Afkir Magery: Difference between revisions

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==Sixth Level Spells==
==Sixth Level Spells==
{| class="wikitable"
{| class="wikitable"
|-
! Sixth Level
! Sixth Level
! Sixth Level
! Sixth Level
! Sixth Level
|-
|-
|Acid Protection
|Acid Protection
|Air Wall
|Animate Object
|Anti-Magic Shell
|Area Muscle Spasm
|-
|Astral Eye
|Bomb
|Bomb
|Cold Pellet
|Cold Protection
|Control Weather
|-
|Daemon Control
|Death
|Disintegrate
|Double-Size Dimension Door
|Energy Cone, 12”
|-
|Energy Micro-Ball
|Fire Protection
|Fire Protection
|Geas
|Homing Ball Lightning
|Homing Ball Of Fire
|-
|Impact Resistance
|Indetectability
|Individual Death
|Invisible Stalker
|Lead Wall
|-
|Lightning Bolt, 12”
|Lightning Bolt, 12”
|Lightning Protection
|Lightning Protection
|-
|Locate Monster
|Locate Monster
|Lower Water
|Lower Water
|Maxi-Energy Cone
|Maxi-Energy Cone
|-
|Maxi-Strength (1-100)
|Maxi-Strength (1-100)
|Mega-Cold Cone
|Mega-Dark Cone
|Mega-Heat Cone
|Micro-Feeblemind
|-
|Mini-Bomb
|Mini-Stone Cone
|Mini-Wide Stone Cone
|Mirror Wall
|Mirror Wall
|Monster Control
|Monster Control
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|Monstrous Plant Control
|Monstrous Plant Control
|Move Earth
|Move Earth
|Negation
|Part Water
|Part Water
|Passenger Teleportation
|-
|Poison Gas
|Poison Gas
|Poison Protection
|Projected Image
|Projected Super-Strength
|Protection/Magic Missiles
|Protection/Magic Missiles
|-
|-
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|Stone Cone
|Stone Cone
|Stone to Flesh
|Stone to Flesh
|-
|Summoning
|Super Fire Ball (4” Radius)
|Super Polymorph Self
|Sustained Dimension Door
|Time Delay
|-
|Ultra Sleep
|Wide Energy Cone
|Wizard Wind
|}
|}



Revision as of 16:11, 20 December 2024

Magical Spell Progression

  • 1 Pip-10th Level
    • 6,4,3,2,2,1
  • 2 Pip-20th Level
    • 11,7,6,5,3,3,2,1
  • 3 Pips-30th Level
    • 16,10,8,7,5,5,3,2,1
  • 4 Pips-40th Level
    • 21,15,13,11,7,7,5,3,2,2
  • 5 Pips-50th Level
    • 26,21,17,13,11,11,8,6,4,2,1
  • 6 pips -60th level
    • 32,25,22,17,14,14,11,9,7,5,3,1

First, Second & Third Level Spells

First Level Second Level Second Level Third Level Third Level Third Level
Activate Wand Activate staff (1 type) Measure (Complex/Simple) Lightning Bolt x
x x Mini Strength Ball Lightning Lightning Dart Protection/Normal Missiles
Charm Animal Class x x x x Rope Trick
Charm Animal (specific type) Awaken x x x Speed
Charm Person/Specific Intelligent Race Continual Light x x x x
x x Protection/Insects x x x
x x See Invisible Cold Cone x x
Hold Portal Deodorant Silence, 3” Radius Continual Darkness x x
Individual Silence x x x x
Light x x x Micro-Magic Missile
Match (light fire) Extinguish Fire x Dispel Magic x
Muscle Spasm Fireworks x x x
x x x x x
x Flash Wind x x
x x x x x
Silence, 1” Radius x x x
Sleep Hallucination x x x
x x x x x
x Knock x x x
Super Match Levitate x x
Telescope x x x x
x Magic Missile x Projected Mini-Strength

Fourth Level Spells

Projected Midi Strength Activate Any Staff Animal Control Giant Strength Projected Midi Strength Protection/Missiles Remove Curse
Haste (3” × 3” or 2” × 4”) Healing (1 Point/Turn) Strength Multiply (×1-4) Wall Of Thorns Poison Resistance Plant Control

Fifth Level

Crimson Bands Dragon Control Energy Bolt Energy Dart Energy Resistance Giant Control
Hold Monster Human Control Passwall Pathfinding Personal Wizard Lock Projected strength ×1-4
Scroll Lock Silver Magnet Super Strength (×1-5) Telekinesis Transmute Iron To Lead Transmute Rock To Mud

Sixth Level Spells

Acid Protection Bomb Fire Protection Lightning Bolt, 12” Lightning Protection
Locate Monster Lower Water Maxi-Energy Cone Maxi-Strength (1-100) Mirror Wall Monster Control
Monstrous Plant Control Move Earth Part Water Poison Gas Protection/Magic Missiles
Reflect Detection By Implement Reincarnation Smiting Stone Cone Stone to Flesh

Seventh & Eighth Level Spells

Seventh Level Seventh Level seventh Level Seventh Level
Activate Magic Area Feeblemind Area Weakness Castle Protection
Communication Detect Polymorph Disintegrate Magic Metal Energy Bolt, 12”
Hellfire Hold Being Homing Electric Microball Homing Microball
Illusion, 5-Sense Laser Mass Charm Mega-Energy Cone
Micro-Bomb Micro-Cold Pellet Mind Blank Picket Ball Lightning
Picket Ball Of Fire Polymorph Object Pressor Cone Projected Anti-Magic Shell
Protection/Normal Weapons Reflector Reverse Gravity Shielding
Sleep, 12” Radius Super Charm Summon Demon Temporary Teleportal
Variable 12” Lightning Bolt Variable 12” Cold Cone Variable Death Cone Variable 12” Heat Cone
View Past
Eighth Level Eighth Level Eighth Level Eighth Level Eighth Level
Activate Detectors Air Jet Double Phasing Double Ranging Homing Energy Microball
Homing Picket Ball Lightning Homing Picket Ball Of Fire Macro Bomb Macro Cold Cone Macro Heat Cone
Magic-Damping Field Major Extension Permanent Dimension Door Permanent Passwall Power Word
Reflector Wall Scroll Knock Shaped Vari-Ball Shaped Vari-Bolt Summon Person
Symbol Variable 4” Ball Variable Bomb Water Jet

Ninth Level and Above Spells

These exist but lets not worry about them. They are either deeply in storage or lost to history