Difference between revisions of "Girasola McMasterson"

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(Gear)
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| align="left" | Heavy revolver || 12/24/48 || 2d6+1 || 1 || 1 || 6 || d4 || 4
 
| align="left" | Heavy revolver || 12/24/48 || 2d6+1 || 1 || 1 || 6 || d4 || 4
 
|-bgcolor="#eeeeeee"
 
|-bgcolor="#eeeeeee"
| align="left" | Long rifle with scope and bipod '''<sup>1</sup>''' || 30/60/120 || 2d10 || 2 || 1 || 1 || d8/- || 15
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| align="left" | Long rifle with scope and bipod '''<sup>1</sup>'''<br> ''Notes:'' Snapfire || 30/60/120 || 2d10 || 2 || 1 || 1 || d8/- || 15
 
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|-
 
| colspan="8" | '''<sup>1</sup>''' Bipod takes an action to deploy, negates Recoil and Min Str penalties; scope cancels 2 additional points of penalties when aiming.
 
| colspan="8" | '''<sup>1</sup>''' Bipod takes an action to deploy, negates Recoil and Min Str penalties; scope cancels 2 additional points of penalties when aiming.

Revision as of 13:26, 2 June 2024

Girasola001.png

A player character in SWADE: Out of the Badlands.

Girasola - thanks a lot, dad - is an odd ray of sunshine. Surprisingly tall, kinda lanky, perpetually listless; she doesn't talk often and gets wicked sarcastic when she does, but she actually really likes people and is very chill and friendly as long as you don't make her run or work or anything silly like that.

A duster girl born to duster parents, she grew up hunting weird game in the badlands, knows the wild better than anyone and speaks Ting like a Dustling. She loves to travel, and originally got herself hired onto the Black Sheep 'cos it saves her a bunch of walking.

Traits

Attributes Skills
Agility d8 Athletics d6
Smarts d8 Common Knowledge d8
Spirit d8 Fighting d6
Strength d6 Notice d8+2
Vigor d6(-2) 1 Persuasion d4
Piloting d4
Pace 6 Shooting d8
Parry 5 Stealth d8(+2) 2
Toughness 6 (1) Survival d8(+2) 2
1 Vigor -2 to resist fatigue.
2 Stealth and Survival +2 in the wild.

Hindrances

Anemic (minor), Habit (major, Dust), Illiterate (minor), Outsider (minor, Duster)

Edges

Alertness, Woodsman

Special Abilities

Environmental Resistance (Dust)

Gear

Weapon Range Damage AP RoF Shots Min Str Weight
Big knife Str+d6 d6 2
Heavy revolver 12/24/48 2d6+1 1 1 6 d4 4
Long rifle with scope and bipod 1
Notes: Snapfire
30/60/120 2d10 2 1 1 d8/- 15
1 Bipod takes an action to deploy, negates Recoil and Min Str penalties; scope cancels 2 additional points of penalties when aiming.

Billowing poncho (Armor 1), shadowy hat, tough boots (Armor 1)

Canteen, flute, jackknife, jerky, lucky dice, matches, pouch of Dust, telescope

Wealth: d6

Ancestry (Duster)

Adaptable: Gain one free Novice edge that you meet the requirements for. (Chose Alertness)

Attribute Increase (Player's Choice): One attribute (Agility, Smarts, Spirit, Strength, or Vigor) starts at d6 and that attribute die's maximum is d12+1. (Chose Agility.)

Environmental Resistance (Dust): Dusters get +4 to resist the negative effects of Dust that plagues the badlands.

Outsider: Dusters appear human on the surface - mostly - but settled folk can sense something is off with them. Persuasion rolls are made at -2 vs settled humans.

Experience

Rank: Novice

Advances
1: gained Woodsman



Back to SWADE: Out of the Badlands.