Difference between revisions of "X-Com: Mac"
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==Personal Motivations== | ==Personal Motivations== | ||
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− | [[Savage_X-COM | Back to | + | [[Savage_X-COM#Characters|< < < Back to Wiki]] |
Revision as of 13:12, 15 June 2024
MacKenzie Leigh | Explosives Expert
Save those . . . I can use 'em for shrapnel
Ancestry :: Human
Ancestry Features: Adaptable
Attributes
Agility || Smarts || Spirit || Strength || Vigor
Derived Stats
Pace || Parry || Size || Toughness (+X)
Core Skills
Notice || Persuasion || Stealth
Other Skills
Fighting || Repair || Shooting
Hindrances
- Cautious (Minor): Bomb techs who aren't don't tend to live long.
- Habit (Minor): Mac can't help herself, she chews cum constantly - and loudly - snapping it and popping bubbles.
- Hard of Hearing (Minor): Mac was too close to a bomb when it detonated.
- Mild Mannered (Minor): Mac's just too fun-sized and bubbly to come across as much of a threat.
Edges and Powers
- Charismatic: Free re-roll to Persuasion.
- Demo Ma'am: +2 to rolls to set, disarm, or improvise explosives or booby traps.
- Luck: +1 Bennie/Session.
- McGuyver: Quickly create improvised devices.
- Ms. Fix It: +2 to Repair rolls. 1/2 time on raise.
Rank: Novice | Advances
- McGuyver | Ms. Fix It | Luck
Standard Loadout
Armor
- X-Com Combat Armor: Armor +3 | Weight: 8
- Notes: Covers torso, legs, arms, and head (with helmet). Provides +1 to stealth rolls in natural environments when configured with the correct camouflage, and increases Strength for the purpose of carrying capacity by one die type.
- Walker Servos: Pace: +2 | Weight: 15
- Armor Weight: 23
Weaponry
- Heavy Assault Rifle HK417 | Range: 24/48/96 | Damage: 2d8+1 | AP: 0 | ROF: 2 | Shots: 20+1 | Weight: 9 | Magazine Weight: 1
- Notes: Three Round Burst/Auto | Bulky: 2 | Fragile: 3 | +1 to Shooting rolls made at Short and Medium Range
- Magazines: 2
- Mods: SCOPE | MILSPEC Suppressor | Folding Stock | Under-Barrel Grenade Launcher
- Under-Barrel Grenade Launcher M203 | Range: 20/40/80 | ROF: 1 | Shots: 1 | Round Weight: 1 | Reload: 2
- M406 High-Explosive Round (H-E): Damage: 3d6 | AP: 0 | Medium Burst Template | Number Carried: 2
- XM1060 Thermobaric (TB): Damage: 3d6 | AP: 0 | Medium Burst Template | Number Carried: 1 | Flammable objects in burst catch on fire on 5-6 on a d6
- Heavy Pistol Wildey Survivor in .475 | Range: 8/16/32 | Damage: 2d8+1 | AP: 0 | ROF: 1 | Shots: (7+1) | Weight: 5.5 | Magazine Weight: 0.5
- Notes: Semi-Auto | CQB | Bulky: 3 | Fragile: 1 | +1 to Shooting rolls made at Short Range
- Magazines: 2
- Mods: Muzzle Break | Targeting Laser
- Taser X26 Military Taser | Range: 3/6/12 Damage: 3d6 | AP: 0 | ROF: 1 | Shots: 1 | Weight: 2.5 | Cartridge Weight: 0.5
- Notes: CQB | Nonlethal | Biological Targets Only | +1 to Shooting rolls made at Short Range
- Cartridges: 5
- Mods: Integrated Targeting Laser | Integrated Flashlight
- Alien Alloy Combat Knife | 1d8+STR | AP: 2 | Melee | Wt: 1
- Proximity Grenade (1) | 3d6 | AP: 0 | 5/10/20 | Wt: 1
- Notes: Medium Burst Template, detonates when a creature the size of a dog or larger enters within one square of the grenade after being primed. X-COM operatives or anyone with an X-COM Ally beacon does not trigger the detonation.
