The Undertaker: Difference between revisions

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'''Attitude:''' Face; '''Height & Weight:''' 6'8", 328; '''Weight Class:''' Heavyweight; '''Lift DC:''' 15; '''Reputation:''' +6; '''Abilities:''' Str 21 (+5), Dex 12 (+1), Con 20 (+5), Int 13 (+1), Wis 15 (+2), Cha 14 (+2); '''Endurance:''' 360; '''Trauma:''' 23; '''Base Attack Bonus:''' +14; '''Saves:''' Fort +18, Ref +6; Will +11; '''Training Background:''' Streetfighting
'''Attitude:''' Face; '''Height & Weight:''' 6'8", 328; '''Weight Class:''' Heavyweight; '''Lift DC:''' 15; '''Reputation:''' +6; '''Abilities:''' Str 21 (+5), Dex 12 (+1), Con 20 (+5), Int 13 (+1), Wis 15 (+2), Cha 14 (+2); '''Endurance:''' 360; '''Trauma:''' 23; '''Base Attack Bonus:''' +14; '''Saves:''' Fort +18, Ref +6; Will +11; '''Training Background:''' Streetfighting


'''Skills:''' x
'''Skills:''' Bluff +7, Concentration +15, Hide +12, Intimidate +20, Knowledge (power maneuvers) +6, Knowledge (rough amneuvers) +6, Knowledge (simple maneuvers) +6, Knowledge (specialty match: Casket Match) +6, Knowledge (specialty match: Hell In A Cell) +11, Perform (promo) +7, Perform (vignette) +10, Profession (actor) +5, Sleight Of Hand +8


'''Feats:''' x
'''Feats:''' Aerial Maneuvers Proficiency, Can Of Whupass, Chain Wrestling (rough maneuvers), Crafty, Extra Finisher (Chokeslam), Fearless, Great Fortitude, High Pain Threshold, Impervious (5/segment), Imposing, Iron Will, Maneuver Focus (rough maneuvers), Moveset, Natural (Perform: promo & Perform: vignette), Popualr Appeal, Power Maneuvers Porficiency, Rough Maneuvers Proficiency, Simple Maneuvers Proficiency, Spectacular Entrance, Technical Maneuvers Proficiency, Toughness


'''Talents:''' x
'''Talents:''' Badass, Bid Badass, Brute Force, Hardcore, Juggernaut, Rest In Peace, Tough Enough, Tough S.O.B., Tougher Than A $2 Steak


'''Moveset:''' x
'''Moveset:''' Big Boot: Rough, 2d6 damage, knockdown check, possible stun, 1 Endurence cost, Moveset bonus; -3 on maneuver check


'''Signature Moves:''' x
Dragon Sleeper: Technical, 3d6 damage, submission, Moveset bonus; -2 on maneuver check


'''Finishing Maneuver:''' x
Old School Forearm Smash: Aerial, 2d6 damage, knockdown check, possible stun on self if missed, Moveset bonus; -1 on maneuver check
 
Soup Bone Punches: Rough, 2d6 damage, Moveset bonus; -1 on maneuver check
 
Uppercut To Throat: Rough, 1d8 damage, illegal, Moveset bonus; +1 on maneuver check
 
'''Finishing Maneuver:''' Chokeslam: Rough, 3d6 damage, requires lift check, possible stun, 2 Endurance cost, -3 on maneuver check
 
Tombstone Piledriver: Power, 3d6 damage, requires lift check, possible stun, 2 Endurance cost, -3 on maneuver check


== Biographical Links ==
== Biographical Links ==

Revision as of 17:33, 24 March 2007

This entry is incomplete. Please help by filling out the sheet.

Power 10, Rough 8

Attitude: Face; Height & Weight: 6'8", 328; Weight Class: Heavyweight; Lift DC: 15; Reputation: +6; Abilities: Str 21 (+5), Dex 12 (+1), Con 20 (+5), Int 13 (+1), Wis 15 (+2), Cha 14 (+2); Endurance: 360; Trauma: 23; Base Attack Bonus: +14; Saves: Fort +18, Ref +6; Will +11; Training Background: Streetfighting

Skills: Bluff +7, Concentration +15, Hide +12, Intimidate +20, Knowledge (power maneuvers) +6, Knowledge (rough amneuvers) +6, Knowledge (simple maneuvers) +6, Knowledge (specialty match: Casket Match) +6, Knowledge (specialty match: Hell In A Cell) +11, Perform (promo) +7, Perform (vignette) +10, Profession (actor) +5, Sleight Of Hand +8

Feats: Aerial Maneuvers Proficiency, Can Of Whupass, Chain Wrestling (rough maneuvers), Crafty, Extra Finisher (Chokeslam), Fearless, Great Fortitude, High Pain Threshold, Impervious (5/segment), Imposing, Iron Will, Maneuver Focus (rough maneuvers), Moveset, Natural (Perform: promo & Perform: vignette), Popualr Appeal, Power Maneuvers Porficiency, Rough Maneuvers Proficiency, Simple Maneuvers Proficiency, Spectacular Entrance, Technical Maneuvers Proficiency, Toughness

Talents: Badass, Bid Badass, Brute Force, Hardcore, Juggernaut, Rest In Peace, Tough Enough, Tough S.O.B., Tougher Than A $2 Steak

Moveset: Big Boot: Rough, 2d6 damage, knockdown check, possible stun, 1 Endurence cost, Moveset bonus; -3 on maneuver check

Dragon Sleeper: Technical, 3d6 damage, submission, Moveset bonus; -2 on maneuver check

Old School Forearm Smash: Aerial, 2d6 damage, knockdown check, possible stun on self if missed, Moveset bonus; -1 on maneuver check

Soup Bone Punches: Rough, 2d6 damage, Moveset bonus; -1 on maneuver check

Uppercut To Throat: Rough, 1d8 damage, illegal, Moveset bonus; +1 on maneuver check

Finishing Maneuver: Chokeslam: Rough, 3d6 damage, requires lift check, possible stun, 2 Endurance cost, -3 on maneuver check

Tombstone Piledriver: Power, 3d6 damage, requires lift check, possible stun, 2 Endurance cost, -3 on maneuver check

Biographical Links

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Wikipedia Profile