the “Golden Hour” rule.
- Clockwork (0)
- Doesn't Sleep
- Dependency - someone needs to rewind its mechanism for about an hour, every day.
- Wall Walker (1) - Can walk on walls and ceilings at half Pace.
- Size -2 (3) -
Advances
- X
Equipment
Armor
Thick plating (2)
Weaponry
- Tentacles (1)
- Tentacle (1)
- Reach (1)
- Nonlethal (-1)
Gear
Toolkit nestled inside chassis.