Jessamine Quill: Difference between revisions
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''Back to [[The White | ''Back to [[The White Thorns]]'' | ||
==Half-elf Cleric (Ilmater, Life) == | ==Half-elf Cleric (Ilmater, Life) == | ||
Latest revision as of 22:19, 25 May 2024
Back to The White Thorns
Half-elf Cleric (Ilmater, Life)[edit]
Priestess certain of her mission but nothing else
Basics[edit]
- Level: 3
- Alignment: Lawful Good
- Ht: 5'9"
- Wt: 158lbs
- Size: Medium
- Speed: 30 feet
- Appearance: Athletic build, red hair, blue eyes
- STR 13 (+1) Save (+1)
- DEX 10 (+0) Save (+0)
- CON 14 (+2) Save (+2)
- INT 10 (+0) Save (+0)
- WIS 16 (+3) Save (+5)
- CHA 14 (+2) Save (+4)
Skills & Proficiencies[edit]
- Skills (Proficiencies in bold):
- Acrobatics (Dex) +0
- Animal Handling (Wis) +5
- Arcana (Int) +0
- Athletics (Str) +1
- Deception (Cha) +2
- History (Int) +2
- Insight (Wis) +3
- Intimidation (Cha) +2
- Investigation (Int) +0
- Medicine (Wis) +5
- Nature (Int) +0
- Perception (Wis) +3
- Performance (Cha) +4
- Persuasion (Cha) +4
- Religion (Int) +2
- Sleight of Hand (Dex) +0
- Stealth (Dex) +0
- Survival (Wis) +3
- Passive Perception: 13
- Proficiency Bonus: +2
- Proficiencies
- Tools: None
- Weapons & Armour: Light armour, Medium armour, Heavy armour, shields; Simple weapons
- Languages: Common Tongue | Elven | Dwarven | Halfling | Celestial
Combat[edit]
AC 16 (18 with shield) | HP 24 | Hit Dice 3d8 | Initiative +0
- Common Action: Mace +3 melee (1d6+1 bludgeoning)
- Common Action: Light Crossbow +2 ranged 80/160 (1d8 piercing)
- Common Action: Word of Radiance (Each creature of choice you can see in 5' must make a Con save or take 1d6 radiant damage)
Spellcasting[edit]
Spell Slots: L1 | 4 || L2 | 2
Spell DC: (8 + Prof 2 + Wis 3) 13
Spell Att Mod: (Prof 2 + Wis 3) +5
Cantrips
- Guidance: https://5e.d20srd.org/srd/spells/guidance.htm
- Spare the Dying: https://5e.d20srd.org/srd/spells/sparetheDying.htm
- Word of Radiance: Burning radiance surrounds you. Creatures of choice within 5 feet you can see must make a Con save or take 1d6 radiant.
- Source: xxx: Description
Spells Prepared (Wis 3 + Lvl 3 = 6)
- 1st level
- Healing Word, Sanctuary, Detect Poison and Disease(c)(r), Detect Magic(c)(r), Shield of Faith(c)
- Domain: Bless(c), Cure Wounds
- 2nd level
- Prayer of Healing
- Domain: Lesser Restoration, Spiritual Weapon
Feats[edit]
- Healer When using a Healer's Kit to stabilise, target regains 1 hp. Can use a Healer's Kit to restore 1d6+4+HD hit points, 1/target's rest.
Racial Features (Race)[edit]
- Darkvision: 60 feet, shades of grey
- Fey Ancestry: Advantage on saving throws against being charmed, and magic can't put you to sleep.
- Skill Versatility: Proficiency in two skills (Animal Handling, Performance)
Class Features (Cleric)[edit]
- Domain Life
- Deity: Ilmater
- Channel Divinity - 1/rest
- Channel Divinity: Turn Undead
- Action: Undead within 30 ft make a Wisdom save or be Turned for 1 minute or until it takes damage.
- Channel Divinity: Harness Divine Power - 1/long rest
- Bonus action: regain 1 spell slot of level no higher than half PB (round up).
- Channel Divinity: Preserve Life
- Action: heal 5 x cleric level hit points distributed amongst creatures of your choice within 30 ft, up to half of their maximum. Does not work on Undead or Constructs.
- Disciple of Life
- Healing spells of 1st level or higher heal an additional 2 + spell level hit points
- Feature - X/rest
- Subheading: Description
- Subheading: Description
Background Features (Acolyte)[edit]
- Proficiencies: Religion, Persuasion
- Shelter of the Faithful - Ilmatari provide you with simple lodgings and support.
- Personality Trait: I've spent so long in the temple that I have little practical experience dealing with people in the outside world.
- Ideal: Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful)
- Bond: Everything I do is for the common people.
- Flaw: My piety sometimes leads me to blindly trust those that profess faith in my god.
Equipment[edit]
Wealth
- 0 gems
- 0 pp
- 0 gp
- 0 ep
- 0 sp
- 0 cp
Weapons
- Mace
- Light Crossbow
Armor
- Chainmail
- Shield
Gear
- Backpack 5lb
- Blanket 3lb
- 10 candles 0lb
- Tinderbox 1lb
- Alms box 1lb
- 2 blocks of incense 0lb
- Censer 1lb
- 2 days rations 4lb
- Waterskin 5lb
- Clothes, Vestments --lb
- Clothes, Common clothes
- Holy Symbol (amulet) 1lb
- Holy Symbol (emblem) 0lb
- Prayer Book 5lb
- 5 sticks of incense 0lb
- Belt Pouch 1lb
- Healer's Kit 3lb (12/10)
Trinket
- A rank insignia from a lost legionnaire
Magic Items
- XXXX
Backstory[edit]
- Jessamine was a devotee at the large temple of Ilmater before she received what she remains certain was a divine vision, in the form of a confusing dream. It drove her to leave the temple, take up the chainmail robe and tabard of an adventuring priest, and seek to join a particular band of adventurers. Jessamine is uncertain of most things except her faith and that she can use it to do something helpful.
Notes[edit]
- Picture: https://i.imgur.com/ZqfVOG0.png