Difference between revisions of "Bloodless: Chargen"
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Alternately, you may choose three powers from the Wildling set. | Alternately, you may choose three powers from the Wildling set. | ||
− | Rank one at [[file:d6a.png|20px]] one at [[file:d8a.png|20px]] and one at [[file:d10a.png|20px]] | + | Rank one power at [[file:d6a.png|20px]] one at [[file:d8a.png|20px]] and one at [[file:d10a.png|20px]] |
Revision as of 18:23, 14 June 2024
Distinctions
Distinctions are ranked at by default, but each one comes with the Hinder SFX, allowing you to instead roll it at and earn a Plot Point if the distinction works against you in this situation.
Humanity
Humanity tells the tale of who you were before the change, before the night - what you did, who you loved - when you walked under the sun.
Mystery
You have inherited the lifeless stamina of the corpse. You don't experience fatigue or exhaustion and you don't need to breath.
You can see in all manner of dark as easily as mortals see by the light of day. Nothing is hidden from you.
This is the what is known of your kind.
The Mystery is what is not known. The Mystery is what makes you unique among vampires.
Savagery
Attributes
Rank 2 skills at d6, 2 at d8, and 1 at d10
Force
Guile
Nerve
Reflexes
Savvy
Actions
All actions start at d6. You get 9 points to advance skills to max d12 for 1 pt per step.
Fight Covers Throw for attacks
Fix Also covers Craft
Influence
Know
Move
Notice
Operate Also covers Drive and Fly
Perform
Shoot
Sneak
Survive Covers Throw for non-combat uses
Treat
Trick
SFX
Blood Dice
Blood dice are a character resource. Characters start play with a number of blood dice equal to the rank of their scale die. Blood dice share the same rank as their scale die.
Power Set
Choose a Power Set. You must keep at least two powers from your set. The third may come from your set or from the Wildling set.
Alternately, you may choose three powers from the Wildling set.