Running Sheet Geata: Difference between revisions
Line 56: | Line 56: | ||
* Signature piece | * Signature piece | ||
==='''<big>Graduation Benefits</big>'''=== | |||
====Items==== | |||
=====Graduate Cord===== | |||
[[File:BPMC-cord.jpg|150px]] | |||
A symbolic uniform cord worn by graduates in all situations. 16" long. | |||
No magical powers to begin with. It is often magicked later.. | |||
*A thin green & white cord added if the individual does a turn as an instructor. | |||
*A red cord is added if they are a regular instructor. | |||
=====Rasak Knife (5)===== | |||
[[File:BenBlade1.jpg|150px]] | |||
*4 Deadly Damage 4 | |||
*1 Ability-1 Return to Hand/Return to Forge on death | |||
**5 x3 horde 15. Benedict & The Rasak Graduates | |||
Those who completed the training were given a blade they made there during their training and permission to wear the blade on all military attire. The blade is forged mithril with a blade 5" long and a handle 4" long. Ceremonial and honorary in intent, the blades have their own history as deadly weapons. | |||
=====Death Wheeler (12)===== | |||
(44 pips Osric) | |||
[[File:Deathwheeler.jpg|500 px]] | |||
*Vitality 4 (superior materials and durability) | |||
*Movement 2 (spinning Rings) | |||
*Deadly Damage 4 | |||
*1 Ability:Call to hand/Return | |||
*1 Alt Form: Personal Choice | |||
*Shadowwide *4 | |||
While a Death wheeler is presented they graduate they are a large cumbersome weapon. It is quite unbalanced and only become wieldly in the Death Wheeler katas. Most keep them in a rack at the Amber Headquarters on Adledross. They can be summoned to hand from there of course. | |||
Aspen brought his home, A very decorative weapon for his collection. | |||
====Abilities==== | |||
Stats | |||
*Add 5 pips to Warfare unless rank of ''Chaos or Human''. Minimum of ''Amber'' rank Warfare | |||
*Add 3 pips to Endurance unless rank of ''Chaos or Human''. Minimum of ''Amber'' rank Endurance | |||
*Add 2 pips to Strength unless rank of ''Chaos or Human''. Minimum of ''Amber'' rank Endurance | |||
Skills | |||
*1 Pip Skill-Rasak-Military Technology | |||
*1 Pip Skill -Rasak-Military Command and Communications. | |||
*1 Pip Skill-Rasak-Military Horsemanship | |||
*1 Pip Skill-Rasak-Gymnastics | |||
*1 Pip Skill-Rasak- Medical Training | |||
*1 Pip Skill-Rasak-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire. | |||
=='''Shadows{}'''== | =='''Shadows{}'''== |
Revision as of 00:23, 18 June 2024
{?}
Father:
Mother:
Children:
Description:
Hobbies:
Ranks
Points{}
Total: = Stats+ Powers+ Skills+ Items +(+0/0 allies/Enemies) + Shadows+ Stuff +Storage
Statistics {178}
- Psyche: Amber
- Strength: 67
- Endurance:45
- Warfare:66
Rasak Added
Powers { }
Skills {39}
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
Allies & Enemies {0/0 = 0}
Allies
various
Enemies
various
Companions
Items {}
- Signature piece
Graduation Benefits
Items
Graduate Cord
A symbolic uniform cord worn by graduates in all situations. 16" long.
No magical powers to begin with. It is often magicked later..
- A thin green & white cord added if the individual does a turn as an instructor.
- A red cord is added if they are a regular instructor.
Rasak Knife (5)
- 4 Deadly Damage 4
- 1 Ability-1 Return to Hand/Return to Forge on death
- 5 x3 horde 15. Benedict & The Rasak Graduates
Those who completed the training were given a blade they made there during their training and permission to wear the blade on all military attire. The blade is forged mithril with a blade 5" long and a handle 4" long. Ceremonial and honorary in intent, the blades have their own history as deadly weapons.
Death Wheeler (12)
(44 pips Osric)
- Vitality 4 (superior materials and durability)
- Movement 2 (spinning Rings)
- Deadly Damage 4
- 1 Ability:Call to hand/Return
- 1 Alt Form: Personal Choice
- Shadowwide *4
While a Death wheeler is presented they graduate they are a large cumbersome weapon. It is quite unbalanced and only become wieldly in the Death Wheeler katas. Most keep them in a rack at the Amber Headquarters on Adledross. They can be summoned to hand from there of course.
Aspen brought his home, A very decorative weapon for his collection.
Abilities
Stats
- Add 5 pips to Warfare unless rank of Chaos or Human. Minimum of Amber rank Warfare
- Add 3 pips to Endurance unless rank of Chaos or Human. Minimum of Amber rank Endurance
- Add 2 pips to Strength unless rank of Chaos or Human. Minimum of Amber rank Endurance
Skills
- 1 Pip Skill-Rasak-Military Technology
- 1 Pip Skill -Rasak-Military Command and Communications.
- 1 Pip Skill-Rasak-Military Horsemanship
- 1 Pip Skill-Rasak-Gymnastics
- 1 Pip Skill-Rasak- Medical Training
- 1 Pip Skill-Rasak-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire.