The Bladed Hall- Cynasure: Difference between revisions
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**The Black Path is a series of interconnected trails through shadow. | **The Black Path is a series of interconnected trails through shadow. | ||
**All of the trails pass through worlds at night. The first light of dawn makes the path disappear. At the first dark after dusk the path returns. Considering some of the worlds it passes through the day/night varies wildly. | **All of the trails pass through worlds at night. The first light of dawn makes the path disappear. At the first dark after dusk the path returns. Considering some of the worlds it passes through the day/night varies wildly. | ||
** Worlds it passes through include Cynasure, Ang Ri, | ** Worlds it passes through include Cynasure, Ang Ri, | ||
===Graduation Gifts=== | ===Graduation Gifts=== | ||
====daggers==== | ====daggers==== |
Revision as of 22:18, 11 August 2024
Location
History
Requirements for Attendance
Abilities Gained
Stats
- Graduates gain either 4 pips in Psyche or Amber Rank
- Graduates gain either 2 pips in Strength Amber Rank
- Graduates gain either 4 pips in Endurance or Amber Rank
- Graduates gain either 8 pips in Warfare or Amber Rank
Powers
- 0 Cantrips
- 3 pips in Thievish
- 3 Pips in Low Order Magery
- 2 pips in Illusionist
Skills
- 2 Daggers- Thrown
- 1 Catch Thrown Weapons
- 1
- 2 Daggers-Fighting
- 1
- 1
- 2 Dervish Dance
- 2 Camel Riding
- 1 Horsemanship
- 1 Pteranodon- Flying Beast riding.
- 2 Pain Resistance- Weapons
- 1 Pain Resistance- Fire
- 1 Pain Resistance- Torture
Access
- Transport to the Bladed Hall
- Gate Word for the Black Path.
- The Black Path is a series of interconnected trails through shadow.
- All of the trails pass through worlds at night. The first light of dawn makes the path disappear. At the first dark after dusk the path returns. Considering some of the worlds it passes through the day/night varies wildly.
- Worlds it passes through include Cynasure, Ang Ri,
Graduation Gifts
daggers
Trident Dagger-7
Trident Dagger
- 4 Deadly Damage
- 1 Ability-disarm on occasion
- 1 Ability-Ink Wound-Causes a black discoloration after healing
- 1 Ability-Return to hand
- 7