Guy Jewett: Difference between revisions
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=Skills= | =Skills= | ||
ARCHETYPAL SKILLS: | |||
Alertness 70%+ | |||
Athletics 70%+ | |||
Firearms 70%+ | |||
First Aid 50%+ | |||
Melee Weapons 70%+ | |||
Military Science (Type) 40% | |||
Navigate 50% | |||
Stealth 70% | |||
Survival (Type) 50% | |||
Unarmed Combat 70% | |||
Choose any 3 of these that you don't already have: | |||
Craft (Mechanic) 40%+ | |||
Drive 60% | |||
Pilot (Type) 40% | |||
Ride 50%+ | |||
Swim 60%+ | |||
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Craft (Mechanics) (40) | Craft (Mechanics) (40) | ||
Demolitions ( | Demolitions () | ||
Disguise ( | Disguise () | ||
Dodge (50) | Dodge (50) | ||
Drive (Car/Jeep) ( | Drive (Car/Jeep) () | ||
Espionage Training (Type) (0) | Espionage Training (Type) (0) | ||
| Line 190: | Line 207: | ||
First Aid (50) | First Aid (50) | ||
Foreign Language (French) (20) | Foreign Language (French) (20)1 | ||
Harangue ( | Harangue () | ||
Heavy Machinery ( | Heavy Machinery () | ||
Heavy Weapons (0) | Heavy Weapons (0) | ||
History ( | History () | ||
Insight ( | Insight () | ||
Law (Type) (0) | Law (Type) (0) | ||
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Melee Weapons (70) | Melee Weapons (70) | ||
Military Science ( | Military Science (Commando) (40) | ||
Natural World ( | Natural World () | ||
Navigate (50) | Navigate (50) | ||
Occult ( | Occult () | ||
Organizational Lore (Type) (0) | Organizational Lore (Type) (0) | ||
Persuade ( | Persuade () | ||
Pilot (Type) (0) | Pilot (Type) (0) | ||
Psychoanalyze ( | Psychoanalyze () | ||
Regional Lore (Type) (0) | Regional Lore (Type) (0) | ||
Research ( | Research () | ||
Ride ( | Ride (50) | ||
Scavenge ( | Scavenge () | ||
Science (Type) (0) | Science (Type) (0) | ||
Search ( | Search () | ||
Stealth (70) | Stealth (70) | ||
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Surgery (0) | Surgery (0) | ||
Survival ( | Survival (Forest and Mountain) (50) | ||
Swim (60) | Swim (60) | ||
Revision as of 10:15, 26 September 2024
| Character Name: | Guy Jewett | ||
| Player Name: | bikewrench | ||
| Profession: | Commando (Corporal) | ||
| Nationality: | American | ||
| Sex (Age): | Male (26) | ||
| Education: | Some school |
Statistics
[url=https://orokos.com/roll/1022895 Stat Rolls]
| Score | x5 | What Others Notice | |
|---|---|---|---|
| Strength | 14 | 70 | Muscular |
| Constitution | 12 | 60 | |
| Dexterity | 17 | 85 | Acrobatic |
| Intelligence | 11 | 55 | |
| Power | 11 | 55 | |
| Charisma | 7 | 35 | Awkward |
Derived Attributes
| Maximum | Current | |
|---|---|---|
| Hit Points (HP) | 13 | 13 |
| Willpower (WP) | 11 | 11 |
| Sanity (SAN) | 55 | 55 |
| Breaking Point (BP) | 44 | 44 |
Damage Bonus: +1
Resources
| Permanent | At Hand/Stowed/In Storage | 6/4/0 | Resources | (10) | 6/4/0 |
|---|
Resource Check Boxes
| Resources | O | O |
Incidents of SAN loss without going insane
| Violence | O | O | O | adapted |
| Helplessness | O | O | O | adapted |
Bonds
| Score | |
|---|---|
| Personal | |
| Parents | 13 |
| Communal | |
| His company | 13 |
Motivations and Mental Disorders
Keep the men alive
Take the objective
Skills
ARCHETYPAL SKILLS: Alertness 70%+ Athletics 70%+ Firearms 70%+ First Aid 50%+ Melee Weapons 70%+ Military Science (Type) 40% Navigate 50% Stealth 70% Survival (Type) 50% Unarmed Combat 70% Choose any 3 of these that you don't already have: Craft (Mechanic) 40%+ Drive 60% Pilot (Type) 40% Ride 50%+ Swim 60%+
Alertness (70)
Anthropology (0)
Appraise (10)
Archeology (0)
Art (Type) (0)
Artillery (0)
Athletics (70)
Craft (Mechanics) (40)
Demolitions ()
Disguise ()
Dodge (50)
Drive (Car/Jeep) ()
Espionage Training (Type) (0)
Firearms (70)
First Aid (50)
Foreign Language (French) (20)1
Harangue ()
Heavy Machinery ()
Heavy Weapons (0)
History ()
Insight ()
Law (Type) (0)
Medicine (0)
Melee Weapons (70)
Military Science (Commando) (40)
Natural World ()
Navigate (50)
Occult ()
Organizational Lore (Type) (0)
Persuade ()
Pilot (Type) (0)
Psychoanalyze ()
Regional Lore (Type) (0)
Research ()
Ride (50)
Scavenge ()
Science (Type) (0)
Search ()
Stealth (70)
Surgery (0)
Survival (Forest and Mountain) (50)
Swim (60)
Unarmed Combat (70)
Unnatural (0)
Use Gadgets (0)
Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment
Weapons
| Skill % | Base Range | Damage | Lethality | Kill Damage | Kill Radius | Shots | Notes | |
| M1A1 Thompson SMG | 70% | 50 yds | 1D12 | 10% | 1-3 yds | 30 | ||
| M1911 Colt | 70% | 20 yds | 1D12 | 7 | ||||
| V-42 Combat knife | 70% | Hand | 1D6 | |||||
| Mk 2 grenades (2) | 70% | 39 Yards | 12% | 4 yards |
Personal Details, Work Performance, Special Training and Other Notes
Guy Jewett grew up in Aberdeen Washington working as a timber cruiser, logger and trapper... his family is French Canadian
