Red Sun : Character creation: Difference between revisions
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==Races== | ==Races== | ||
Human | '''Human''' | ||
Attributes : no modifiers | |||
'''Elf''' | |||
Attributes : +2 Dex, −2 Con, +1 Int, −1 Wil | |||
Half- | '''Half-elf''' | ||
Thri-kreen | Attributes : +1 Dex, −1 Con | ||
'''Dwarf''' | |||
Attributes : +1 Str, −1 Dex, +2 Con, −2 Cha | |||
'''Mul''' | |||
Attributes : +2 Str, +1 Con, −2 Cha, −1 Int | |||
'''Halfling''' | |||
Attributes : −2 Str, +2 Dex, −1 Con, Cha −1, Wil +2 | |||
'''Half-giant''' | |||
Attributes : +4 Str, −1 Dex, +2 Con, −1 Cha, −2 Int, −2 Wil | |||
'''Thri-kreen''' | |||
Attributes : +2 Dex, −2 Cha, −1 Int, +1 Wil | |||
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Revision as of 21:00, 26 July 2005
Attributes
The 6 main attributes of D&D system are kept, with only a few changes:
Strength : physical power
Dexterity : quickness, agility, and manual dexterity
Constitution : physical health, toughness
Charisma : personal magnetism and charm, self-confidence, mystic power
Intelligence : reasoning, memory, and perception
Willpower : mental health, force of will
For human characters, attributes range from 0 (disabled) to 6 (maximum).
Attribute cost
1 : provide 3 points
2 : provide 1 point
3 : free
4 : cost 1 point
5 : cost 3 points
6 : cost 6 points
Starting characters have 6 points to buy atrributes. These scores are adjusted by the race of the character. However, players must invest enought points to have at least 1 in all attributes, even with racial penalties.
Races
Human
Attributes : no modifiers
Elf
Attributes : +2 Dex, −2 Con, +1 Int, −1 Wil
Half-elf
Attributes : +1 Dex, −1 Con
Dwarf
Attributes : +1 Str, −1 Dex, +2 Con, −2 Cha
Mul
Attributes : +2 Str, +1 Con, −2 Cha, −1 Int
Halfling
Attributes : −2 Str, +2 Dex, −1 Con, Cha −1, Wil +2
Half-giant
Attributes : +4 Str, −1 Dex, +2 Con, −1 Cha, −2 Int, −2 Wil
Thri-kreen
Attributes : +2 Dex, −2 Cha, −1 Int, +1 Wil