John Lee: Difference between revisions
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:'''Steady Hands''' [[file:d6a.png|24px|d6]] | :'''Steady Hands''' [[file:d6a.png|24px|d6]] | ||
:'''On Board AI''' [[file:d6a.png|24px|d6]] | :'''On Board AI''' [[file:d6a.png|24px|d6]] | ||
:''' | :'''Mechanical Reinforcement''' [[file:d6a.png|24px|d6]] | ||
:'''Wired Reflexes''' [[file:d6a.png|24px|d6]] | :'''Wired Reflexes''' [[file:d6a.png|24px|d6]] | ||
Revision as of 14:51, 19 July 2024
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John Lee
Character Quote
Attributes ![d4](/images/thumb/b/b8/D6a.png/32px-D6a.png)
![](/images/thumb/9/93/Arrow03.png/24px-Arrow03.png)
GUILE | NERVE
| REFLEXES
| SAVVY
Big Damned Hero SFX: Once per scene, step up or double an Attribute. 1s and 2s count as hitches.
Roles ![d6](/images/thumb/2/27/D4a.png/32px-D4a.png)
![](/images/thumb/9/93/Arrow03.png/24px-Arrow03.png)
CROWD CONTROL AND TACTICAL RESPONSE
Distinctions ![d8](/images/thumb/2/24/D8a.png/32px-D8a.png)
Fugitive Pilot - Description
Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a
instead of a
Blue Sun Defector - Description
Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a
instead of a
Blue Hand Cyborg - Description
Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a
instead of a
One with the Machine: Mostly a machine yourself, you know how to get your vehicle to push past mechanical trauma. Create [d6] or use an existing mechanical complication as an asset in an action. Step it up afterwards.
Gun Surgeon: You know precisely where to shoot to incapacitate someone with no fuss. When making a precision shot, spend a pp to step up or double Savvy for the action.
Signature Assets
Backstory/Bio
Describe your character here
Bound by Law
- The authorities are looking for you. They just want to talk. Promise. What do they think you are guilty of? Did you do what they think you did?
Friends in Low Places
- You know a guy. Who are they? Describe a GMC your character knows well enough to call on for the occasional favor. This contact is a purely narrative asset with no die ranking.