Cam: Difference between revisions
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===Weaponry=== | ===Weaponry=== | ||
:Punch (1) - At least two limbs can deliver punches, dealing Str+d4 damage. Can be used with Two-Fisted, Martial Artists, and Bruiser Edges. | :Punch (1) - At least two limbs can deliver punches, dealing Str+d4 damage. Can be used with Two-Fisted, Martial Artists, and Bruiser Edges. | ||
Revision as of 21:06, 23 May 2024
Cam :: Clockwork Companion
...
Ancestry :: Construct
Ancestry Features: Quick Recovery, Pain Resistance, Doesn't Breath, Doesn't Eat, Immune to Disease, Immune to Poison, Requires Repair
Attributes
Agility || Smarts
|| Spirit
|| Strength
|| Vigor
|| Attribute Cost: 8
Derived Stats
Pace || Parry
|| Size
|| Toughness
(
)
Skills
Athletics || Notice
+
|| Stealth
|| Fighting
|| Repair
+
|| Skill Cost: 8+2
Hindrances
Quirk: Fungal Fascination (-1) - Minor - Cam is fascinated by plants and small animals, but find mushrooms in all their forms are positively mesmerizing.
Abilities Edges and Powers
- Construct (8)
- Quick Recovery - +2 to rolls to recover from Shaken.
- Pain Resistance - Ignore 1 point of wound penalties.
- Doesn't Breathe -
- Immune to Disease -
- Immune to Poison -
- Requires Repair - Wounds require a Repair roll to fix. Remove one Wound on success, two on a raise. Each attempt takes one hour per current Wound level and ignores the “Golden Hour” rule.
- Clockwork (0)
- Doesn't Sleep
- Dependency - someone needs to rewind its mechanism for about an hour, every day.
- Wall Walker (1) - Can walk on walls and ceilings at half Pace.
- Additional Action (3) - The Companion has extra limbs and performs multiple actions per turn. Reduce Multi-Action penalties by 2 each turn.
Advances
- X
Equipment
Armor
Thick plating (2)
Weaponry
- Punch (1) - At least two limbs can deliver punches, dealing Str+d4 damage. Can be used with Two-Fisted, Martial Artists, and Bruiser Edges.
Gear
Toolkit nestled inside chassis.