Bureau Noir: Alejandra:Geist: Difference between revisions
Jump to navigation
Jump to search
SageGenesis (talk | contribs) |
SageGenesis (talk | contribs) |
||
Line 12: | Line 12: | ||
'''Personality Type:''' Belligerent, Upbeat <br> | '''Personality Type:''' Belligerent, Upbeat <br> | ||
'''Quirk:''' Provides frequent updates from Maya about successful mercenaries, heroic actions, and exemplary performances.<br> | '''Quirk:''' Provides frequent updates from Maya about successful mercenaries, heroic actions, and exemplary performances.<br> | ||
'''Traits:''' Dislikes enemies with knives and trains. | '''Traits:''' Dislikes enemies with knives and trains. War Market Fangirl. | ||
{| class="wikitable" | {| class="wikitable" |
Revision as of 11:01, 23 September 2024
Main Page |
Bardiche the Geist
As soon as Alejandra knew that she wanted to become a mercenary, she retooled her Geist to support this ambition. The result is Bardiche. It appears as a small devilish warrior-girl. She has curved horns, heterochromia, and dresses like a knight from fantasy tales.
Besides the usual personal assistance that any Geist offers, Bardiche constantly scans the War Market for interesting contracts and gossip. For a Geist she has a very high tolerance for violence - some might say she's a bit eager for it.
Personality Type: Belligerent, Upbeat
Quirk: Provides frequent updates from Maya about successful mercenaries, heroic actions, and exemplary performances.
Traits: Dislikes enemies with knives and trains. War Market Fangirl.
AGILITY (4) | AWARENESS (4) | BRAWN (4) | COORDINATION (4) | INTELLIGENCE (5) | PERSONALITY (5) | WILLPOWER (4) | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Acrobatics | 0/0 | Analysis | 1/0 | Athletics | 0/0 | Ballistics | 0/0 | Education | 1/0 | Animal Handling | 0/0 | Discipline | 0/0 |
Close Combat | 0/0 | Extraplanetary | 0/0 | Resistance | 0/0 | Pilot | 0/0 | Hacking | 1/0 | Command | 0/0 | ||
Stealth | 0/0 | Observation | 0/0 | Spacecraft | 0/0 | Medicine | 0/0 | Lifestyle | 1/0 | ||||
Survival | 0/0 | Psychology | 0/0 | Persuade |
0/0 | ||||||||
Thievery | 0/0 | Science | 0/0 | ||||||||||
Tech | 0/0 |