Charlie Coglin: Difference between revisions
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==Derived Stats== | ==Derived Stats== | ||
Pace [[file:d6a.png|24px]] || Parry [[file: | Pace [[file:d6a.png|24px]] || Parry [[file:d6a.png|24px]] + [[file:d1b.png|24px]] || Size [[file:d0a.png|24px]] || Toughness [[file:d6a.png|24px]] ([[file:d2b.png|24px]]) | ||
==Core Skills== | ==Core Skills== |
Revision as of 15:41, 27 May 2024
Charlie Coglin :: Cog Whisperer
...
Ancestry :: Duster
Ancestry Features: Outsider, Environmental Resistance (Dust), Attribute Increase (Smarts), Adaptable
Attributes
Agility || Smarts || Spirit || Strength || Vigor
Derived Stats
Pace || Parry + || Size || Toughness ()
Core Skills
Athletics || Common Knowledge || Notice || Persuasion || Stealth || Piloting/Boating
Other Skills
Fighting || Shooting || Focus || Repair + || Science
Hindrances
- Outsider - Minor - Dusters appear human on the surface - mostly - but settled folk can sense something is off with them. Persuasion rolls are made at -2 vs non-Dusters.
- Curious - Major - The character wants to know about everything. For Charlie, this mostly rears its head when dealing with new technologies or mechanisms she hasn't seen.
- Quirk: Mechanical Empathy - Minor - Charlie has always found it easier to get along with machines over fleshy folks, preferring their company most of the time. Additionally, she personifies machines, taking it personally when they're poorly maintained or damaged unnecessarily.
- Trouble Magnet - Minor - Things never go smoothly for this hero. As a Minor Hindrance, whenever the character rolls a Critical Failure the consequences are subtly worse in some way, as determined by the GM.
Edges and Powers
- Arcane Background (Gifted) (15 pp)
- Power (Repairing) Novice | Power Points: 3 | Range: Touch | Duration: Instant
- Trappings: Dust flows around and through Charlie's outstretched hand, filling in the gaps and repairing physical damage to objects, constructs, vehicles, or clockwork.
- Frequent Power Modifiers:
- Power (Repairing) Novice | Power Points: 3 | Range: Touch | Duration: Instant
- Companion (Fuzzy Talk) - Her clockwork companion, Cam.
- Companion Resilience - Cam has the Resilient special ability.
- Mrs. Fix It - +2 to Repair rolls, half the time required with a raise.
Advances
- Companion Resilience
Equipment
Armor
- Leather dungarees over a dirty shirt | Armor +2 | Weight: 4
Weaponry
- Sawed-Off DB | Damage: 1-3d6 | Range: 5/10/20 | Shots: 2 | Weight: 6 | Notes: +2 Shooting
- Police Revolver (.38) | Damage 2d6 | Range: 10/20/40 | Shots: 6 | Weight: 2
- Spring-Loaded Folding Blades (2) | Damage: Str+d4 | Weight: 2 | Notes: Parry +1, reskinned Rapier
Total Weight: 10
Gear
- Tool Kit (carried by Cam)
- Bandolier w/ 8 shells
- Pouch with full speed loader, extra bullets in locker
- Goggles
- Casual clothing with heavy-duty work gloves and boots
- Lighter
- Toolbelt
Total Weight: 6
Bio
Charlie Coglin, of the Deepport Coglins, has always felt closer to machines than people. Machines make sense, where people are squishy, confusing, and generally unpleasant. This attitude has caused many issues in her lifetime but has opened doors that only a true technophile could fully appreciate.
Apprenticed at a young age to the Black Sheep's prior engineer, Charlie has spent almost the entirety of her adult life on board. If you ask her, she'd have it no other way.
Early in her shipboard service, Charlie began collecting scraps and parts that "talked to her." Like puzzle pieces without seeing the full picture, she didn't know how many she'd need, or what shape they'd ultimately become. Despite the uncertainty, she persisted in her strange habit, and piece by meticulous piece, she assembled Cam.
Her dearest friend and loyal protector, Cam started small as a kitten and a hundred times as cute. The collection didn't stop, and neither did Cam's development. Cam grew over the years into a towering mass of clockwork and metal, his various tools equally adept at ruining flesh as they were repairing delicate machinery. When forced to defend Charlie, itself, or its crew (in that order) its many limbs and inhuman athleticism enable it to become the very embodiment of "ground and pound".
Several years ago, relatively early into her crewmanship and before Cam was the physically imposing specimen it has now become, a particularly vicious pirate attack resulted in the death of her mentor and very nearly Charlie's own. Not physically imposing, Charlie nonetheless began dedicating time and effort to learning to defend herself from the predations of her least favorite animal: humans. While not a crack shot or expert duelist, she nonetheless knows which is the pointy end and where to stick it in order to protect her crew, vessel, and home.
Temp
Pulled Powers down here for a future advance.
- Power (Havoc) Novice | Power Points: 2 | Range: Smarts | Duration: Instant | Effect: Targets in MBT or Cone are Distracted and may be hurled (Strength TN 4, @ -2 if Raise) 2d6" away from center. 2d4 Damage if smashed into physical objects.
- Trappings: A sudden crash of noise as Dust streams in, compacts, and explodes in all directions.
- Frequent Power Modifiers: Range (+1/+2) for Double/Triple range. | Selective (+1) to only effect enemies. Area Effect (+1) Large Blast Template | Strong (+2) Strength rolls made at -2
- Power (Entangle) Novice | Power Points: 2 | Range: Smarts | Duration: Instant | Effect: Entangle (success) or Bind (raise) foes.
- Trappings: Dust gathers and rises, solidifying into brass wires that wrap around Charlie's target.
- Frequent Power Modifiers: Area Effect (+2/+3) for Medium/Large Blast Template | Selective (+1)
- Power (Havoc) Novice | Power Points: 2 | Range: Smarts | Duration: Instant | Effect: Targets in MBT or Cone are Distracted and may be hurled (Strength TN 4, @ -2 if Raise) 2d6" away from center. 2d4 Damage if smashed into physical objects.
- New Powers x1 Charlie knows two additional powers.