Difference between revisions of "Strange behaviour placeholder"

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(Skills)
(Feats)
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* You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light.
 
* You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light.
 
* You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.
 
* You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.
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 +
'''Sentinel''' (6th level ASI)
 +
You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits.
 +
* When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.
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* Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.
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* When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.
  
 
==Traits==
 
==Traits==

Revision as of 08:03, 9 June 2024


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NAME

Name: Briharanos "Briar" Galanodel
Alignment: Neutral Good
Gender: Non-binary
Race: Sinandre
Class: Fighter (Battle Master)
Level: 6 (level ups to follow)
Age: 354

Description:

Ability Scores

Strength: 12 (+1)
Dexterity: 18 (+4) (+2 from Elf, +2 from 4th level ASI)
Constitution: 16 (+3) (+1 from free ASI)
Intelligence: 10 (+0)
Wisdom: 14 (+2) (+1 from Wood Elf)
Charisma: 8 (-1)

AC: 16, 17 if dual wielding
HP: 58
Hit Dice:6xd10
Speed: 35'
Proficiency: +3

Melee Attack: +1 (Str) / +4 (Dex) if the weapon has Finesse
Ranged Attack: +4
Spell Attack:n/a
Spell Save DC: n/a

Initiative Bonus
Passive Perception
Passive Insight

Spells

None

Saving Throws

Strength: +4 (+PR)
Dexterity: +4
Constitution: +6 (+PR)
Intelligence: +0
Wisdom: +2
Charisma: -1

Languages Known

Proficiencies

Longswords
Shortswords
Longbow
Shortbow
All armour
Shields
Simple weapons
Martial weapons
Thieves tools (Fighter)
Dice (Soldier)
Land vehicles (Soldier)

Skills

Athletics (Sinandre)
Perception (Elf)
Acrobatics (Fighter)
Survival (Fighter)
Medicine (swapped with Athletics from Soldier)
Intimidation (Soldier)

Feats

Dual wielder
You master fighting with two weapons, gaining the following benefits:

  • You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.
  • You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light.
  • You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.

Sentinel (6th level ASI) You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits.

  • When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.
  • Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.
  • When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.

Traits

Darkvision 60'
Fey Ancestry - adv on saving throwas vs charmed, can't be put to sleep by magic
Trance - 4 hours meditation rather than sleep
Mask of the Wild - can attempt to hide even if only lightly obscured by natural phenomena
Fighting Style - Two Weapon Fighting - When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Battle Master - Manuevres TBC
Second Wind - 1d10+fighter level healing as a bonus actions
Action Surge - 1/rest
ASI level 4 (spent)
Extra attack
ASI level 6 TBC

Features

Saving Throws -
Str and Con

Background

Gear

Character Backstory

Table format

Injury First Second
Minor
Major
Severe
Critical
Fatal