Edna Hannihan: Difference between revisions
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==Advances== | ==Advances== | ||
:'''1st Advance--''' Reliable | :'''1st Advance--''' Reliable Edge | ||
==Equipment== | ==Equipment== |
Revision as of 11:30, 1 June 2024
Edna Hannihan :: Head of Security
"Yes, you could attack . . . but given your sloppy footwork and poor positioning, I wouldn't advise it. Still, if you must, be aware the shotgun I've been oh-so-casually pointing to the side actually still has your knees conveniently within its arc of fire, so . . . go ahead!"
Ancestry :: Duster
Ancestry Features: Outsider, Environmental Resistance (Dust), Attribute Increase (Smarts), Adaptable
Attributes
Agility || Smarts || Spirit || Strength || Vigor || Wealth
Derived Stats
Pace || Parry (+ w/rapier) || Size || Toughness ()
Skills
Athletics || Common Knowledge || Battle || Fighting || Intimidation || Notice || Persuasion || Piloting/Boating || Research || Shooting || Stealth
Hindrances
- Outsider - Minor - Dusters appear human on the surface - mostly - but settled folk can sense something is off with them. Persuasion rolls are made at -2 vs settled humans.
- Code of Honor - Major - Ship's Officer of The Black Sheep.
- Loyal - Minor - Edna would do everything in her power to keep the Black Sheep and her crew safe.
- Slow - Major - An old injury to her leg, which slows her Pace; and to her back, which reduces her ability to exert much Strength. She uses a cane to compensate.
Edges and Powers
- Reliable - Edna gets a free reroll on any Support roll.
- Scholar (Battle) - +2 to Battle rolls.
Special Abilities
- Environmental Resistance (Dust) - Dusters get +4 to resist the negative effects of Dust that plagues the badlands.
- Languages Known - Trade Tongue, ~Ting, ~Pidgin
Advances
- 1st Advance-- Reliable Edge
Equipment
Armor
- Rattler Hide Duster | Armor +2 | Weight: 4
Weaponry
- Sawed-Off DB Shot-Cane | Damage: 1-3d6 | Range: 5/10/20 | Shots: 2 (buckshot) | Weight: 6 | Notes: +2 Shooting
- Rapier | Damage: Str+d4 | Weight: 2 | Notes: Parry +1
- Unarmed | Damage: Str | Weight: -- | Notes: Try to avoid
Total Weight: 8
Gear
Carried
- Bandolier w/ 14 shells (8 buckshot, 8 slugs)
- Goggles
- Ship's uniform, hat, and boots
Total Weight: 5
Stowed
- Extra Shells
- Change of Clothes
- Personal Logs
Bio
People think conflict causes problems. They have it backward.
Conflict is the problem.
Edna realized that from a very young age. And she decided to become as adept as possible at solving that problem. Mainly because she, of all the people in the world, was one of the very few to grasp that hidden truth. She didn't think the same way as other people did. Never had. She was gifted with brilliant insight, albeit with a narrow focus. And that was okay. Edna was used to people not understanding her. And if she was the only person capable of tackling this problem, then she would.
Not at a root-cause level, mind you. That was for bridge-builders like Malakai. Her job was more akin to Charlie's. Charlie didn't build new ships, she kept the old one running smoothly. Likewise, Edna doesn't prevent wars, she wins the current one. She "fixes" the conflicts that happen to pop up, in order to keep their ship going.
It usually works. Usually.
But sometimes the odds are too great even for a genius, or there's spectacularly bad luck that can't be planned for or mitigated against. That's what happened when The Black Sheep lost its Captain, and Edna lost the good use of her leg and back.
She'd given them a real good fight. They'd held out against overwhelming, seemingly hopeless odds, for longer than they had any right to. And gotten through it. . . . mostly. But not all. Edna misses the Captain, as much as she could miss anyone. They were a dear friend and companion. Every single day, in her mind's eye, Edna still runs through what happened. What she should've known, going in. What she could've done differently, in hindsight. After all, no problem is insurmountable.
Not even when the problem . . . is conflict itself.