Triple H: Difference between revisions
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This entry is incomplete. Please help by filling out the sheet. | This entry is incomplete. Please help by filling out the sheet. | ||
''' | '''Savvy 6/Power 5/Tech 2/Rough 2''' | ||
'''Attitude:''' | '''Attitude:''' Face; '''Height & Weight:''' 6'04" 275; '''Weight Class:''' Heavyweight; '''Lift DC:''' 13; '''Reputation:''' +9; '''Abilities:''' Str 15 (+2), Dex 13 (+1), Con 16 (3), Int 14 (+5), Wis 15 (+2), Cha 16 (+3); '''Endurance:''' 240; '''Trauma:''' 19; '''Base Attack Bonus:''' +12; '''Saves:''' Fort +12, Ref +7; Will +11; '''Training Background:''' Mat wrestling (Perform promo & Concentrate) | ||
'''Skills:''' | '''Skills:''' | ||
Bluff +9 | |||
Climb +5 | |||
Concentrate +13 | |||
Diplomacy +19 | |||
Intimidate +24 | |||
Know Power +12 | |||
Know Rough +7 | |||
Know Savvy +12 | |||
Know Simple +7 | |||
Know HIAC +12 | |||
Perform Vignette +8 | |||
Perform Promo +15 | |||
Prof Actor +5 | |||
Sense Motive +7 | |||
Sleight of Hand +8 | |||
''' | '''Feats:''' | ||
Maneuver Proficiency (Simple, Power, Rough, Savvy, & Technical); Cheap Shot Artist; Fearless; Gut Check; Imposing; Improved Recovery; Moveset; Opportunist; Renown; Resilient; Signature Move; Spectacular Entrance; Toughness | |||
''' | '''Talents:''' | ||
Badass; Big Badass; Cerebral Assassin; Hardcore; Instinct; Juggernaut; No Chance in Hell; Stroke | |||
''' | '''Moveset:''' | ||
Knee smash; sleeper; figure four; DDT; running neckbreaker | |||
'''Finishing Maneuver:''' | '''Signature Moves:''' | ||
Main Event Spinebuster (Power; 2d6, immediate pin, requires lift check) (+0) | |||
'''Finishing Maneuver:''' | |||
Pedigree (Technical; 2d6, possible stun, requires lift check) (-3) | |||
== Biographical Links == | == Biographical Links == |
Revision as of 13:53, 16 March 2007
This entry is incomplete. Please help by filling out the sheet.
Savvy 6/Power 5/Tech 2/Rough 2
Attitude: Face; Height & Weight: 6'04" 275; Weight Class: Heavyweight; Lift DC: 13; Reputation: +9; Abilities: Str 15 (+2), Dex 13 (+1), Con 16 (3), Int 14 (+5), Wis 15 (+2), Cha 16 (+3); Endurance: 240; Trauma: 19; Base Attack Bonus: +12; Saves: Fort +12, Ref +7; Will +11; Training Background: Mat wrestling (Perform promo & Concentrate)
Skills: Bluff +9 Climb +5 Concentrate +13 Diplomacy +19 Intimidate +24 Know Power +12 Know Rough +7 Know Savvy +12 Know Simple +7 Know HIAC +12 Perform Vignette +8 Perform Promo +15 Prof Actor +5 Sense Motive +7 Sleight of Hand +8
Feats:
Maneuver Proficiency (Simple, Power, Rough, Savvy, & Technical); Cheap Shot Artist; Fearless; Gut Check; Imposing; Improved Recovery; Moveset; Opportunist; Renown; Resilient; Signature Move; Spectacular Entrance; Toughness
Talents: Badass; Big Badass; Cerebral Assassin; Hardcore; Instinct; Juggernaut; No Chance in Hell; Stroke
Moveset: Knee smash; sleeper; figure four; DDT; running neckbreaker
Signature Moves: Main Event Spinebuster (Power; 2d6, immediate pin, requires lift check) (+0)
Finishing Maneuver: Pedigree (Technical; 2d6, possible stun, requires lift check) (-3)