Tony Ricci: Difference between revisions
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|Sally Anne McFrey || 14 || Sweetheart back home. Exchanges letters at almost every opportunity. | |Sally Anne McFrey || 14 || Sweetheart back home. Exchanges letters at almost every opportunity. | ||
|- | |- | ||
|Salvatore (Sal) Ricci || 14 || | |Salvatore (Sal) Ricci || 14 || Younger Brother who joined up at the same time. | ||
|- | |- | ||
|colspan="3" style="text-align: center;|'''Communal''' | |colspan="3" style="text-align: center;|'''Communal''' | ||
Revision as of 14:49, 26 September 2024
| Character Name: | Antonio (Tony) Ricci | ||
| Player Name: | Eplov | ||
| Profession: | Commando | ||
| Nationality: | Italian American from New Jersey | ||
| Sex (Age): | Male (23) | ||
| Education: | Public School |
Attributes
| Score | x5 | What Others Notice | |
|---|---|---|---|
| Strength | 17 | 85 | Massive |
| Constitution | 15 | 75 | Healthy |
| Dexterity | 15 | 75 | Agile |
| Intelligence | 9 | 45 | Average |
| Power | 15 | 75 | Tenacious |
| Charisma | 14 | 70 | Charming |
Derived Attributes
| Maximum | Current | |
|---|---|---|
| Hit Points (HP) | 16 | 16 |
| Willpower (WP) | 15 | 15 |
| Sanity (SAN) | 75 | 75 |
| Breaking Point (BP) | 60 | 60 |
| Damage Bonus | +2 | |
Resources
| Resources | Permanent | At Hand/Stowed/In Storage | Check Boxes | ||
|---|---|---|---|---|---|
| 3 | 3 / 0 / 0 | O | O | O | |
Incidents of SAN loss without going insane
| Violence | O | O | O | adapted |
| Helplessness | O | O | O | adapted |
Bonds
| Bond | Score | Notes |
|---|---|---|
| Personal | ||
| Sally Anne McFrey | 14 | Sweetheart back home. Exchanges letters at almost every opportunity. |
| Salvatore (Sal) Ricci | 14 | Younger Brother who joined up at the same time. |
| Communal | ||
Motivations and Mental Disorders
Skills
| Skill (Base) (Picks) | Total | Skill (Base) (Picks) | Total | Skill (Base) (Picks) | Total |
|---|---|---|---|---|---|
| Alertness (20%) | 70 | Foreign Language (Italian) (0%) | Psychoanalyze (10%) | ||
| Anthropology (0%) | Harangue (10%) | Regional Lore (Type) (0%) | |||
| Appraise (10%) | Heavy Machinery (10%) | Research (10%) | |||
| Archaeology (0%) | Heavy Weapons (0%) | Ride (10%) | |||
| Art (Drawing) (0%) | History (10%) | Scavenge (10%) (2) | 50 | ||
| Artillery (0%) | Insight (10%) | Science (0%) | |||
| Athletics (30%) (1) | 90 | Law (0%) | Search (20%)* | ||
| Craft (Mechanic) (0%) (1) | 60 | Medicine (0%) | Stealth (10%) | 70 | |
| Demolitions (0%) (4) | 80 | Melee Weapons (30%) | 70 | Streetwise (Type) (0%) | |
| Disguise (10%) | Military Science (Land) (0%) | 40 | Surgery (0%) | ||
| Dodge (30%) | Natural World (10%) | Survival (Urban) (10%) | 50 | ||
| Drive (20%) | 60 | Navigate (10%) | 50 | Swim (20%) | 60 |
| Espionage Training (Type) (0%) | Occult (10%) | Unarmed Combat (40%) (1) | 90 | ||
| Firearms (20%) (1) | 90 | Persuade (20%) | Unnatural (0%) | ||
| First Aid (10%) | 50 | Pilot (Type) (0%) | Use Gadgets (0%) |
Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further.
Armor and Equipment
Weapons
| Weapon | Skill % | Base Range | Damage | Lethality | Kill Radius | Shots |
|---|---|---|---|---|---|---|
| Boot Knife | 70 | Melee | 1d4+2 | |||
| Boot Knife (Thrown) | 90 | 85 ft | 1d4+2 | |||
| Unarmed | 90 | Melee | 1d4+1 | |||
| Steel Toed Boots | 90 | Melee | 1d4+2 | |||
| Mc 2 Grenades (4) | 90 | 51 yds | 12% | 4 yds | ||
| M1A1 Thompson SMG | 90 | 50 yds | 1d12 | 10% | 1-3 yards | 30 |
| M1911 Colt | 90 | 20 yds | 1d12 | 7 |
Armor
| Armor | Armor Rating |
|---|---|
| Military Flak Jacket | 6 |
Other Equipment
- Steel pot, painted camo with netting
- US Army fatigues
- Webbing w mag pouches and canteen/cup
- First aid kit with dressings, sulfa, morphine and methamphetamines
- Wool shirt
- Toque
- Gloves
- Scarf
- Mountaineering boots
- Pack with frame
- Poncho
- Parka
- Sleeping bag
- Weapon cleaning gear
- Primus cooker and billy
- Extra socks
- Sharpening stone
- E-tool
- Pocket knife
- Wire cutters
- Hand axe