John Doe: Difference between revisions

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=Personal Details, Work Performance, Special Training and Other Notes=
=Personal Details, Work Performance, Special Training and Other Notes=
Robert B. Westlake graduated from the University of Tennessee with a degree in Criminal Justice in 1988. He spent a few years with the Tennessee Highway Patrol and then was accepted into the FBI Academy.  He graduated from Quantico and became a badged FBI agent in 1993.  Along the way, he married his late wife Carol and they had one daughter, Emily.
Due to exposure to the unnatural in his youth, John can't remember his childhood or, in fact, what his name actually is. He has spent much of his adult life trying to put the pieces of his missing past together, and this pursuit has put him square on the road to the unnatural and service in Delta Green.


By the winter of 1994 he'd been inducted into ''Delta Green'', working a variety of investigations over the next half-dozen years. He lost cell members and friends.  His wife died.  He's seen things no man ought to. He nearly lost his badge after certain questions were raised about the presence of his fingerprints near a dead old Nazi in Lawrence, Kansas. Delta Green was with him through all of that.  
What he can't remember is that, as a child, he and his family were taken in by a cult dedicated to the old ones. He was intended to be a sacrifice but, due to Delta Green team's intervention, escaped a fate worse than death. This experience scarred his psyche, leaving his sanity more fragile than it might otherwise be, but also provides him glimpses into both the unnatural and the occult. (I'm undecided just yet if the DG team somehow missed him in their sweep, they perished while succeeding, or they simply decided not to kill a defenseless child.)


Whatever this new ''thing'' is that the government has stood up in the last few years might be doing the work, but it isn't Delta Green. Westlake - McKay - has worked to avoid coming to the Program's attention, in favor of continuing to protect his daughter, grandson, and the rest of everything with the organization he knows.
Before crossing paths with Delta Green once more as an adult, John has dabbled in computers most of his adult life. Professionally, he works as a programmer taking odd jobs both remotely and at his discretion. This makes his livelihood a bit unpredictable, but allows for a good deal of flexibility.
 
His experience in the foster system left him a bit distant toward people, but he still has a strong moral compass and, when he learns the unnatural is real and not just something that plagues his nightmares, he is more than willing to help.

Revision as of 21:40, 29 May 2024

Agent Name: John Doe
Code Name: ?
Profession: Computer Scientist
Nationality: American
Sex (Age): Male (40s)
Education: Caltech University
Traumatic Background: Things Man Was Not Meant to Know


Statistics

Score x5 What Others Notice
Strength 13 65 Physically Fit
Constitution 12 60 Healthy
Dexterity 8 40 Two Left Feet
Intelligence 14 70 Bright
Power 13 65 Bullheaded
Charisma 12 60 Handsome


Derived Attributes

Current Maximum
Hit Points (HP) 13 13
Willpower (WP) 13 13
Sanity (SAN) 52 65
Breaking Point (BP) 39 52

Incidents of SAN loss without going insane

Violence O O O adapted
Helplessness O O O adapted

Bonds

Score
Mary Beth Sheridan (Foster sister) 12
Ginger Lee (Niece, student programmer that John tutors) 12
ConsiderateDragon (Gamer friend he meets online semi-regularly) 12

Motivations and Mental Disorders

Piecing together his missing past
Amnesia

Skills



Total Total Total
Accounting (10%) First Aid (10%) Science (0%)
Alertness (20%) 60 Forensics (0%) 50 Search (20%) 70
Anthropology (0%) Heavy Weapons (0%) SIGINT (0%)
Archeology (0%) History (10%) Stealth (10%)
Art (0%): HUMINT (10%) 80 Surgery (0%)
Artillery (0%) Law (0%) 50 Survival (10%)
Athletics (30%) 50 Medicine (0%) Swim (20%)
Bureaucracy (10%) 70 Melee Weapons (30%) Unarmed Combat (40%) 60
Computer Science (0%) Military Science (0%): Unnatural (0%)
Craft (0%) Foreign Languages and Other Skills:
Criminology (10%) 50 Navigate (10%) Language (Spanish) 50
Demolitions (0%) Occult (10%) 20
Disguise (10%) Persuade (20%) 80
Dodge (30%) 50 Pharmacy (0%)
Drive Auto (20%) 50 Pilot (0%):
Drive Heavy Machine (10%) Psychotherapy (10%)
Firearms (20%) 60 Ride (10%)

Physical Injuries and Ailments




Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further

Armor and Equipment

Weapons

Skill % Base Range Damage Armor Piercing Kill Damage Kill Radius Shots

Personal Details, Work Performance, Special Training and Other Notes

Due to exposure to the unnatural in his youth, John can't remember his childhood or, in fact, what his name actually is. He has spent much of his adult life trying to put the pieces of his missing past together, and this pursuit has put him square on the road to the unnatural and service in Delta Green.

What he can't remember is that, as a child, he and his family were taken in by a cult dedicated to the old ones. He was intended to be a sacrifice but, due to Delta Green team's intervention, escaped a fate worse than death. This experience scarred his psyche, leaving his sanity more fragile than it might otherwise be, but also provides him glimpses into both the unnatural and the occult. (I'm undecided just yet if the DG team somehow missed him in their sweep, they perished while succeeding, or they simply decided not to kill a defenseless child.)

Before crossing paths with Delta Green once more as an adult, John has dabbled in computers most of his adult life. Professionally, he works as a programmer taking odd jobs both remotely and at his discretion. This makes his livelihood a bit unpredictable, but allows for a good deal of flexibility.

His experience in the foster system left him a bit distant toward people, but he still has a strong moral compass and, when he learns the unnatural is real and not just something that plagues his nightmares, he is more than willing to help.