Bob Krueger: Difference between revisions
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| Field Knife || 70 || Melee || 1d6+2 || || || | | Field Knife || 70 || Melee || 1d6+2 || || || | ||
|- | |- | ||
| Field Knife (Thrown) || | | Field Knife (Thrown) || 70 || 85 ft || 1d4+2 || || || | ||
|- | |- | ||
| Unarmed || | | Unarmed || 70 || Melee || 1d4+1 || || || | ||
|- | |- | ||
| Steel Toed Boots/Brass Knuckles || | | Steel Toed Boots/Brass Knuckles || 70 || Melee || 1d4+2 || || || | ||
|- | |- | ||
| Mc 2 Grenades (4) || | | Mc 2 Grenades (4) || 70 || 51 yds || || 12% || 4 yds || | ||
|- | |- | ||
| M1 Garand || | | M1 Garand || 70 || 150 yds || 1d12+2 || || || 8 | ||
|- | |- | ||
| M1941 Johnson Light Machine Gun || 80 || 200 yds || 1d12+2 || || || | | M1941 Johnson Light Machine Gun || 80 || 200 yds || 1d12+2 || || || | ||
|- | |- | ||
| M1911 Colt || | | M1911 Colt || 70 || 20 yds || 1d12 || || || 7 | ||
|- | |- | ||
| Pipe Bomb/Landmine || | | Pipe Bomb/Landmine || 60 || N/A || || 15% || 10 yds || | ||
|- | |- | ||
|} | |} |
Latest revision as of 06:24, 22 October 2024
Character Name: | Robert (Bob) Krueger | ||
Player Name: | Potted Plant | ||
Profession: | Paratrooper (Heavy gunner) | ||
Nationality: | American | ||
Sex (Age): | Male (23) | ||
Education: | High School dropout |
Attributes[edit]
Score | x5 | What Others Notice | |
---|---|---|---|
Strength | 15 | 75 | |
Constitution | 15 | 75 | |
Dexterity | 16 | 80 | |
Intelligence | 15 | 75 | |
Power | 17 | 85 | Unshakeable |
Charisma | 8 | 40 | Withdrawn |
Derived Attributes[edit]
Maximum | Current | |
---|---|---|
Hit Points (HP) | 15 | 15 |
Willpower (WP) | 17 | 17 |
Sanity (SAN) | 85 | 85 |
Breaking Point (BP) | 68 | 68 |
Damage Bonus | +1 |
Resources[edit]
Resources | Permanent | At Hand/Stowed/In Storage | Check Boxes | ||
---|---|---|---|---|---|
3 | 3 / 0 / 0 | O | O | O |
Incidents of SAN loss without going insane[edit]
Violence | O | O | O | adapted |
Helplessness | O | O | O | adapted |
Bonds[edit]
Bond | Score | Notes |
---|---|---|
Personal | ||
Mother and sister | 8 | |
Communal | ||
Company | 8 |
Motivations and Mental Disorders[edit]
Prove your worth.
Urge to destroy.
Skills[edit]
Skill (Base) (Picks) | Total | Skill (Base) (Picks) | Total | Skill (Base) (Picks) | Total |
---|---|---|---|---|---|
Alertness (20%) | 70 | Foreign Language (German) (60%) | Psychoanalyze (10%) | ||
Anthropology (0%) | Harangue (10%) | Regional Lore (Type) (0%) | |||
Appraise (10%) | Heavy Machinery (10%) | Research (10%) | |||
Archaeology (0%) | Heavy Weapons (80%) | Ride (10%) | |||
Art (Drawing) (0%) | History (10%) | Scavenge (10%) | |||
Artillery (0%) | Insight (10%) | Science (0%) | |||
Athletics (30%) | 70 | Law (0%) | Search (20%) | ||
Craft (Type) (0%) | 40 | Medicine (0%) | Stealth (10%) | 70 | |
Demolitions (0%) | 60 | Melee Weapons (30%) | 70 | Streetwise (Type) (0%) | |
Disguise (10%) | Military Science (Paratrooper/Demolitions) (0%) | 40 | Surgery (0%) | ||
Dodge (30%) (1) | 50 | Natural World (10%) | Survival (Urban) (10%) | 50 | |
Drive (Truck) (20%) | 60 | Navigate (10%) | 50 | Swim (20%) | 60 |
Espionage Training (Type) (0%) | Occult (10%) | Unarmed Combat (40%) | 70 | ||
Firearms (20%) | 70 | Persuade (20%) | Unnatural (0%) | ||
First Aid (10%) | 50 | Pilot (Small Boat) (40%) | Use Gadgets (0%) |
Physical Injuries and Ailments[edit]
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further.
Armor and Equipment[edit]
Weapons[edit]
Weapon | Skill % | Base Range | Damage | Lethality | Kill Radius | Shots |
---|---|---|---|---|---|---|
Field Knife | 70 | Melee | 1d6+2 | |||
Field Knife (Thrown) | 70 | 85 ft | 1d4+2 | |||
Unarmed | 70 | Melee | 1d4+1 | |||
Steel Toed Boots/Brass Knuckles | 70 | Melee | 1d4+2 | |||
Mc 2 Grenades (4) | 70 | 51 yds | 12% | 4 yds | ||
M1 Garand | 70 | 150 yds | 1d12+2 | 8 | ||
M1941 Johnson Light Machine Gun | 80 | 200 yds | 1d12+2 | |||
M1911 Colt | 70 | 20 yds | 1d12 | 7 | ||
Pipe Bomb/Landmine | 60 | N/A | 15% | 10 yds |
Armor[edit]
Armor | Armor Rating |
---|---|
Military Flak Jacket | 6 |
Other Equipment[edit]
- Demolition Kit Bag
- Explosives
- Composition C (C2/C3)
- TNT blocks
- Satchel charges
- Detonators and Fuses
- Blasting caps
- Time fuse
- Detonating cord
- Tools and Accessories
- Crimping tool
- Pliers and wire cutters
- Putty
- Personal Gear
- Standard combat gear: including a helmet, combat jacket, canteen, K-rations (combat food), first-aid kit, and entrenching tool.
- Field Knife
- Map and compass
- Wire spool
- Protective Gear
- Flak Jacket
- Goggles
- Steel pot, painted camo with netting
- US Army fatigues
- Webbing w mag pouches and canteen/cup
- First aid kit with dressings, sulfa, morphine and methamphetamines
- Wool shirt
- Watch cap
- Gloves
- Scarf
- Mountaineering boots
- Pack with frame
- Poncho
- Parka
- Sleeping bag
- Weapon cleaning gear
- Primus cooker and billy
- Extra socks
- Sharpening stone
- Pocket knife
- Wire cutters
- Hand axe
- Deck of cards
- Gold pocket watch
- Customized Zippo lighter
Personal Details, Work Performance, Special Training, and Other Notes[edit]
Bob was always withdrawn even as a child. He did not have many friends, and did not even really miss having any. But he was smart and did well in school. Until his first year in high school when his father up and vanished. Simply did not come home one evening, and has not been seen since. Bob dropped out of school and got a job in the port of Boston to help his mother and younger sister make ends meet. That is where he learned to drive a truck and boat.
When the war started in Europe, German surname beccame unpopular. So when US joined the war, Bob enlisted, to prove that he was nothing like the nazis. During basic training, the instructors noticed that he was calm to the point where it was almost weird, and he was picked for demolitions and heavy weapons training. Bob took to the training with surprising effectiveness and learned fast. He felt a strange affinity to the destructive power of explosives and heavy weapons.