Bob Krueger: Difference between revisions

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Created page with "350px {| | colspan="2" | '''Character Name:''' | colspan="2" | Robert (Bob) Krueger |- | colspan="2" | '''Player Name:''' | colspan="2" | Potted Plan..."
 
 
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| Field Knife || 70 || Melee || 1d6+2 || || ||
| Field Knife || 70 || Melee || 1d6+2 || || ||
|-
|-
| Field Knife (Thrown) || 90 || 85 ft || 1d4+2 || || ||
| Field Knife (Thrown) || 70 || 85 ft || 1d4+2 || || ||
|-
|-
| Unarmed || 90 || Melee || 1d4+1 || || ||
| Unarmed || 70 || Melee || 1d4+1 || || ||
|-
|-
| Steel Toed Boots/Brass Knuckles || 90 || Melee || 1d4+2 || ||  ||
| Steel Toed Boots/Brass Knuckles || 70 || Melee || 1d4+2 || ||  ||
|-
|-
| Mc 2 Grenades (4) || 90 || 51 yds || || 12% || 4 yds ||
| Mc 2 Grenades (4) || 70 || 51 yds || || 12% || 4 yds ||
|-
|-
| M1 Garand || 90 || 150 yds || 1d12+2 || || || 8
| M1 Garand || 70 || 150 yds || 1d12+2 || || || 8
|-
|-
| M1941 Johnson Light Machine Gun || 80 || 200 yds || 1d12+2 || || ||
| M1941 Johnson Light Machine Gun || 80 || 200 yds || 1d12+2 || || ||
|-
|-
| M1911 Colt || 90 || 20 yds || 1d12 || || || 7
| M1911 Colt || 70 || 20 yds || 1d12 || || || 7
|-
|-
| Pipe Bomb/Landmine || 80 || N/A || || 15% || 10 yds ||
| Pipe Bomb/Landmine || 60 || N/A || || 15% || 10 yds ||
|-
|-
|}
|}

Latest revision as of 06:24, 22 October 2024

Character Name: Robert (Bob) Krueger
Player Name: Potted Plant
Profession: Paratrooper (Heavy gunner)
Nationality: American
Sex (Age): Male (23)
Education: High School dropout

Attributes[edit]

Score x5 What Others Notice
Strength 15 75
Constitution 15 75
Dexterity 16 80
Intelligence 15 75
Power 17 85 Unshakeable
Charisma 8 40 Withdrawn

Derived Attributes[edit]

Maximum Current
Hit Points (HP) 15 15
Willpower (WP) 17 17
Sanity (SAN) 85 85
Breaking Point (BP) 68 68
Damage Bonus +1

Resources[edit]

Resources Permanent At Hand/Stowed/In Storage Check Boxes
3 3 / 0 / 0 O O O

Incidents of SAN loss without going insane[edit]

Violence O O O adapted
Helplessness O O O adapted

Bonds[edit]

Bond Score Notes
Personal
Mother and sister 8
Communal
Company 8

Motivations and Mental Disorders[edit]

Prove your worth.

Urge to destroy.

Skills[edit]

Skill (Base) (Picks) Total Skill (Base) (Picks) Total Skill (Base) (Picks) Total
Alertness (20%) 70 Foreign Language (German) (60%) Psychoanalyze (10%)
Anthropology (0%) Harangue (10%) Regional Lore (Type) (0%)
Appraise (10%) Heavy Machinery (10%) Research (10%)
Archaeology (0%) Heavy Weapons (80%) Ride (10%)
Art (Drawing) (0%) History (10%) Scavenge (10%)
Artillery (0%) Insight (10%) Science (0%)
Athletics (30%) 70 Law (0%) Search (20%)
Craft (Type) (0%) 40 Medicine (0%) Stealth (10%) 70
Demolitions (0%) 60 Melee Weapons (30%) 70 Streetwise (Type) (0%)
Disguise (10%) Military Science (Paratrooper/Demolitions) (0%) 40 Surgery (0%)
Dodge (30%) (1) 50 Natural World (10%) Survival (Urban) (10%) 50
Drive (Truck) (20%) 60 Navigate (10%) 50 Swim (20%) 60
Espionage Training (Type) (0%) Occult (10%) Unarmed Combat (40%) 70
Firearms (20%) 70 Persuade (20%) Unnatural (0%)
First Aid (10%) 50 Pilot (Small Boat) (40%) Use Gadgets (0%)

Physical Injuries and Ailments[edit]

Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further.

Armor and Equipment[edit]

Weapons[edit]

Weapon Skill % Base Range Damage Lethality Kill Radius Shots
Field Knife 70 Melee 1d6+2
Field Knife (Thrown) 70 85 ft 1d4+2
Unarmed 70 Melee 1d4+1
Steel Toed Boots/Brass Knuckles 70 Melee 1d4+2
Mc 2 Grenades (4) 70 51 yds 12% 4 yds
M1 Garand 70 150 yds 1d12+2 8
M1941 Johnson Light Machine Gun 80 200 yds 1d12+2
M1911 Colt 70 20 yds 1d12 7
Pipe Bomb/Landmine 60 N/A 15% 10 yds

Armor[edit]

Armor Armor Rating
Military Flak Jacket 6

Other Equipment[edit]

Demolition Kit Bag
Explosives
Composition C (C2/C3)
TNT blocks
Satchel charges
Detonators and Fuses
Blasting caps
Time fuse
Detonating cord
Tools and Accessories
Crimping tool
Pliers and wire cutters
Putty
Personal Gear
Standard combat gear: including a helmet, combat jacket, canteen, K-rations (combat food), first-aid kit, and entrenching tool.
Field Knife
Map and compass
Wire spool
Protective Gear
Flak Jacket
Goggles
Steel pot, painted camo with netting
US Army fatigues
Webbing w mag pouches and canteen/cup
First aid kit with dressings, sulfa, morphine and methamphetamines
Wool shirt
Watch cap
Gloves
Scarf
Mountaineering boots
Pack with frame
Poncho
Parka
Sleeping bag
Weapon cleaning gear
Primus cooker and billy
Extra socks
Sharpening stone
Pocket knife
Wire cutters
Hand axe
Deck of cards
Gold pocket watch
Customized Zippo lighter

Personal Details, Work Performance, Special Training, and Other Notes[edit]

Bob was always withdrawn even as a child. He did not have many friends, and did not even really miss having any. But he was smart and did well in school. Until his first year in high school when his father up and vanished. Simply did not come home one evening, and has not been seen since. Bob dropped out of school and got a job in the port of Boston to help his mother and younger sister make ends meet. That is where he learned to drive a truck and boat.

When the war started in Europe, German surname beccame unpopular. So when US joined the war, Bob enlisted, to prove that he was nothing like the nazis. During basic training, the instructors noticed that he was calm to the point where it was almost weird, and he was picked for demolitions and heavy weapons training. Bob took to the training with surprising effectiveness and learned fast. He felt a strange affinity to the destructive power of explosives and heavy weapons.