Difference between revisions of "Bloodless: Chargen"
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==Distinctions== | ==Distinctions== | ||
===Birthright=== | ===Birthright=== | ||
− | You have inherited the lifeless stamina of the corpse. You don't experience fatigue or exhaustion. | + | You have inherited the lifeless stamina of the corpse. You don't experience fatigue or exhaustion and you don't need to breath. |
You can see in all manner of dark as easily as mortals see by the light of day. Nothing is hidden from you. | You can see in all manner of dark as easily as mortals see by the light of day. Nothing is hidden from you. | ||
− | This is the birthright of all your kind. But each vampire possesses a unique set of abilities that set them apart. | + | This is the birthright of all your kind. But each vampire possesses a unique set of abilities in addition to that that set them apart. |
Select three [[Bloodless_Abilities|'''Abilities''']]. Rank one at [[file:d6a.png|20px]] one at [[file:d8a.png|20px]] and one at [[file:d10a.png|20px]] | Select three [[Bloodless_Abilities|'''Abilities''']]. Rank one at [[file:d6a.png|20px]] one at [[file:d8a.png|20px]] and one at [[file:d10a.png|20px]] |
Revision as of 11:14, 14 June 2024
Distinctions
Birthright
You have inherited the lifeless stamina of the corpse. You don't experience fatigue or exhaustion and you don't need to breath.
You can see in all manner of dark as easily as mortals see by the light of day. Nothing is hidden from you.
This is the birthright of all your kind. But each vampire possesses a unique set of abilities in addition to that that set them apart.
Select three Abilities. Rank one at one at and one at
Beast
Before
Attributes
Rank 2 skills at d6, 2 at d8, and 1 at d10
Force
Guile
Nerve
Reflexes
Savvy
Actions
All actions start at d6. You get 9 points to advance skills to max d12 for 1 pt per step.
Fight Covers Throw for attacks
Fix Also covers Craft
Influence
Know
Move
Notice
Operate Also covers Drive and Fly
Perform
Shoot
Sneak
Survive Covers Throw for non-combat uses
Treat
Trick
SFX
Blood Dice
Blood dice are a character resource. Characters start play with a number of blood dice equal to the rank of their scale die. Blood dice share the same rank as their scale die.