Red Sun : Character creation: Difference between revisions
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Height : 3 ¾ cubits<br> | Height : 3 ¾ cubits<br> | ||
Weight : 4 talents | Weight : 4 talents | ||
Special : | |||
* Endurance : Able to endure fatigue and pain twice longer than humans. This ability allows a second roll to any failed check related to fatigue or pain, including Shock rolls due to wounds. | |||
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Height : 2 cubits<br> | Height : 2 cubits<br> | ||
Weight : ¾ talent | Weight : ¾ talent | ||
Special : | |||
* Bonus skills : Throwing 2, Slings 2 | |||
* +1 to Stealth | |||
* +2 resistance to poison and sorcery magic. | |||
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Height : 6 cubits<br> | Height : 6 cubits<br> | ||
Weight : 24 talents | Weight : 24 talents | ||
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* +2 to soak rolls | |||
Revision as of 06:45, 28 July 2005
Attributes
The 6 main attributes of D&D system are kept, with only a few changes:
Strength : physical power
Dexterity : quickness, agility, and manual dexterity
Constitution : physical health, toughness
Charisma : personal magnetism and charm, self-confidence, mystic power
Intelligence : reasoning, memory, and perception
Willpower : mental health, force of will
For human characters, attributes range from 0 (disabled) to 6 (maximum).
Attribute cost
1 : provide 3 points
2 : provide 1 point
3 : free
4 : cost 1 point
5 : cost 3 points
6 : cost 6 points
Starting characters have 6 points to buy atrributes. These scores are adjusted by the race of the character. However, players must invest enought points to have at least 1 in all attributes, even with racial penalties.
Races
Human
Attributes : no modifiers
Starting skills : 50 points
Speed : 3
Sorcery : yes
Height : 3 ½ cubits
Weight : 2 ½ talents
Special :
- +2 to Confidence
- +1 xp per adventure
Elf
Attributes : +2 Dex, −2 Con, +1 Int, −1 Wil
Starting skills : 30 points
Speed : 4
Sorcery : yes
Height : 4 cubits
Weight : 2 talents
Special :
- Bonus skills : Blades 2, Bows 2
- Infravision (40 cubits)
- +1 to Perception
- Run : Able to run (Speed ×2) as long as a human can walk.
Half-elf
Attributes : +1 Dex, −1 Con
Starting skills : 40 points
Speed : 3
Sorcery : yes
Height : 3 ¾ cubits
Weight : 2 ¼ talents
Special :
- Bonus skills : Survival 2, Animal lore 2
- Infravision (40 cubits)
Dwarf
Attributes : +1 Str, −1 Dex, +2 Con, −2 Cha
Starting skills : 30 points
Speed : 2
Sorcery : no
Height : 3 cubits
Weight : 3 talents
Special :
- Infravision (40 cubits)
- +1 to all rolls directly related to his Focus.
- +2 resistance to poison and sorcery magic.
Mul
Attributes : +2 Str, +1 Con, −2 Cha, −1 Int
Starting skills : 40 points
Speed : 3
Sorcery : no
Height : 3 ¾ cubits
Weight : 4 talents
Special :
- Endurance : Able to endure fatigue and pain twice longer than humans. This ability allows a second roll to any failed check related to fatigue or pain, including Shock rolls due to wounds.
Halfling
Attributes : −2 Str, +2 Dex, −1 Con, Cha −1, Wil +2
Starting skills : 30 points
Speed : 2
Sorcery : no
Height : 2 cubits
Weight : ¾ talent
Special :
- Bonus skills : Throwing 2, Slings 2
- +1 to Stealth
- +2 resistance to poison and sorcery magic.
Half-giant
Attributes : +4 Str, −1 Dex, +2 Con, −1 Cha, −2 Int, −2 Wil
Starting skills : 30 points
Speed : 4
Sorcery : no
Height : 6 cubits
Weight : 24 talents
Special :
- +2 to soak rolls
Thri-kreen
Attributes : +2 Dex, −2 Cha, −1 Int, +1 Wil
Starting skills : 30 points
Speed : 5
Sorcery : no
Height : 4 cubits
Weight : 7 talents