Bureau Noir: Brad:Lifepath: Difference between revisions
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==Career 2!== | ==Career 2!== | ||
Continuing Special Forces. | |||
* Mandatory: Observation, Persuade, Stealth | * Mandatory: Observation, Persuade, Stealth | ||
* Optional: Education, Thievery | * Optional: Education, Thievery | ||
* Gear: Analysis Suite, AR Eye Implants, Breaking & Entering Kit | * Gear: Analysis Suite, AR Eye Implants, Breaking & Entering Kit | ||
* Earnings Roll: 5 | * Earnings Roll: 5 = No change | ||
* Career Time: 2 years | * Career Time: 2 years | ||
* Career Event: 5, 15 = You thought that you’d gotten away with the crime you committed ten years ago, but new evidence has been discovered. | * Career Event: 5, 15 = You thought that you’d gotten away with the crime you committed ten years ago, but new evidence has been discovered. |
Revision as of 02:28, 23 September 2024
Brad's Main Page |
DECISION ONE: BIRTH HOST
- 14 = Human
- -1 Brawn, +1 Personality
DECISION TWO: FACTION AND HERITAGE
- 1 LP for Minor Nation
- +1 Expertise: Education, Pilot
- Signature Skill: Education [+1 Focus, Disciplined Student Talent]
DECISION THREE: HOMEWORLD/HOMELAND
- 1 LP for Earth
- +1 Intelligence, Awareness
- +1 Expertise: Lifestyle
- Languages: 3 = English
DECISION FOUR: STATUS
- 1 LP for Upper and Frontier Life
- +1 Agility
- Earnings 4
- +1 Brawn
- +1 Expertise: Resistance
DECISION FIVE: YOUTH EVENT
- 1 LP for "Involved in a shooting"
DECISION SIX: EDUCATION
- 1 LP for Rural/Colonial Education
- +2 Awareness
- +1 Brawn
- -1 Personality
- Mandatory Skills: +1 Education, Pilot, Resistance, Survival, Tech
- Optional Skills: +1 Animal Handling, Observation
- Signature Skill: Observation [+1 Focus, Sharp Senses Talent]
- Gear: Survival Kit, Survival Rations (x3), Nav Suite (United States), Knife
DECISION SEVEN: ADOLESCENT EVENT
- 1 LP for "You became a champion in your sport of choice."
- +1 Expertise: Acrobatics
DECISION EIGHT: CAREERS
Career 1!
Spent 1 Life Point to roll on the Faction Career Table.
1 = Special Forces
- +2 Agility, Awareness, Brawn, Willpower
- +1 Coordination, Intelligence
- Mandatory: +1 Ballistics, Resistance, Survival
- Optional: +1 Close Combat, Discipline
- Signature Skill: Ballistics (+1 Focus)
- Talent: Marksman
- Gear: Assault Pistol (5 Standard Reloads), Climbing Plus, Garrotte, Medium Combat Armor
- Earnings Roll: 2 = No change.
- Career Time: 7 years
- Career Event: 5, 1 = A family member tells you a dark family secret. What has been hidden from you for all these years?
- Gained Trait: Manifest Destiny
Career 2!
Continuing Special Forces.
- Mandatory: Observation, Persuade, Stealth
- Optional: Education, Thievery
- Gear: Analysis Suite, AR Eye Implants, Breaking & Entering Kit
- Earnings Roll: 5 = No change
- Career Time: 2 years
- Career Event: 5, 15 = You thought that you’d gotten away with the crime you committed ten years ago, but new evidence has been discovered.
- Gain Criminal Record: Social Status reduced to Middle, Earnings to 3
- Observation TN 13 (D2) hazarding check to avoid Firing: 11, 4 = Success
DECISION NINE: FINAL CUSTOMIZATION
- Life Points Left: 2, spent both to increase Infinity Point Refresh to 4
- +2 to Personality
- +1 Expertise: Analysis, Psychology
- TBD Talent