Exceedingly Exiled:Akehekh: Difference between revisions
Created page with "==Abilities== '''Strength:''' 0 '''Stamina:''' 1 '''Agility:''' 3 '''Dexterity:''' 3 '''Fighting:''' 4 '''Intellect:''' 3 '''Awareness:''' 3 '''Presence:''' 1 ==Advan..." |
No edit summary |
||
Line 1: | Line 1: | ||
'''Akehekh (Ashraf "Ash" Kalb)''' - PL 10<br/> | |||
<br/> | |||
''' | Strength 0, Stamina 1, Agility 3, Dexterity 3, Fighting 4, Intellect 3, Awareness 3, Presence 1<br/> | ||
<br/> | |||
''' | '''Advantages'''<br/> | ||
Assessment, Close Attack 2, Daze (Deception), Equipment 1, Evasion 2, Fearless, Grabbing Finesse, Languages 2, Ritualist, Tracking, Tracking, Uncanny Dodge<br/> | |||
''' | <br/> | ||
'''Skills'''<br/> | |||
''' | Acrobatics 1 (+4), Athletics 3 (+3), Close Combat: Brawling 6 (+10), Deception 3 (+4), Expertise: Egyptian Magic 2 (+5), Insight 2 (+5), Investigation 2 (+5), Perception 3 (+6), Persuasion 1 (+2), Ranged Combat: Blast (Lightning): Damage 3 6 (+9), Stealth 2 (+5)<br/> | ||
<br/> | |||
''' | '''Powers'''<br/> | ||
'''Blast (Lightning): Damage 3''' (DC 18; Increased Range: ranged, Penetrating)<br/> | |||
''' | '''Chimera Form''' (Activation: Standard Action)<br/> | ||
:'''Claws and Teeth: Damage 8''' (DC 23; Affects Insubstantial: half ranks, Penetrating)<br/> | |||
''' | :'''Thick Hide: Protection 3''' (+3 Toughness; Impervious [2 ranks only])<br/> | ||
:'''Various Refinements: Variable 3''' (Slow)<br/> | |||
''' | :'''Wings: Flight 2''' (Speed: 8 miles/hour, 120 feet/round; Innate; Wings)<br/> | ||
'''Desert Storm Power: Environment 1''' (Heat, Impede Movement (1 rank), Light, Radius: 30 feet; Selective; Check Required: DC 10 - Intellect)<br/> | |||
'''Disciple of Deception: Illusion 1''' (Affects: Three Sense Types - Hearing, Sight, Touch, Area: 4 cft., DC 11; Illusion Area, Independent; Limited to One Subject)<br/> | |||
'''Forms of Chaos'''<br/> | |||
''' | :'''Alternate Form (Particulate)''' (Linked; Activation: Move Action)<br/> | ||
::'''Elongation: Elongation 1''' (Elongation: 15 feet, +1 to grab)<br/> | |||
''' | ::'''Immunity: Immunity 0'''<br/> | ||
::'''Insubstantial: Insubstantial 1''' (Fluid)<br/> | |||
''' | ::'''Movement: Movement 1''' (Slithering)<br/> | ||
::'''Sand Grit: Damage 1''' (DC 16)<br/> | |||
''' | :'''Alternate Form (Shadow)''' (Linked; Activation: Move Action)<br/> | ||
::'''Concealment: Concealment 4''' (All Visual Senses; Limited: Darkness and Shadow)<br/> | |||
''' | ::'''Immunity: Immunity 0'''<br/> | ||
::'''Insubstantial: Insubstantial 4''' (Incorporeal)<br/> | |||
''' | ::'''Movement: Movement 2''' (Slithering, Wall-crawling 1: -1 speed rank)<br/> | ||
:'''Disguises: Morph 2''' (Linked; +20 Deception checks to disguise; Narrow group; Precise, Subtle: subtle; Activation: move action)<br/> | |||
''' | '''Hardy: Protection 8''' (+8 Toughness; Innate; Noticeable: Visibly undead)<br/> | ||
'''Immortality: Immortality 1''' (Removable, Return after 2 weeks)<br/> | |||
''' | '''Instincts of the Sha: Enhanced Trait 11''' (Traits: Dodge +5 (+8), Parry +4 (+8), Advantages: Tracking, Uncanny Dodge; Noticeable: Saluki features, Permanent)<br/> | ||
'''Undying Will: Regeneration 3''' (Every 3.33 rounds; Persistent)<br/> | |||
''' | <br/> | ||
'''Equipment'''<br/> | |||
''' | Binoculars, Holy Symbol<br/> | ||
<br/> | |||
''' | '''Offense'''<br/> | ||
Initiative +3<br/> | |||
Blast (Lightning): Damage 3, +9 (DC 18)<br/> | |||
Claws and Teeth: Damage 8, +12 (DC 23)<br/> | |||
''' | Grab, +7 (DC Spec 14)<br/> | ||
Sand Grit: Damage 1, +6 (DC 16)<br/> | |||
''' | Throw, +3 (DC 15)<br/> | ||
Unarmed, +6 (DC 15)<br/> | |||
<br/> | |||
'''Complications'''<br/> | |||
''' | Monstrous: When it comes down to it, Ash is a mummy - and one whose true form has distinct animal features. He doesn’t look like a zombie, but he is both clearly supernatural and clearly undead, with a head that partly resembles a dog’s needing effort to fit in with the living around him.<br/> | ||
