Cam: Difference between revisions
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===Weaponry=== | ===Weaponry=== | ||
:'''Built-In Tools''' - Damage: d4+d12, or d8+12 to Bound/Entangled Foes | :'''Built-In Tools''' - Damage: d4+d12, or d8+12 to Bound/Entangled Foes | AP: 1 | ||
:'''Clockwork Boomerang ''' - Damage: d4+d12 | Range: 8/16/32 | | :'''Clockwork Boomerang ''' - Damage: d4+d12 | Range: 8/16/32 | | ||
Revision as of 18:50, 25 May 2024
Cam :: Clockwork Companion
...
Ancestry :: Construct
Ancestry Features: Quick Recovery, Pain Resistance, Doesn't Breath, Doesn't Eat, Immune to Disease, Immune to Poison, Requires Repair
Attributes
Agility || Smarts
-
|| Spirit
|| Strength
|| Vigor
|| Attribute Cost: 12-2=10
Derived Stats
Pace || Parry
|| Size
|| Toughness
(
)
Skills
Athletics || Notice
+
|| Fighting
|| Repair
+
|| Skill Cost: 8+2
Hindrances
- Quirk: Fungal Fascination (-1) - Minor - Cam is fascinated by plants and small animals, but find mushrooms in all their forms positively mesmerizing.
- Loyal (-1) - Cam is loyal to his friends and allies.
- Stubborn (-1) - Cam is convinced it knows best, especially when Charlie tries to convince it otherwise.
- Ugly: Hulking Form (-2) - Major - Cam's size can be off-putting. Charlie thinks it's beautiful, but most folks don't see it that way.
- Outsider (-2) - Major - Cam is considered property, having little to no rights in civilized society.
- Big (-2) - Cam is particularly large in a world where most others aren’t. It subtracts 2 from Trait rolls when using equipment that wasn’t specifically designed for its race and cannot wear their armor or clothing. Equipment and clothing cost double the listed price.
Abilities Edges and Powers
- Construct (8)
- Quick Recovery - +2 to rolls to recover from Shaken.
- Pain Resistance - Ignore 1 point of wound penalties.
- Doesn't Breathe -
- Immune to Disease -
- Immune to Poison -
- Requires Repair - Wounds require a Repair roll to fix. Remove one Wound on success, two on a raise. Each attempt takes one hour per current Wound level and ignores the “Golden Hour” rule.
- Clockwork (0)
- Doesn't Sleep
- Dependency - someone needs to rewind its mechanism for about an hour, every day.
- Wall Walker (1) - Can walk on walls and ceilings at half Pace.
- Additional Action (3) - The Companion has extra limbs and performs multiple actions per turn. Reduce Multi-Action penalties by 2 each turn.
- Size: 3 (3) - +3 Size, +3 Toughness
- Brute (2) - Link Athletics to Strength instead of Agility (including resistance). Short Range of any thrown item increased by +1. Double that for the adjusted Medium Range, and double again for Long Range.
- Acrobat (3) - Free reroll on acrobatic Athletics attempts.
- Built-in Tools(2) (Stinger) - Str+d4 damage, AP 1. Can be used to strike Entangled or Bound targets for Str+d8 damage.
- Clockwork Boomerang (1+1) (Spit) - Athletics (throwing) to deal Str+d4 damage to one enemy. Range is 8/16/32 (3/6/12 base, + 1/2/4 from Brute, x2 modifier)
Advances
Equipment
Armor
Thick plating (2) Armor: 4
Weaponry
- Built-In Tools - Damage: d4+d12, or d8+12 to Bound/Entangled Foes | AP: 1
- Clockwork Boomerang - Damage: d4+d12 | Range: 8/16/32 |
Gear
Toolkit nestled inside chassis.