Iyashi: Difference between revisions

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Created page with "This is a <i>Worlds Without Number</i> character played by Chronicler in the campaign, [https://wiki.rpg.net/index.php/Tove_Gimbles_in_The_Gyre Tove Gimbles in The Gyre]. * I..."
 
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This is a <i>Worlds Without Number</i> character played by Chronicler in the campaign, [https://wiki.rpg.net/index.php/Tove_Gimbles_in_The_Gyre Tove Gimbles in The Gyre].
This is a <i>Worlds Without Number</i> character played by Chronicler in the campaign, [[Tove Gimbles in The Gyre]].


* IC Thread
* IC Thread
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<td>Melee:</td>
<td>Melee:</td>
<td><i>Punch</i> (Attack +5, Damage 1d8+2, Shock 4/15)</td>
<td><i>Punch</i> (Attack +5, Damage 1d8+4, Shock 4/15)</td>
</tr>
</tr>
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Revision as of 15:14, 10 December 2024

This is a Worlds Without Number character played by Chronicler in the campaign, Tove Gimbles in The Gyre.

  • IC Thread
  • OOC Thread

BROTHER IYASHI
Healer-Monk of the Jihin-Te
Scion of Fallen Emed-Dar
Class: Adventurer (Healer/Vowed)
Level: 3
Experience: 6
Background: Wanderer
Languages: Emedian, Trade Cant
ATTRIBUTES
Strength:   7   (-1)
Dexterity: 18   (+2)
Constitution: 11   (0)
Intelligence: 10   (0)
Wisdom: 14   (+1)
Charisma: 14   (+1)
SKILLS
Administer: - Lead: - Sail: -
Connect: - Magic: - Shoot: -
Convince: - Notice: 1 Sneak: -
Craft: - Perform: - Stab: -
Exert: - Pray: - Survive: 0
Heal: 2 Punch: 2 Trade: -
Know: - Ride: - Work: -
CLASS ABILITIES
Arcane Tradition (Healer), Arcane Tradition (Vowed)
FOCI
Alert (Level 1), Close Combatant (Level 1)
ARTS
Healer
+ Healing Touch Instant No Cost
+ Facile Healer Constant
+ Purge Ailment Main Action Commit Effort (Day)
Vowed
+ Martial Style Constant
+ Unarmed Might Constant
+ Unarmored Defense Constant
+ Purified Body Instant Commit Effort (Day)
+ The Inward Eye On Turn Commit Effort
EFFORT
Healer: 3/3 (Committed: Duration 0, Scene 0, Day 0)
Vowed: 4/4 (Committed: Duration 0, Scene 0, Day 0)
OFFENSE
Move: 30 Feet (Run)
BAB: +0
PAB: +1
Melee: Punch (Attack +5, Damage 1d8+4, Shock 4/15)
DEFENSE
Armor Class: 16
Armor: Unarmored Defense
Hit Points: 12/12
System Strain: 0/11
SAVING THROWS
Physical: 13
Evasion: 11
Mental: 12
Luck: 13
EQUIPMENT
Readied: Healer's Pouch (Enc 1)
Stowed: Backpack (Enc 1), Change of Clothes (Common) (Enc 1), Coins (37 sp), Hand Mirror, Tinder Box