Difference between revisions of "Girasola McMasterson"

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(Traits)
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A duster girl born to duster parents, she grew up hunting weird game in the badlands, knows the wild better than anyone and speaks Ting like a Dustling. She loves to travel, and originally got herself hired onto the Black Sheep 'cos it saves her a bunch of walking.
 
A duster girl born to duster parents, she grew up hunting weird game in the badlands, knows the wild better than anyone and speaks Ting like a Dustling. She loves to travel, and originally got herself hired onto the Black Sheep 'cos it saves her a bunch of walking.
  
== Ancestry (Duster) ==
+
=== Hindrances ===
 
 
'''Outsider:''' Dusters appear human on the surface - mostly - but settled folk can sense something is off with them. Persuasion rolls are made at -2 vs settled humans.
 
 
 
'''Environmental Resistance (Dust):''' Dusters get +4 to resist the negative effects of Dust that plagues the badlands.
 
 
 
'''Attribute Increase (Player's Choice):''' One attribute (Agility, Smarts, Spirit, Strength, or Vigor) starts at d6 and that attribute die's maximum is d12+1. (Player chose Agility.)
 
 
 
'''Adaptable:''' Gain one free Novice edge that you meet the requirements for.
 
 
 
== Hindrances ==
 
  
 
Anemic (minor), Habit (major, Dust), Illiterate (minor), Outsider (minor, Duster)
 
Anemic (minor), Habit (major, Dust), Illiterate (minor), Outsider (minor, Duster)
  
== Traits ==
+
=== Traits ===
  
 
{|  
 
{|  
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|}
 
|}
  
== Edges ==
+
=== Edges ===
  
 
Alertness, Woodsman
 
Alertness, Woodsman
  
== Special Abilities ==
+
=== Special Abilities ===
  
 
Environmental Resistance (Dust)
 
Environmental Resistance (Dust)
  
== Gear ==
+
=== Gear ===
  
 
* Big knife (Str+d6, Weight 2)
 
* Big knife (Str+d6, Weight 2)
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'''Wealth:''' d6
 
'''Wealth:''' d6
  
== Experience ==
+
=== Ancestry (Duster) ===
 +
 
 +
'''Outsider:''' Dusters appear human on the surface - mostly - but settled folk can sense something is off with them. Persuasion rolls are made at -2 vs settled humans.
 +
 
 +
'''Environmental Resistance (Dust):''' Dusters get +4 to resist the negative effects of Dust that plagues the badlands.
 +
 
 +
'''Attribute Increase (Player's Choice):''' One attribute (Agility, Smarts, Spirit, Strength, or Vigor) starts at d6 and that attribute die's maximum is d12+1. (Chose Agility.)
 +
 
 +
'''Adaptable:''' Gain one free Novice edge that you meet the requirements for. (Chose Alertness)
 +
 
 +
=== Experience ===
  
 
'''Rank:''' Novice
 
'''Rank:''' Novice

Revision as of 11:16, 2 June 2024

Girasola001.png

A player character in SWADE: Out of the Badlands.

Girasola - thanks a lot, dad - is an odd ray of sunshine. Surprisingly tall, kinda lanky, perpetually listless; she doesn't talk often and gets wicked sarcastic when she does, but she actually really likes people and is very chill and friendly as long as you don't make her run or work or anything silly like that.

A duster girl born to duster parents, she grew up hunting weird game in the badlands, knows the wild better than anyone and speaks Ting like a Dustling. She loves to travel, and originally got herself hired onto the Black Sheep 'cos it saves her a bunch of walking.

Hindrances

Anemic (minor), Habit (major, Dust), Illiterate (minor), Outsider (minor, Duster)

Traits

Attributes Skills
Agility d8 Athletics d6
Smarts d8 Common Knowledge d8
Spirit d8 Fighting d6
Strength d6 Notice d8+2
Vigor d61 Persuasion d4
Piloting d4
Pace 6 Shooting d8
Parry 5 Stealth d82
Toughness 5 Survival d82
1 Vigor -2 to resist fatigue
2 Stealth and Survival +2 in the wild

Edges

Alertness, Woodsman

Special Abilities

Environmental Resistance (Dust)

Gear

  • Big knife (Str+d6, Weight 2)
  • Heavy revolver (Rng 12/24/48, Dmg 2d6+1, AP 1, RoF 1, Shots 6, Str d4, Weight 4)
  • Long rifle with bipod (Rng 30/60/120, Dmg 2d10, AP 2, Rof 1, Shots 1, Str d8/-, Weight 13)

Billowing poncho, shadowy hat

Canteen, flute, jackknife, jerky, lucky dice, matches, pouch of Dust, telescope

Wealth: d6

Ancestry (Duster)

Outsider: Dusters appear human on the surface - mostly - but settled folk can sense something is off with them. Persuasion rolls are made at -2 vs settled humans.

Environmental Resistance (Dust): Dusters get +4 to resist the negative effects of Dust that plagues the badlands.

Attribute Increase (Player's Choice): One attribute (Agility, Smarts, Spirit, Strength, or Vigor) starts at d6 and that attribute die's maximum is d12+1. (Chose Agility.)

Adaptable: Gain one free Novice edge that you meet the requirements for. (Chose Alertness)

Experience

Rank: Novice

Advances
1: gained Woodsman



Back to SWADE: Out of the Badlands.