Difference between revisions of "Girasola McMasterson"

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A duster girl born to duster parents, she grew up hunting weird game in the badlands, knows the wild better than anyone and speaks Ting like a Dustling. She loves to travel, and originally got herself hired onto the Black Sheep 'cos it saves her a bunch of walking.
 
A duster girl born to duster parents, she grew up hunting weird game in the badlands, knows the wild better than anyone and speaks Ting like a Dustling. She loves to travel, and originally got herself hired onto the Black Sheep 'cos it saves her a bunch of walking.
  
== Ancestry: Duster ==
+
== Ancestry (Duster) ==
  
 
'''Outsider:''' Dusters appear human on the surface - mostly - but settled folk can sense something is off with them. Persuasion rolls are made at -2 vs settled humans.
 
'''Outsider:''' Dusters appear human on the surface - mostly - but settled folk can sense something is off with them. Persuasion rolls are made at -2 vs settled humans.
Line 21: Line 21:
 
== Hindrances ==
 
== Hindrances ==
  
Anemic (minor)
+
Anemic (minor), Habit (Dust, major), Illiterate (minor), Outsider (Duster, minor)
 
 
Habit (Dust, major)
 
 
 
Illiterate (minor)
 
 
 
Outsider (Duster, minor)
 
  
 
== Traits ==
 
== Traits ==
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=== Attributes ===
 
=== Attributes ===
  
Agility d8 (increased by ancestry)
+
Agility d8 (increased by ancestry), Smarts d8, Spirit d8, Strength d6, Vigor d6 (-2 to resist fatigue)
 
 
Smarts d8
 
 
 
Spirit d8
 
 
 
Strength d6
 
 
 
Vigor d6 (-2 to resist fatigue)
 
  
 
=== Skills ===
 
=== Skills ===
  
''Athletics'' d6
+
''Athletics'' d6, ''Common Knowledge'' d8, Fighting d6, ''Notice'' d8+2, ''Persuasion'' d4, ''Piloting'' d4, Shooting d8, ''Stealth'' d8 (+2 in the wild), Survival d8 (+2 in the wild)
 
 
''Common Knowledge'' d8
 
 
 
Fighting d6
 
 
 
''Notice'' d8+2
 
 
 
''Persuasion'' d4
 
 
 
''Piloting'' d4
 
 
 
Shooting d8
 
 
 
''Stealth'' d8 (+2 in the wild)
 
 
 
Survival d8 (+2 in the wild)
 
  
 
=== Derived Statistics ===
 
=== Derived Statistics ===
  
'''Pace:''' 6
+
'''Pace:''' 6, '''Parry:''' 5, '''Toughness:''' 5
 
 
'''Parry:''' 5
 
 
 
'''Toughness:''' 5
 
  
 
== Edges ==
 
== Edges ==
  
Alertness
+
Alertness, Environmental Resistance (Dust), Woodsman
 
 
Environmental Resistance (Dust)
 
 
 
Woodsman
 
  
 
== Gear ==
 
== Gear ==
  
 
* Big knife (Str+d6, Weight 2)
 
* Big knife (Str+d6, Weight 2)
 
 
* Heavy revolver (Rng 12/24/48, Dmg 2d6+1, AP 1, RoF 1, Shots 6, Str d4, Weight 4)
 
* Heavy revolver (Rng 12/24/48, Dmg 2d6+1, AP 1, RoF 1, Shots 6, Str d4, Weight 4)
 
 
* Long rifle with bipod (Rng 30/60/120, Dmg 2d10, AP 2, Rof 1, Shots 1, Str d8/-, Weight 13)
 
* Long rifle with bipod (Rng 30/60/120, Dmg 2d10, AP 2, Rof 1, Shots 1, Str d8/-, Weight 13)
  

Revision as of 04:36, 1 June 2024

Girasola001.png

A player character in SWADE: Out of the Badlands.

Girasola - thanks a lot, dad - is an odd ray of sunshine. Surprisingly tall, kinda lanky, perpetually listless, doesn't talk often and gets wicked sarcastic when she does, but she actually really likes people and is very chill and friendly as long as you don't make her run or work or anything silly like that.

A duster girl born to duster parents, she grew up hunting weird game in the badlands, knows the wild better than anyone and speaks Ting like a Dustling. She loves to travel, and originally got herself hired onto the Black Sheep 'cos it saves her a bunch of walking.

Ancestry (Duster)

Outsider: Dusters appear human on the surface - mostly - but settled folk can sense something is off with them. Persuasion rolls are made at -2 vs settled humans.

Environmental Resistance (Dust): Dusters get +4 to resist the negative effects of Dust that plagues the badlands.

Attribute Increase (Player's Choice): One attribute (Agility, Smarts, Spirit, Strength, or Vigor) starts at d6 and that attribute die's maximum is d12+1.

Adaptable: Gain one free Novice edge that you meet the requirements for.

Hindrances

Anemic (minor), Habit (Dust, major), Illiterate (minor), Outsider (Duster, minor)

Traits

Attributes

Agility d8 (increased by ancestry), Smarts d8, Spirit d8, Strength d6, Vigor d6 (-2 to resist fatigue)

Skills

Athletics d6, Common Knowledge d8, Fighting d6, Notice d8+2, Persuasion d4, Piloting d4, Shooting d8, Stealth d8 (+2 in the wild), Survival d8 (+2 in the wild)

Derived Statistics

Pace: 6, Parry: 5, Toughness: 5

Edges

Alertness, Environmental Resistance (Dust), Woodsman

Gear

  • Big knife (Str+d6, Weight 2)
  • Heavy revolver (Rng 12/24/48, Dmg 2d6+1, AP 1, RoF 1, Shots 6, Str d4, Weight 4)
  • Long rifle with bipod (Rng 30/60/120, Dmg 2d10, AP 2, Rof 1, Shots 1, Str d8/-, Weight 13)

Billowing poncho, shadowy hat

Canteen, flute, jackknife, jerky, lucky dice, matches, pouch of Dust, telescope

Wealth: d6

Experience

Rank: Novice

Advances
1: gained Woodsman

Back to SWADE: Out of the Badlands.