Alistair Quinn: Difference between revisions
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|'''Sanity (SAN)''' | |'''Sanity (SAN)''' | ||
| | |67 | ||
|70 | |70 | ||
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Latest revision as of 14:08, 6 August 2024
| Name: Alistair Quinn | |||
| Code Name: Whiskey | |||
| Profession: Ex-IRA Professional | |||
| Nationality: Irish | |||
| Sex (Age): Male (52) | |||
| Education: Streetwise |
Statistics[edit]
| Score | x5 | What Others Notice | |
|---|---|---|---|
| Strength | 13 | 65 | Brawny |
| Constitution | 10 | 50 | |
| Dexterity | 10 | 50 | |
| Intelligence | 8 | 40 | Shallow |
| Power | 14 | 70 | Brave |
| Charisma | 17 | 85 | Captivating |
Derived Attributes[edit]
| Current | Maximum | |
|---|---|---|
| Hit Points (HP) | 12 | 12 |
| Willpower (WP) | 14 | 14 |
| Sanity (SAN) | 67 | 70 |
| Breaking Point (BP) | 56 | 56 |
Incidents of SAN loss without going insane[edit]
| Violence | O | O | O | adapted |
| Helplessness | O | O | O | adapted |
Bonds[edit]
| Score | |
|---|---|
| Argus Mitchum, local bartender | 17 |
| William Tully, friend | 17 |
| Ashley Quinn, sister | 17 |
| Cormac Darragh, IRA contact | 17 |
Motivations and Mental Disorders[edit]
Untrusting.
Skills[edit]
| Skill | Base rating | Rating | Failed |
|---|---|---|---|
| Administration | 10 | ||
| Alertness | 20 | 61 | |
| Anthropology | 0 | ||
| Appraise | 10 | 43 | |
| Archaeology | 0 | ||
| Art (Type) | 0 | 40 | |
| Athletics | 30 | 50 | |
| Charm | 10 | 60 | |
| Craft (Type) | 10 | 11 | |
| Demolitions | 0 | 60 | |
| Disguise | 10 | 30 | |
| Dodge | 30 | 40 | |
| Drive | 20 | 50 | |
| Espionage Training (Undercover) | 0 | 64 | |
| Firearms | 25 | 62 | |
| First Aid | 10 | ||
| Foreign Language (Type) | 0 | ||
| Harangue | 10 | 41 | |
| Heavy Machinery | 10 | 40 | |
| Heavy Weapons | 0 | ||
| History (Irish/The Troubles) | 10 | 40 | |
| Insight | 10 | 50 | |
| Law (Type) | 0 | 20 | |
| Medicine | 0 | 20 | |
| Melee Weapons | 30 | 40 | |
| Military Science | 0 | 20 | |
| Natural World | 10 | ||
| Navigate | 10 | 50 | |
| Occult (Type) | 10 | ||
| Organizational Lore (Type) | 10 | ||
| Persuade | 20 | 50 | |
| Pilot (Type) | 0 | ||
| Psychoanalyze | 10 | ||
| Regional Lore (Type) | 0 | ||
| Research | 10 | ||
| Ride | 10 | ||
| Scavenge | 10 | ||
| Science (Type) | 0 | ||
| Search | 20 | 52 | |
| Stealth | 10 | 70 | |
| Surgery | 0 | ||
| Survival (Urban) | 10 | 30 | |
| Swim | 20 | ||
| Unarmed Combat | 40 | 50 | |
| Use Gadgets | 10 | 40 |
Physical Injuries and Ailments[edit]
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment[edit]
Glock 20, hollow point rounds (+1 damage but armor is twice as effective)
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
Weapons[edit]
| Skill % | Base Range | Damage | Armor Piercing | Kill Damage | Kill Radius | Shots | |
| Glock 20 HP | 40 | 20m | 1D12+1 | 0 | 0 | 0 | 6 |
| 0 | 0 | 0 | 10 | ||||
| 0 | 0 | 0 | 4 | ||||
Personal Details, Work Performance, Special Training and Other Notes[edit]
WIP...