SidewaysLLCSurvivor: Difference between revisions
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'''Heavyweight Blows:''' Strength-based Damage 4 | '''Heavyweight Blows:''' Strength-based Damage 4 | ||
'''Iron Grip:''' Enhanced Strength 3: Limited to Grabs | |||
'''Principles of Violence:''' Array (8 points) | '''Principles of Violence:''' Array (8 points) |
Revision as of 20:13, 7 June 2024
Gender: Female
Height: 6’3”
Weight: 250 lbs
Abilities
Strength: 4
Stamina: 4
Agility: 6
Dexterity: 3
Fighting: 12
Intellect: 1
Awareness: 4
Presence: −1
Advantages
Agile Feint: Feint using Acrobatics skill
All-out Attack: Trade active defence for attack bonus
Assessment: Use Insight to check an opponent’s combat capabilities
Defensive Attack: Trade attack for active defence bonus
Defensive Roll 4: +4 active defence bonus to Toughness
Evasion 2: +5 bonus to avoid area effects
Fast Grab: Make a free grab check after an unarmed attack
Great Endurance: +5 bonus to checks involving endurance
Improved Grab: Make grab attacks with one arm. Not vulnerable while grabbing
Improved Hold: −5 penalty to escape her holds
Improved Initiative: +4 bonus to initiative checks
Improved Trip: No penalty for the trip action
Power Attack: Trade attack bonus for effect bonus
Set-up: Transfer the benefit of an interaction skill to an ally
Takedown: Free extra attack after incapacitating a minion
Skills
Acrobatics 8 (+14)
Athletics 10 (+14)
Insight 8 (+12) [Assessment Only]
Perception 4 (+8)
Stealth 4 (+10)
Technology 4 (+5)
Treatment 2 (+3)
Vehicles 4 (+8)
Powers
Heavyweight Blows: Strength-based Damage 4
Iron Grip: Enhanced Strength 3: Limited to Grabs
Principles of Violence: Array (8 points)
• Strike! Strike! Strike!: Multiattack 8 on Strength Damage • Sudden Breakdown: Weaken Toughness 8 (vs Fortitude): Affects Only Objects, Linked to Strength Damage • Wounded Pride: Cumulative Affliction 8 (vs Will; Impaired/Disabled): Limited Degree, Linked to Strength Damage
Get Out of Dodge: Speed 2 (8 mph)
A Nose for Trouble: Senses 3 (Acute 2 [olfactory], Danger Sense [olfactory])
Measure Them Up: Enhanced Insight 8: Limited to Assessment
Stubborn as a Mule: Immunity 5 (interaction effects)
Defences
Dodge: 12
Parry: 12
Fortitude: 10
Toughness: 8 (4 without Defensive Roll)
Will: 10
Summary
Abilities: 66
Powers: 29
Advantages: 19
Skills: 18
Defences: 18
Total: 150
Complications
Motivation: Repay My Debt
Jonah figures she would have been a goner back on her home Earth, if it hadn’t been for Sidewise bailing her out. She’s not much good at anything but fighting, but she’ll do what she can to help the organisation out.
Place Foot Squarely in Mouth
Growing up fending off killer robot swarms is a great way to learn how to defend yourself, but it doesn’t teach you the finer points of socialising. Jonah means well, but if she’s left to her own initiative she’s likely to embarrass herself or piss someone off.
Background
How did the robots attain sentience? Why, with their newfound sentience did they decide to take over the world? That's all above Jonah's paygrade, as she was born in this apocalypse and forced to learn how to survive the hard way. At the start there wasn't anything special about her, nothing that made her stand out from the millions trying to make their way at the same time. But, over time, those millions were whittled down and, through luck or some unseen agency, she survived. And she kept surviving. Eventually she had quite the knack for it.
It had been about a year or so since she'd seen another human being, by her reckoning at least, when Sidewise came across her Earth. The team did what they could, which wasn't as much as they'd have liked to, and they managed to evacuate her safely. A world where humans could live freely was alien to her, and she really didn't make a good impression when she first tried to integrate with society, but Jonah's glad for her new lease on life. While she doesn't have the first clue how to make it in the "real world", she knows how to fight, and Sidewise can make use of people like that. Especially when they're as loyal as she is, not being one to forget a debt easily.
Jonah is a giant of a woman, and built like a stack of bricks, which combines with her awkwardness to make her a little off-putting. But she tries her best, and if she makes it onto a team she'll do all she can to keep her teammates safe from the perils of the multiverse.