Girasola McMasterson: Difference between revisions
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| '''Parry''' || 5 || ''Stealth'' || d8(+2)'''<sup>2</sup>''' | | '''Parry''' || 5 || ''Stealth'' || d8(+2)'''<sup>2</sup>''' | ||
|- bgcolor="#eeeeee" | |- bgcolor="#eeeeee" | ||
| '''Toughness''' || | | '''Toughness''' || 6 (1) || Survival || d8(+2)'''<sup>2</sup>''' | ||
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| colspan="5"| '''<sup>1</sup>''' Vigor -2 to resist fatigue | |||
|- | |||
| colspan="5"| '''<sup>2</sup>''' Stealth and Survival +2 in the wild | |||
|- | |- | ||
|} | |} | ||
=== Hindrances === | === Hindrances === | ||
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{| | {| | ||
! width="250px"| Weapon !! width=" | ! width="250px" bgcolor="#dddddd"| Weapon !! width="80px" bgcolor="#dddddd"| Range !! width="70px" bgcolor="#dddddd"| Damage !! width="40px" bgcolor="#dddddd"| AP !! width="40px" bgcolor="#dddddd"| RoF !! width="50px" bgcolor="#dddddd"| Shots !! width="60px" bgcolor="#dddddd"| Min Str !! width="60px" bgcolor="#dddddd"| Weight | ||
|- align="center" bgcolor="#eeeeee" | |- align="center" bgcolor="#eeeeee" | ||
| align="left"| Big knife || || Str+d6 || || || || d6 || 2 | | align="left"| Big knife || || Str+d6 || || || || d6 || 2 | ||
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|} | |} | ||
Billowing poncho (Armor 1 | Billowing poncho (Armor 1), shadowy hat | ||
Canteen, flute, jackknife, jerky, lucky dice, matches, pouch of Dust, telescope | Canteen, flute, jackknife, jerky, lucky dice, matches, pouch of Dust, telescope |
Revision as of 19:05, 2 June 2024
A player character in SWADE: Out of the Badlands.
Girasola - thanks a lot, dad - is an odd ray of sunshine. Surprisingly tall, kinda lanky, perpetually listless; she doesn't talk often and gets wicked sarcastic when she does, but she actually really likes people and is very chill and friendly as long as you don't make her run or work or anything silly like that.
A duster girl born to duster parents, she grew up hunting weird game in the badlands, knows the wild better than anyone and speaks Ting like a Dustling. She loves to travel, and originally got herself hired onto the Black Sheep 'cos it saves her a bunch of walking.
Traits
Attributes | Skills | |||
---|---|---|---|---|
Agility | d8 | Athletics | d6 | |
Smarts | d8 | Common Knowledge | d8 | |
Spirit | d8 | Fighting | d6 | |
Strength | d6 | Notice | d8+2 | |
Vigor | d6(-2)1 | Persuasion | d4 | |
Piloting | d4 | |||
Pace | 6 | Shooting | d8 | |
Parry | 5 | Stealth | d8(+2)2 | |
Toughness | 6 (1) | Survival | d8(+2)2 | |
1 Vigor -2 to resist fatigue | ||||
2 Stealth and Survival +2 in the wild |
Hindrances
Anemic (minor), Habit (major, Dust), Illiterate (minor), Outsider (minor, Duster)
Edges
Alertness, Woodsman
Special Abilities
Environmental Resistance (Dust)
Gear
Weapon | Range | Damage | AP | RoF | Shots | Min Str | Weight |
---|---|---|---|---|---|---|---|
Big knife | Str+d6 | d6 | 2 | ||||
Heavy revolver | 12/24/48 | 2d6+1 | 1 | 1 | 6 | d4 | 4 |
Long rifle with scope and bipod1 | 30/60/120 | 2d10 | 2 | 1 | 1 | d8/- | 15 |
1 Bipod takes an action to deploy, negates Recoil and Min Str penalties; scope cancels 2 additional points of penalties when aiming. |
Billowing poncho (Armor 1), shadowy hat
Canteen, flute, jackknife, jerky, lucky dice, matches, pouch of Dust, telescope
Wealth: d6
Ancestry (Duster)
Adaptable: Gain one free Novice edge that you meet the requirements for. (Chose Alertness)
Attribute Increase (Player's Choice): One attribute (Agility, Smarts, Spirit, Strength, or Vigor) starts at d6 and that attribute die's maximum is d12+1. (Chose Agility.)
Environmental Resistance (Dust): Dusters get +4 to resist the negative effects of Dust that plagues the badlands.
Outsider: Dusters appear human on the surface - mostly - but settled folk can sense something is off with them. Persuasion rolls are made at -2 vs settled humans.
Experience
Rank: Novice
- Advances
- 1: gained Woodsman
Back to SWADE: Out of the Badlands.