MGT Into The Black: Difference between revisions

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Drive 0<br>
Drive 0<br>
Electronics (comms) 3<br>
Electronics (comms) 3<br>
Engineer (J-drives) 1<br>
Engineer (power) 1<br>
Gun Combat (blasters) 2<br>
Gun Combat (blasters) 2<br>
Mechanic 2<br>
Mechanic 2<br>

Revision as of 16:54, 17 November 2024

Into the Black (MGT)


The Known Galaxy

Astrography

The main region, if viewed on a 2D map, looks a bit like a blobby, rounded starfish - if a starfish had arms that didn't extend very far from the center, and mostly clustered on two major sides, roughly 40-50 Parsecs (around 120-150 Light Years) across at the widest point. The 'arms' appear from roughly 'Northwest' to 'South' with the area from 'South' to 'Northwest' bordering a great rift too wide to travel.

The main region, if viewed on a 2D map, looks a bit like a blobby, rounded starfish - if a starfish had arms that didn't extend very far from the center, and mostly clustered on two major sides, roughly 40-50 Light Years (15 ish Parsecs) across at the widest point. The 'arms' appear from roughly 'Northwest' to 'South' with the area from 'South' to 'Northwest' bordering a great rift too wide to travel.

Galcen, for all its claims of being where humanity came from, is not found in the center, but in the Northeastern arm of the region - though it is closer to the center than to the far border of that arm.

Entibor is on the West-Southwest portion of the region, roughly 5 parsecs from the Rift. Innish-Kyl and the Asteroid City of Suivi Point both reside in the same general area, if slightly closer to the Rift.

Khesat is farthest 'East' of the Center, nearly to the end of that truncated 'Arm'.

Politics

There are a number of star-faring 'nations' in the region. Foremost among them - at least culturally - is Galcen, from where it can be demonstrated that humanity spread out into the galaxy.

Galcen has - depending on the day and the current political climate - as many as 20 client/vassal systems. Galcen focuses heavily on trade between itself and its client systems and other polities. Between Galcen itself and its primary clients, there are enough - and powerful enough - ships to keep things on a mostly peaceful basis.

Its greatest rival is Entibor, which has a firm grip on 12 colony systems and 5 client systems. Entibor doesn't have quite the miliary that Galcen has, but every one of its systems has something, and no one wants to try, as they're all fanatically loyal.

The next major political entity is the system / planet of Khesat. While Khesat barely has enough of a military to defend its own systems, the wealthy from across the region go there for relaxation and enjoyment. No single system will dare to bother them for fear of bringing the larger ones down on them.

There are a large number of single or dual system polities, but due to the outsized impact of the two largest, most fighting is diplomatic or - occasionally - simple raiding.

Humanity has been in space now for at least 5 centuries, so most ships, regardless of where they're from, tend to look alike. Given that the lion's share come from the shipyards on Gyffer, or from Waycross on Inish-Kil, this isn't that surprising.

Other Major Systems

Some of these are affiliated with one of the major powers, but most are singular systems.

Ophel - A major banking hub
Mandeyn - On the way to a lot of places, often used as a trans-shipment point for goods and commodities
Nammerin - a young system, still geologically unstable, but happy for colonists
Artat - Known primarily for their ranches and the Crallach meat they export
Pleyver - Ostensibly a client of Galcen, it's heavily rumoured that only the presence of Pleyver High Station keeps the planet itself from going entirely private. Wild magnetic fluxes (The Web) mean that space travel will not function closer than 12 hours maneuver to the planet.
Ovredis - A client of Galcen
Darvell - A private system, home to the Rolny family, wealthy enough to field a fleet powerful enough to keep them private.
Maraghai - Homeworld of the Selvaurs - or, as they call themselves, The Forest Lords. Tall, physically imposing, Saurian in appearance, but warm-blooded.
Suivi Point - A system of Asteroid cities. If you can't buy it there, it can't be bought. The official peace forces (and just about everywhere else) maintain lists of suggested gratuities.

Species

Humans are the predominate species found in the region, though there are some non-humans, though only two are well known.

Selvaurs are a race of large, heavy folk, Saurian in appearance and possessed of long, sharp claws. They dwell primarily on the forest world of Maraghai, and their ships keep it separate from the other polities. Polite enough, and willing to trade, they have little respect for most humans, calling them 'thinskins'.

