John Cena: Difference between revisions
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This entry is incomplete. Please help by filling out the sheet. | This entry is incomplete. Please help by filling out the sheet. | ||
''' | '''Savvy 6/Rough 5/Power 3''' | ||
'''Attitude:''' | '''Attitude:''' Face; '''Height & Weight:''' 6'01" 250 lbs; '''Weight Class:''' Heavyweight; '''Lift DC:''' 12; '''Reputation:''' +11; '''Abilities:''' Str 14 (+2), Dex 13 (+x2), Con 15 (+2), Int 13 (+1), Wis 14 (+2), Cha 16 (+3); '''Endurance:''' 210; '''Trauma:''' 18; '''Base Attack Bonus:''' +9; '''Saves:''' Fort +11, Ref +9; Will +9; '''Training Background:''' x | ||
'''Skills:''' | '''Skills:''' | ||
Bluff +9 | |||
Concentrate +12 | |||
Diplomacy +12 | |||
Intimidate +16 | |||
Know Power +11 | |||
Know Rough +7 | |||
Know Savvy +6 | |||
Perform Vig +10 | |||
Perform Promo +17 | |||
Prof Rapper +15 | |||
Sense Motive +12 | |||
Sleight of Hand +3 | |||
''' | '''Feats:''' | ||
Maneuver Proficiency (Simple, Power, Rough, Savvy); Entertaining (Vignette & Promo); Fearless; Gut Check; Popular Appeal; Renown; Resilient; Signature Move; Spectacular Entrance; Superior Conditioning; Tenacious; Toughness; | |||
''' | '''Talents:''' | ||
Badass; Big Badass; Cerebral Assassin; Have a Nice Day; Just That Damn Good; Ring Smarts; Slobber-knocker; Stomping a Mudhole | |||
'''Signature Moves:''' | '''Signature Moves:''' | ||
Five Knuckle Shuffle (Savvy, 2d6, prone target, prone self, possible stun self if missed) (+3) 4/Show | |||
'''Finishing Maneuver:''' | '''Finishing Maneuver:''' | ||
F-U (Power; 2d6, requires lift check, possible stun) (-3) | |||
== Biographical Links == | == Biographical Links == |
Revision as of 19:06, 15 March 2007
This entry is incomplete. Please help by filling out the sheet.
Savvy 6/Rough 5/Power 3
Attitude: Face; Height & Weight: 6'01" 250 lbs; Weight Class: Heavyweight; Lift DC: 12; Reputation: +11; Abilities: Str 14 (+2), Dex 13 (+x2), Con 15 (+2), Int 13 (+1), Wis 14 (+2), Cha 16 (+3); Endurance: 210; Trauma: 18; Base Attack Bonus: +9; Saves: Fort +11, Ref +9; Will +9; Training Background: x
Skills: Bluff +9 Concentrate +12 Diplomacy +12 Intimidate +16 Know Power +11 Know Rough +7 Know Savvy +6 Perform Vig +10 Perform Promo +17 Prof Rapper +15 Sense Motive +12 Sleight of Hand +3
Feats:
Maneuver Proficiency (Simple, Power, Rough, Savvy); Entertaining (Vignette & Promo); Fearless; Gut Check; Popular Appeal; Renown; Resilient; Signature Move; Spectacular Entrance; Superior Conditioning; Tenacious; Toughness;
Talents: Badass; Big Badass; Cerebral Assassin; Have a Nice Day; Just That Damn Good; Ring Smarts; Slobber-knocker; Stomping a Mudhole
Signature Moves: Five Knuckle Shuffle (Savvy, 2d6, prone target, prone self, possible stun self if missed) (+3) 4/Show
Finishing Maneuver: F-U (Power; 2d6, requires lift check, possible stun) (-3)