Girasola McMasterson: Difference between revisions
Line 67: | Line 67: | ||
Billowing poncho, shadowy hat, tough boots (Armor 1, weight 5) | Billowing poncho, shadowy hat, tough boots (Armor 1, weight 5) | ||
Canteen, dozen .45 pistol rounds, dozen .50 rifle rounds, flute, jackknife, jerky, lucky dice, matches, pouch of Dust, telescope (weight 6) | Canteen, dozen .45 pistol rounds, dozen .50 rifle rounds, flute, jackknife, jerky, lucky dice, matches, pouch of Dust, telescope (weight ~6) | ||
'''Total weight:''' ~30 lb | '''Total weight:''' ~30 lb |
Revision as of 12:03, 4 June 2024
A player character in SWADE: Out of the Badlands.
Girasola - thanks a lot, dad - is an odd ray of sunshine. Surprisingly tall, kinda lanky, perpetually listless; she doesn't talk often and gets wicked sarcastic when she does, but she actually really likes people and is very chill and friendly as long as you don't make her run or work or anything silly like that.
A duster girl born to duster parents, she grew up hunting weird game in the badlands, knows the wild better than anyone and speaks Ting like a Dustling. She loves to travel, and originally got herself hired onto the Black Sheep 'cos it saves her a bunch of walking.
Traits
Attributes | Skills | |||
---|---|---|---|---|
Agility | d8 | Athletics | d6 | |
Smarts | d8 | Common Knowledge | d8 | |
Spirit | d6 | Fighting | d6 | |
Strength | d6 1 | Notice | d8+2 | |
Vigor | d6(-2) 2 | Persuasion | d4 | |
Piloting | d4 | |||
Pace | 6 | Shooting | d8 | |
Parry | 5 | Stealth | d8(+2) 3 | |
Toughness | 6 (1) | Survival | d8(+2) 3 | |
1 Strength increased one die type for Encumbrance and Min Str. | ||||
2 Vigor -2 to resist fatigue; free reroll to resist environmental hazards. | ||||
3 Stealth and Survival +2 in the wild. |
Hindrances
Anemic (minor), Habit (major, Dust), Illiterate (minor), Outsider (minor, Duster)
Edges
Alertness, Soldier, Woodsman
Special Abilities
Environmental Resistance (Dust)
Gear
Weapon | Range | Damage | AP | RoF | Shots | Min Str | Weight |
---|---|---|---|---|---|---|---|
Big knife | - | Str+d6 | - | - | - | d6 | 2 |
Heavy revolver (.45) | 12/24/48 | 2d6+1 | 1 | 1 | 6 | d4 | 4 |
Long rifle (.50) with scope 1 | 30/60/120 | 2d10 | 2 | 1 | 1 | d8 | 13 |
1 Snapfire; scope cancels 2 additional points of penalties when aiming. |
Billowing poncho, shadowy hat, tough boots (Armor 1, weight 5)
Canteen, dozen .45 pistol rounds, dozen .50 rifle rounds, flute, jackknife, jerky, lucky dice, matches, pouch of Dust, telescope (weight ~6)
Total weight: ~30 lb
Wealth: d6
Ancestry (Duster)
Adaptable: Gain one free Novice edge that you meet the requirements for. (Chose Alertness)
Attribute Increase (Player's Choice): One attribute (Agility, Smarts, Spirit, Strength, or Vigor) starts at d6 and that attribute die's maximum is d12+1. (Chose Agility.)
Environmental Resistance (Dust): Dusters get +4 to resist the negative effects of Dust that plagues the badlands.
Outsider: Dusters appear human on the surface - mostly - but settled folk can sense something is off with them. Persuasion rolls are made at -2 vs settled humans.
Experience
Rank: Novice
- Advances
- 1: gained Woodsman
Back to SWADE: Out of the Badlands.