Bureau Noir: Brad:Lifepath: Difference between revisions
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DECISION ONE: BIRTH HOST | DECISION ONE: BIRTH HOST | ||
* 14 = Human | * 14 = Human | ||
** -1 Brawn, +1 Personality | ** -1 Brawn, -1 Willpower, +1 Personality, Coordination | ||
Line 24: | Line 24: | ||
DECISION FOUR: STATUS | DECISION FOUR: STATUS | ||
* 1 LP for | * 1 LP for Elite and Frontier Life | ||
** +1 | ** +1 Personality | ||
** Earnings | ** Earnings 5 | ||
** +1 Brawn | ** +1 Brawn | ||
** +1 Expertise: Resistance | ** +1 Expertise: Resistance | ||
Line 65: | Line 65: | ||
* Career Time: 7 years | * Career Time: 7 years | ||
* Career Event: | * Career Event: | ||
** | ** | ||
==Career 2!== | ==Career 2!== | ||
Continuing Special Forces. Spent 1 Life Point to swap out | Continuing Special Forces. Spent 1 Life Point to swap out Close Combat for Stealth. | ||
* Mandatory: +1 Expertise: Ballistics, Survival, +1 Focus: Resistance | * Mandatory: +1 Expertise: Ballistics, Survival, +1 Focus: Resistance | ||
* Optional: +1 Expertise: | * Optional: +1 Expertise: Stealth, Discipline | ||
* Talent: Clear Shot | * Talent: Clear Shot | ||
* Earnings Roll: 5 = No change | * Earnings Roll: 5 = No change | ||
Line 84: | Line 84: | ||
* +2 to Personality | * +2 to Personality | ||
* +1 Expertise: Analysis, Psychology | * +1 Expertise: Analysis, Psychology | ||
* | * Quick Draw Talent |
Revision as of 03:45, 23 September 2024
Brad's Main Page |
DECISION ONE: BIRTH HOST
- 14 = Human
- -1 Brawn, -1 Willpower, +1 Personality, Coordination
DECISION TWO: FACTION AND HERITAGE
- 1 LP for Minor Nation
- +1 Expertise: Education, Pilot
- Signature Skill: Education [+1 Focus, Disciplined Student Talent]
DECISION THREE: HOMEWORLD/HOMELAND
- 1 LP for Earth
- +1 Intelligence, Awareness
- +1 Expertise: Lifestyle
- Languages: 3 = English
DECISION FOUR: STATUS
- 1 LP for Elite and Frontier Life
- +1 Personality
- Earnings 5
- +1 Brawn
- +1 Expertise: Resistance
DECISION FIVE: YOUTH EVENT
- 1 LP for "Involved in a shooting"
DECISION SIX: EDUCATION
- 1 LP for Rural/Colonial Education
- +2 Awareness
- +1 Brawn
- -1 Personality
- Mandatory Skills: +1 Expertise: Education, Pilot, Resistance, Survival, Tech
- Optional Skills: +1 Expertise: Animal Handling, Observation
- Signature Skill: Observation [+1 Focus, Sharp Senses Talent]
- Gear: Survival Kit, Survival Rations (x3), Nav Suite (United States), Knife
DECISION SEVEN: ADOLESCENT EVENT
- 1 LP for "You became a champion in your sport of choice."
- +1 Expertise: Acrobatics
DECISION EIGHT: CAREERS
Career 1!
Spent 1 Life Point for Special Forces.
- +2 Agility, Awareness, Brawn, Willpower
- +1 Coordination, Intelligence
- Mandatory: +1 Expertise: Ballistics, Resistance, Survival
- Optional: +1 Expertise: Close Combat, Discipline
- Signature Skill: Ballistics (+1 Expertise)
- Talent: Marksman
- Gear: Assault Pistol (5 Standard Reloads), Climbing Plus, Garrotte, Medium Combat Armor
- Earnings Roll: 2 = No change.
- Career Time: 7 years
- Career Event:
Career 2!
Continuing Special Forces. Spent 1 Life Point to swap out Close Combat for Stealth.
- Mandatory: +1 Expertise: Ballistics, Survival, +1 Focus: Resistance
- Optional: +1 Expertise: Stealth, Discipline
- Talent: Clear Shot
- Earnings Roll: 5 = No change
- Career Time: 2 years
- Career Event: Spent 1 Life Point for "A family member tells you a dark family secret. What has been hidden from you for all these years?"
- Gained Trait: Manifest Destiny
DECISION NINE: FINAL CUSTOMIZATION
- Life Points Left: 2, spent both to increase Infinity Point Refresh to 4
- +2 to Personality
- +1 Expertise: Analysis, Psychology
- Quick Draw Talent