SHoD PC05: Difference between revisions
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• Doesn’t breathe (+2), doesn’t eat or drink (+1), immune to poison and disease (+2). | • Doesn’t breathe (+2), doesn’t eat or drink (+1), immune to poison and disease (+2). | ||
• Doesn’t sleep (+2), and powers can’t put them to sleep. | • Doesn’t sleep (+2), and powers can’t put them to sleep. | ||
• Cannot heal naturally, and using the Healing skill or casting healing on a warforged has a −2 penalty. Wounds can be removed with the Repair skill, which takes one hour per Wound per attempt and is not limited to the “Golden | • Cannot heal naturally, and using the Healing skill or casting healing on a warforged has a −2 penalty. Wounds can be removed with the Repair skill, which takes one hour per Wound per attempt and is not limited to the “Golden Hour,” or by casting repairing. (−2) | ||
• With a failed Vigor roll when Incapacitated, becomes automatically stabilized but inert and helpless. (+0) | • With a failed Vigor roll when Incapacitated, becomes automatically stabilized but inert and helpless. (+0) | ||
• Injuries on warforged can only be removed when all Wounds are “healed” with the Repair skill or the repairing power. (−1) | • Injuries on warforged can only be removed when all Wounds are “healed” with the Repair skill or the repairing power. (−1) | ||
• Outsider (−2): Warforged have the Outsider (Major) Hindrance. With a long history of being dedicated soldiers of war, warforged have difficulty blending into post-war Khorvaire. Most non-warforged strongly dislike the sight of | • Outsider (−2): Warforged have the Outsider (Major) Hindrance. With a long history of being dedicated soldiers of war, warforged have difficulty blending into post-war Khorvaire. Most non-warforged strongly dislike the sight of warforged as they stand as living reminders of the horror that was the Last War. As such, warforged have −2 to Persuasion rolls when interacting with non-warforged and are often treated as less than human. | ||
• Steel Fists (+1): Warforged may attack with their fists as natural weapons that deal Str+d4 damage. | • Steel Fists (+1): Warforged may attack with their fists as natural weapons that deal Str+d4 damage. | ||
Revision as of 18:52, 23 June 2024
Steeled Soul
Ancestry | Warforged | Seasoned (4 Advances)
Built for War - does not have Common Knowledge as a core skill
Composite Plating - gains +4 Armour, considered light armor
Living Construct
Warforged • Built for War (−1): Warforged were designed, built, and trained as tools of war. Their world knowledge off of the battlefield is limited. They do not have Common Knowledge as a core skill. • Composite Plating (+2): A warforged is covered in tough plating made of magically-treated woods and metals. Warforged gain +4 Armor. The composite plating is considered light armor. Warforged are unable to wear additional armor. • Living Construct (+4): • Doesn’t breathe (+2), doesn’t eat or drink (+1), immune to poison and disease (+2). • Doesn’t sleep (+2), and powers can’t put them to sleep. • Cannot heal naturally, and using the Healing skill or casting healing on a warforged has a −2 penalty. Wounds can be removed with the Repair skill, which takes one hour per Wound per attempt and is not limited to the “Golden Hour,” or by casting repairing. (−2) • With a failed Vigor roll when Incapacitated, becomes automatically stabilized but inert and helpless. (+0) • Injuries on warforged can only be removed when all Wounds are “healed” with the Repair skill or the repairing power. (−1) • Outsider (−2): Warforged have the Outsider (Major) Hindrance. With a long history of being dedicated soldiers of war, warforged have difficulty blending into post-war Khorvaire. Most non-warforged strongly dislike the sight of warforged as they stand as living reminders of the horror that was the Last War. As such, warforged have −2 to Persuasion rolls when interacting with non-warforged and are often treated as less than human. • Steel Fists (+1): Warforged may attack with their fists as natural weapons that deal Str+d4 damage.
Attributes
Agility || Smarts
|| Spirit
|| Strength
|| Vigor
Skills
Athletics || Notice
|| Persuasion [[file:d4a.png|20px || Stealth
Fighting || Repair
|| Stealth
|| Thievery
||
Derived Statistics
Pace 6" || Parry 6 || Toughness 9 (4)
Hindrances
Arrogant - Major - Steeled likes to dominate his opponent and challenges the most powerful foe in combat.
Heroic - Major - Helps those in need.
Edges
Psiforged Body - +5 PP
Ambidextrous - Ignore -2 Penalty when making Trait rolls with off-hand.
Two-Fisted Covers both melee and ranged weapons
Powers
Soulknife (AB) 10 pp 1 adv (15 after Psiforged)
- Smite
Book: Savage Worlds: Adventure Edition p168 Rank: Novice Range: Smarts Power Points: 2 Duration: 5 Increase a weapon’s damage by +2/+4.
- Deflection
Book: Savage Worlds: Adventure Edition p157-158 Rank: Novice Range: Smarts Power Points: 2 Duration: 5 −2/–4 to attack the recipient.
Gear
A standard backpack
A warforged repair kit
Traveling papers
Magic Items
Riedran Crysteel Longsword +1 Damage when wielded by a psion Str +1d8
Background
Built for war, Steeled learned how to handle two weapons. Soon, though, his powers began to manifest. They were pleased the investment of a Psiforged body was reaping benefits. He was more specialized but a more powerful soldier. He could continue to be trained and taught. He would be a great boon to their army.
Who's army? He didn't remember; it was so long ago.
He has had to learn different ways to live. Sometimes, he stole, sometimes he fought for money, but all with a bit of honor. He only stole from the evil, from the rich. He always assisted those who might need help, even if they couldn't ask for it.