- EMP Grenade (2) | 2d12 | AP: 2 | 5/10/20 | Wt: 1
- Notes: Large burst template, disables all electronics in the radius permanently. Only deals damage to robotic targets
- Weaponry Weight: 26.5
Gear
- Night Vision Goggles | Wt 2 | Passive mode eliminates penalties for dim or low light. Active negates penalties for no light but causes the goggles to glow slightly
- Radio Headset | Wt 1 | Allows radio communication, +1 to notice checks for listening
- Motion Scanner | Wt 4 | Allows the user to spend an action to make a notice check at +2 to detect any motion within 45 yards. Requires the user to stand still for one round.
- Restraints (5) | Wt 0.1x3 | Allows for restraint of helpless characters.
- Lockpicks | Wt 2 | Allows the character to pick locks with no penalty for lack of tools. Does not work on alien locks.
- Encrypted Smartphone | Wt 1 | Most smartphone functions. Can act as an emergency beacon and be used to hack human networks.
- Gear Weight: 10.5
Extra Gear Stored in Duffel
- *AN/PED 1 Laser Designator | Wt 10 | Designates targets for air and drone strikes
- *Lightweight climbing Gear | Wt 10 | +2 bonus to athletics checks for climbing. It provides no benefit for ice or slippery surfaces.
- *Multi-scanner | Wt 10 | Detects hazards within twenty yards.
- *Rope | Wt 6 | Twenty yards of an excellent, Nylon rope. What can't it do?
- Sticky Cam | Wt 2 | Deploy using the athletics skill; sticks to hard surfaces and provides remote video feed.
- Plasma Torch | Wt 4 | Cuts through most metals.
- Camera | Wt 1 | High-quality personal camera with a high-speed connection to X-COM's network.
- Canteen | Wt 3 | Personal canteen, contains plenty of drinking water. Draining a canteen can remove one level of fatigue; can only be done once per mission. Takes one action.
Low Profile Loadout
Armor
- Low Profile Armor: Armor +2 | Weight: 4
- Notes: Covers torso.
- Armor Weight: 4
Weaponry
- Light Pistol Glock 19 | Range: 8/16/32 | Damage: 2d6 | AP: 0 | ROF: 1 | Shots: 15 | Weight: 5/7 | Magzine Weight: 0.5
- Notes: Semi-Auto | CQB | Bulky 0/2 | Fragile 1/2
- Magazines: 2
- Mods: Silencer (stowed separate) | Reflex Sight
- Taser X26 Military Taser | Range: 3/6/12 Damage: 3d6 | AP: 0 | ROF: 1 | Shots: 1 | Weight: 2.5 | Cartridge Weight: 0.5
- Notes: CQB | Nonlethal, Biological Targets Only
- Cartridges: 4
- Mods: Integrated Targeting Laser | Integrated Flashlight
- Alien Alloy Combat Knife | 1d8+STR | AP 2 | Melee | Wt 1
- Notes: Throwable
- M84 Stun Grenade (1) | 0 | AP 0 | 5/10/20 | Wt 1
- Notes: Medium Burst Template. Targets must make a vigor roll at -2 or be shaken
- Weaponry Weight: 15.5
Gear
- Radio Headset | Wt 1 | Allows radio communication, +1 to notice checks for listening
- Motion Scanner | Wt 4 | Allows the user to spend an action to make a notice check at +2 to detect any motion within 45 yards. Requires the user to stand still for one round.
- Restraints (5) | Wt 0.1x3 | Allows for restraint of helpless characters.
- Lockpicks | Wt 2 | Allows the character to pick locks with no penalty for lack of tools. Does not work on alien locks.
- Camera | Wt 1 | High-quality personal camera with a high-speed connection to X-COM's network.
- Encrypted Smartphone | Wt 1 | Most smartphone functions. Can act as an emergency beacon and be used to hack human networks.
- Gear Weight: 10.5