Selvaurs gain +2 Str, +1 End, -2 SOC, -1 Int. Their claws do 1D+2 Damage.

Characters

Character Name: Tavish Kerensky Player Name: strange behaviour
UPP: ABC775-7
Attribute Mods: +1 / +1 / +2 / +0 / +0 / -1 - +0
Skills: Art (sketching) 0, Athletics 1, Carouse 0, Drive 1, Electronics 1, Gun combat (energy) 2, Gun Combat (slug) 1, Heavy Weapons 0, Leadership 1, Medic 0, Melee (blade) 1, Stealth 1, Tactics (military) 2, Vacc Suit 0
Gear: Cloth armour +8 TL10, Heavy blaster, Blaster cells x 3, Dagger, ​Needler, Needler power pack, Radio transiever TL11, Breather mask TL8, Binoculars TL8, Light intensifier goggles TL9, Marine Veteran Association membership Cr 7475 Pension: CR 10k
Notes: Joined the Marines to escape the slums of Gyffer. He encountered Scott in his second term, when hostile action necessitated the evacuation of civilians. In his fifth term, an op went wrong. He survived - but many of his unit didn't. He met Xan in a civilian hospital while the survivors waited to ship out. Disillusioned, he mustered out.


Character Name: Name Player Name: Name
UPP: 666666-7
Attribute Mods: +0 / +0 / +0 / +0 / +0 / +0 - +0
Skills: Electronics-0 Streetwise-0 Survival-0 Mechanic-0 Navigation-1 Astrogation-1 Vacc Suit-1 Pilot-1 Engineer-1 Gun Combat-1 Medic-1 Gunner-1
Gear:
Notes:


Character Name: Harix 'Xan' Dushone Player Name: ncc2010
UPP: 8C6B66-5
Attribute Mods: +0 / +0 / +0 / +0 / +0 / +0 - +0
Skills: Electronics-0 Streetwise-0 Survival-0 Mechanic-0 Navigation-1 Astrogation-1 Vacc Suit-1 Pilot-1 (Starship) Engineer-1 (J-Drive) Gun Combat-1 Medic-1 Gunner-1 (Starship)
Gear: Breather Mask (TL 8): 150. Vacc Suit (TL 8): 7000 Commdot Communicator
Notes:

Xan didn't so much enlist than stow away. Well, mostly - she enlisted on the first ship off Galcen as soon just after midnight on her 14th birthday and rapidly adjusted to the wonderful universe of the Deep Space Survey Corps. She proved a quick learner, picking up both piloting and navigation fairly quickly, gaining her Flight Certificate by 18, as well as her Journeyman Qualification for Engineering. Her second tour was overshadowed by a hard-driving, fast paced relationship (TBD), which ended in a mutual parting of the ways. Successfully reenlisting, her third tour could have been something - but a random landing on a backwaters world ended up tearing her apart, and she spent more of the rest of the tour in various hospitals and rehab as they replaced and repaired a goodly portion of her intestines, reducing her Endurance in the process. The Service paid for the medical, but decided that this young woman was no longer a prime candidate for continued service.


Character Name: Vasser Maddux Player Name: sizzle
UPP: 7C7A77-4
Attribute Mods: +0 / +2 / +0 / +1 / +0 / +0 - +0
Skills: Animals 0 Astrogation 1 Carouse 1 Deception 0 Drive 0 Gambling 1 Gunner (Turret) 3 Gun Combat (Energy) 2 Gun Combat (Slug) 1 Mechanic 1 Melee (Bludgeon) 2 Pilot (Small Craft) 1 Stealth 1 Streetwise 1 Survival 0 Vacc Suit 0
Gear: Cr93,350 Blaster TL 9 Range 15m Damage 3D-1 Kg 0.5 Cost Cr200 Magazine (Power Cell) 4 25 Power Cell Cost CR5 Flak Jacket TL 8 Protection +5 Kg 6 CR300 Portable Computer TL 11 Computer/2 .5 Kg Cr300 Translator 1 TL 10 Cr500 Expert (Mechanics) 1 TL 11 Cr1000 Light Intensifier Goggles TL 9 Cr1250 (includes IR Goggles) Breather Mask TL 10 Cr2000 Mechanical Toolkit TL 5 Kg 12 Cr1000 Club TL 1 Range Melee Damage 2D Kg 2
Notes: Rival (Pirate)

