Bureau Noir: Brad:Geist: Difference between revisions
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You may reroll one d20 when making an Analysis test, but must accept the new result. | You may reroll one d20 when making an Analysis test, but must accept the new result. | ||
* '''Microscopic Threats''' | * '''Microscopic Threats''' (RANK 1) | ||
You have a knack for recognizing the subtle clues of biological, chemical, nanonic, and similar threats. Whenever you are in the presence of biohazards that would be protected | You have a knack for recognizing the subtle clues of biological, chemical, nanonic, and similar threats. Whenever you are in the presence of biohazards that would be protected | ||
by BTS — even if you are not aware of it — the GM should call for you to make a Challenging (D2) Analysis test. On a success, you recognize the presence of the threat | by BTS — even if you are not aware of it — the GM should call for you to make a Challenging (D2) Analysis test. On a success, you recognize the presence of the threat | ||
and may spend Momentum to identify protective measures against said threat. Every Momentum spent increases BTS by 1 against that attack for the remainder of the scene. | and may spend Momentum to identify protective measures against said threat. Every Momentum spent increases BTS by 1 against that attack for the remainder of the scene. A second rank of Microscopic Threats reduces the difficulty of this check to Average (D1). | ||
===Hacking=== | ===Hacking=== |
Revision as of 04:31, 10 October 2024
Brad's Main Page |
TBD
Personality Type:
Quirk:
Traits:
AGILITY (4) | AWARENESS (9) | BRAWN (4) | COORDINATION (4) | INTELLIGENCE (9) | PERSONALITY (4) | WILLPOWER (4) | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Acrobatics | 0/0 | Analysis | 3/3 | Athletics | 0/0 | Ballistics | 0/0 | Education | 0/0 | Animal Handling | 0/0 | Discipline | 0/0 |
Close Combat | 0/0 | Extraplanetary | 0/0 | Resistance | 0/0 | Pilot | 0/0 | Hacking | 3/3 | Command | 0/0 | ||
Stealth | 0/0 | Observation | 3/3 | Spacecraft | 0/0 | Medicine | 0/0 | Lifestyle | 0/0 | ||||
Survival | 0/0 | Psychology | 0/0 | Persuade |
0/0 | ||||||||
Thievery | 0/0 | Science | 0/0 | ||||||||||
Tech | 0/0 |
Talents
Analysis
- Pattern Recognition
You may reroll one d20 when making an Analysis test, but must accept the new result.
- Microscopic Threats (RANK 1)
You have a knack for recognizing the subtle clues of biological, chemical, nanonic, and similar threats. Whenever you are in the presence of biohazards that would be protected by BTS — even if you are not aware of it — the GM should call for you to make a Challenging (D2) Analysis test. On a success, you recognize the presence of the threat and may spend Momentum to identify protective measures against said threat. Every Momentum spent increases BTS by 1 against that attack for the remainder of the scene. A second rank of Microscopic Threats reduces the difficulty of this check to Average (D1).
Hacking
- Hacker
When making an Infowar attack, you may reroll a number of damage dice equal to the number of Hacking talents you have acquired. (As normal, dice may only be rerolled once.)
- Quantronic Flak (RANK 1)
You have created a number of protocols and subroutines that generate a burst of signal interference nearby. As a Minor Action, your current zone gains 2 Interference Soak per rank of Quantronic Flak, which disappears at the start of the character’s next turn.