Star Chamber - Outgunned: Difference between revisions

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==Links of Significance==
==Links of Significance==
*'''[https://forum.rpg.net/index.php?threads/interest-recruitment-outgunned-nights-black-agents-star-chamber.921039/page-2#post-25242891/ Recruitment]'''
*'''[https://forum.rpg.net/index.php?threads/interest-recruitment-outgunned-nights-black-agents-star-chamber.921039/page-2#post-25242891/ Recruitment]'''
*'''OOC Thread'''
*'''[https://forum.rpg.net/index.php?threads/ooc-star-chamber-outgunned.921138/ OOC Thread]'''
*'''IC Thread'''
*'''IC Thread'''



Revision as of 05:33, 16 July 2024

Organization Name Here

YEAR the world is what we think it is, or is it? Your mission is to seek out the strange and the magical, learn about and defeat it. Keeping the public, your country, and others safe while dealing with all threats is a secret agent's job. Your job is to deal with the more dangerous threats, the more unknowable, those things only written about in tabloids.

Welcome to our world with a twist. Magic exists and has existed for as long as we have inhabited the Earth. The trick is the governments and organizations do their best to suppress that fact. Things move in the shadows and go bump in the night. You are agents who know the truth and bump back.


Links of Significance

Setting Rules

  • Outgunned Core Book
  • Action Flicks Everything but World Jumping is in play.
  • World of Killers Less about The Stone, but certainly has similar flavor.


Our Agents

Character Player Role Trope Notes
Cass Eplov Slayer Hot Head Werewolf
2nd PC Player Role Trope Notes
3rd PC Player Role Trope Notes
4th PC Player Role Trope Notes

Dramatis Personae

Timeline of Events

  • First instance