Character Name: Sofia Sokolova Player Name: Lysus
UPP: 465A9A-7
Attribute Mods: -1 / +0 / -1 / +1 / +1 / +1 - +0
Skills: Astrogation 1 Athletics 0 Deception 1 Drive 0 Electronics 1 Engineer (M-drive) 2 Flyer 0 Gun Combat 2 Gunner 0 Investigate 1 Medic 1 Persuade 4 Pilot 1 Recon 0 Science 0 Streetwise 0 Tactics (military) 1 Vacc Suit 0
Gear: 1000 credits Scientific Equipment Combat Implant Ship Share
Notes:


Character Name: Scott Porter Player Name: Knightsky
UPP: 677AB6-3
Attribute Mods: +0 / +0 / +0 / +1 / +1 / +0 / -1
Skills: Advocate 1
Art 0 (acoustic guitar)
Astrogation 1
Athletics 0
Broker 2
Carouse 0
Drive 0
Electronics (comms) 3
Engineer (power) 1
Gun Combat (blasters) 2
Mechanic 2
Medic 1
Persuade 1
Pilot (spacecraft) 2
Science (economics) 2
Steward 0
Streetwise 2
Vacc Suit 0
Gear: Blaster
Power Cells x5
Cloth Armor (TL 10)
Mobile Comm (TL 10)
Medkit (TL 10)
Electronics Toolkit
Engineering Toolkit (halfsies with Xan)
Mechanical Toolkit
Cr2,750
Notes: Homeworld: Galcen
Age 38
College Graduate with Honors
Former Merchant Marine - 2nd Officer (Rank 4)
Enemy
Rival
Contact
Yearly Pension (Cr10,000)





Character Name: Malach Tine Player Name: Roadscholar
UPP: 494DCA-2
Attribute Mods: -1/+1/-1/+2/+2/+1- -2
Skills:
Advocate-0
Art-0 [live feed media]
Animals-0
Astrogation-3
Athletics [Zero-g]-0
Blade Cbt-1[Blades]
Carousing-0
Deception-1
Electronics [Computer-2]
Gun Combat [Energy weapons-1, Slug-0]
Gunner [Turret-1, Capital-0]
Leadership -1
Mechanic-0
Medic-1
Navigation-1
Performance [Live]-0
Persuasion-1
Pilot[ Starcraft-1, Small craft-0]
Streetwise-0
Tactics[Naval]-1
Vacc Suit-0


Gear:
Heavy Blaster 5000cr Notes: Owns 3 million in mortage for the Ship [Decius Mus] Gain a contact.[college] Gain an enemy,[term 3 Navy] Final Rank Captain. 20 year pension. 10 000cr/yr



Benefits 5000cr 3 Ship Shares Weapon [blaster] -1

PC's Ship

Nomad
Libra Class Freighter
(Visual: A rounded disc with bridge on the upper part of the disc, high-strength crystal windows, turret guns on the top and bottom of the disc, and four engines - two Realspace, two Hyperspace - situated at the back on the discs midline.)

Hull: 80 Tonnes, Streamlined
Realspace Engines Thrust 2g
Hyperspace Engines Thrust 2 LY/Hour
Power Plant Fusion, Power 20
Fuel Tanks 7.2 Tonnes - 7.5 Days fuel assuming full rated speed in constant use.
Bridge
Computer Computer / 10
Sensors Standard (Lidar/Radar)
Weapons Two Turrets - Dorsal and Ventral, Pulse Blasters
Staterooms 4, with Common Area/Galley
Cargo 15.6 Tonnes

Purchase Cost (New) MCr 41.2

Libra class Freighters are no longer built new. The newest of these ships are 40 years old at this point in the setting. They are, however, known as workhorses and while not necessarily the most popular design, can still be found at more or less reasonable prices.

The ship I have for you is a newer model, so 45 years old.

Purchase Cost (Used) (GM Fiat, 20% discount for a 45 year old space ship seems too low. It's not like these are the Porsches of the trade). MCr 23.5 (MCr 20.5 after known Ship's Shares)
Quirks Concealed smuggling compartments; small, but persistent, fuel leak - Each day's fuel use counts as 4 hours extra; Ship is known - exact reputation depends on location.
Maintenance Costs: CR1,958 per month (Cr1,710 after known Ship's Shares)