Girasola McMasterson: Difference between revisions
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| Strength || d6 '''<sup>1</sup>''' || ''Notice'' || d8+2 | | Strength || d6 '''<sup>1</sup>''' || ''Notice'' || d8+2 | ||
|- bgcolor="#eeeeee" | |- bgcolor="#eeeeee" | ||
| Vigor || d6(-2) '''<sup>2</sup>''' || ''Persuasion'' || d4 | | Vigor || d6(-2) '''<sup>2</sup>''' || ''Persuasion'' || d4(-2) '''<sup>3</sup>''' | ||
|- | |- | ||
| || || ''Piloting'' || d4 | | || || ''Piloting'' || d4 | ||
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| '''Pace''' || 6 || Shooting || d8 | | '''Pace''' || 6 || Shooting || d8 | ||
|- | |- | ||
| '''Parry''' || 5 || ''Stealth'' || d8(+2) '''<sup> | | '''Parry''' || 5 || ''Stealth'' || d8(+2) '''<sup>4</sup>''' | ||
|- bgcolor="#eeeeee" | |- bgcolor="#eeeeee" | ||
| '''Toughness''' || 6 (1) || Survival || d8(+2) '''<sup> | | '''Toughness''' || 6 (1) || Survival || d8(+2) '''<sup>4</sup>''' | ||
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| colspan="5" | '''<sup>1</sup>''' Strength increased one die type for Encumbrance and Min Str. | | colspan="5" | '''<sup>1</sup>''' Strength increased one die type for Encumbrance and Min Str. | ||
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| colspan="5" | '''<sup>2</sup>''' Vigor -2 to resist fatigue; free reroll to resist environmental hazards. | | colspan="5" | '''<sup>2</sup>''' Vigor -2 to resist fatigue; free reroll to resist environmental hazards. | ||
|- | |- | ||
| colspan="5" | '''<sup>3</sup>''' Stealth and Survival +2 in the wild. | | colspan="5" | '''<sup>3</sup>''' Persuasion -2 when dealing with settled people. | ||
|- | |||
| colspan="5" | '''<sup>4</sup>''' Stealth and Survival +2 in the wild. | |||
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|- bgcolor="#eeeeeee" | |- bgcolor="#eeeeeee" | ||
| align="left" | Long rifle (.50) with scope '''<sup>1</sup>'''|| 30/60/120 || 2d10 || 2 || 1 || 1 || d8 || 13 | | align="left" | Long rifle (.50) with scope '''<sup>1</sup>'''|| 30/60/120 || 2d10 || 2 || 1 || 1 || d8 || 13 | ||
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| colspan="8" align="left" | '''<sup>1</sup>''' Snapfire; scope cancels 2 additional points of penalties when aiming. | | colspan="8" align="left" | '''<sup>1</sup>''' Snapfire; scope cancels 2 additional points of penalties when aiming. |
Revision as of 12:41, 15 June 2024
A player character in SWADE: Out of the Badlands.
Girasola, or Sunny to friends and family, is an odd ray of sunshine. Surprisingly tall, kinda lanky, perpetually listless; she doesn't talk often and gets wicked sarcastic when she does, but she actually really likes people and is very chill and friendly as long as you don't make her run or work or anything silly like that. She suffers from a congenital lung condition that makes her easily winded and gets worse the longer she stays out of the Dust, which she keeps in check by carrying a pouch of Dust on her that she uses like snuff.
A duster girl born to duster parents, Sunny grew up hunting weird game in the badlands, knows the wild better than anyone and speaks Ting like a Dustling. She loves to travel, and originally got herself hired onto the Black Sheep 'cos it saves her a bunch of walking.
Traits
Attributes | Skills | |||
---|---|---|---|---|
Agility | d8 | Athletics | d6 | |
Smarts | d8 | Common Knowledge | d8 | |
Spirit | d6 | Fighting | d6 | |
Strength | d6 1 | Notice | d8+2 | |
Vigor | d6(-2) 2 | Persuasion | d4(-2) 3 | |
Piloting | d4 | |||
Pace | 6 | Shooting | d8 | |
Parry | 5 | Stealth | d8(+2) 4 | |
Toughness | 6 (1) | Survival | d8(+2) 4 | |
1 Strength increased one die type for Encumbrance and Min Str. | ||||
2 Vigor -2 to resist fatigue; free reroll to resist environmental hazards. | ||||
3 Persuasion -2 when dealing with settled people. | ||||
4 Stealth and Survival +2 in the wild. |
Hindrances
Anemic (minor), Habit (major, Dust), Illiterate (minor), Outsider (minor, Duster)
Edges
Alertness, Soldier, Woodsman
Special Abilities
Environmental Resistance (Dust)
Gear
Weapon | Range | Damage | AP | RoF | Shots | Min Str | Weight |
---|---|---|---|---|---|---|---|
Big knife | - | Str+d6 | - | - | - | d6 | 2 |
Heavy revolver (.45) | 12/24/48 | 2d6+1 | 1 | 1 | 6 | d4 | 4 |
Long rifle (.50) with scope 1 | 30/60/120 | 2d10 | 2 | 1 | 1 | d8 | 13 |
1 Snapfire; scope cancels 2 additional points of penalties when aiming. |
Billowing poncho, shadowy hat, tough boots (Armor 1, weight 5)
Canteen, dozen .45 pistol rounds, dozen .50 rifle rounds, flute, jackknife, jerky, lucky dice, matches, pouch of Dust, telescope (weight ~6)
Total weight: ~30 lb
Wealth: d6
Ancestry (Duster)
You're a Duster, at home in the badlands. You look human, but you're really not. Life in the wilds has changed you on a fundamental level, and you and your crew and your airship are the lynchpins that hold society together.
- Adaptable: Gain one free Novice edge that you meet the requirements for. (Chose Alertness)
- Attribute Increase (Player's Choice): One attribute (Agility, Smarts, Spirit, Strength, or Vigor) starts at d6 and that attribute die's maximum is d12+1. (Chose Agility.)
- Environmental Resistance (Dust): Dusters get +4 to resist the negative effects of Dust that plagues the badlands.
- Outsider: Dusters appear human on the surface - mostly - but settled folk can sense something is off with them. Persuasion rolls are made at -2 vs settled humans.
Experience
Rank: Novice
- Advances
- 1: gained Woodsman
Back to SWADE: Out of the Badlands.