Motivation: Acceptance: He’s too happy to be alive to bemoan his state, but Ash feels alienated from the living and the fact his life depends on the whim of a god of chaos and upheaval. At his core, he desperately wants people to accept he’s still human in the ways that count.<br/> | |||
''' | <br/> | ||
'''Languages'''<br/> | |||
''' | Arabic, Egyptian, English<br/> | ||
<br/> | |||
''' | '''Defense'''<br/> | ||
Dodge 8/3, Parry 8/4, Fortitude 1, Toughness 12, Will 3<br/> | |||
''' | <br/> | ||
'''Power Points'''<br/> | |||
''' | Abilities 36 + Powers 85 + Advantages 13 + Skills 16 (31 ranks) + Defenses 0 = 150<br/> | ||
<br/> | |||
''' | |||
''' | |||
''' | |||
''' | |||
''' |
Revision as of 03:38, 1 January 2025
Akehekh (Ashraf "Ash" Kalb) - PL 10
Strength 0, Stamina 1, Agility 3, Dexterity 3, Fighting 4, Intellect 3, Awareness 3, Presence 1
Advantages
Assessment, Close Attack 2, Daze (Deception), Equipment 1, Evasion 2, Fearless, Grabbing Finesse, Languages 2, Ritualist, Tracking, Tracking, Uncanny Dodge
Skills
Acrobatics 1 (+4), Athletics 3 (+3), Close Combat: Brawling 6 (+10), Deception 3 (+4), Expertise: Egyptian Magic 2 (+5), Insight 2 (+5), Investigation 2 (+5), Perception 3 (+6), Persuasion 1 (+2), Ranged Combat: Blast (Lightning): Damage 3 6 (+9), Stealth 2 (+5)
Powers
Blast (Lightning): Damage 3 (DC 18; Increased Range: ranged, Penetrating)
Chimera Form (Activation: Standard Action)
- Claws and Teeth: Damage 8 (DC 23; Affects Insubstantial: half ranks, Penetrating)
- Thick Hide: Protection 3 (+3 Toughness; Impervious [2 ranks only])
- Various Refinements: Variable 3 (Slow)
- Wings: Flight 2 (Speed: 8 miles/hour, 120 feet/round; Innate; Wings)
Desert Storm Power: Environment 1 (Heat, Impede Movement (1 rank), Light, Radius: 30 feet; Selective; Check Required: DC 10 - Intellect)
Disciple of Deception: Illusion 1 (Affects: Three Sense Types - Hearing, Sight, Touch, Area: 4 cft., DC 11; Illusion Area, Independent; Limited to One Subject)
Forms of Chaos
- Alternate Form (Particulate) (Linked; Activation: Move Action)
- Elongation: Elongation 1 (Elongation: 15 feet, +1 to grab)
- Immunity: Immunity 0
- Insubstantial: Insubstantial 1 (Fluid)
- Movement: Movement 1 (Slithering)
- Sand Grit: Damage 1 (DC 16)
- Elongation: Elongation 1 (Elongation: 15 feet, +1 to grab)
- Alternate Form (Shadow) (Linked; Activation: Move Action)
- Concealment: Concealment 4 (All Visual Senses; Limited: Darkness and Shadow)
- Immunity: Immunity 0
- Insubstantial: Insubstantial 4 (Incorporeal)
- Movement: Movement 2 (Slithering, Wall-crawling 1: -1 speed rank)
- Concealment: Concealment 4 (All Visual Senses; Limited: Darkness and Shadow)
- Disguises: Morph 2 (Linked; +20 Deception checks to disguise; Narrow group; Precise, Subtle: subtle; Activation: move action)
Hardy: Protection 8 (+8 Toughness; Innate; Noticeable: Visibly undead)
Immortality: Immortality 1 (Removable, Return after 2 weeks)
Instincts of the Sha: Enhanced Trait 11 (Traits: Dodge +5 (+8), Parry +4 (+8), Advantages: Tracking, Uncanny Dodge; Noticeable: Saluki features, Permanent)
Undying Will: Regeneration 3 (Every 3.33 rounds; Persistent)
Equipment
Binoculars, Holy Symbol
Offense
Initiative +3
Blast (Lightning): Damage 3, +9 (DC 18)
Claws and Teeth: Damage 8, +12 (DC 23)
Grab, +7 (DC Spec 14)
Sand Grit: Damage 1, +6 (DC 16)
Throw, +3 (DC 15)
Unarmed, +6 (DC 15)
Complications
Monstrous: When it comes down to it, Ash is a mummy - and one whose true form has distinct animal features. He doesn’t look like a zombie, but he is both clearly supernatural and clearly undead, with a head that partly resembles a dog’s needing effort to fit in with the living around him.
Motivation: Acceptance: He’s too happy to be alive to bemoan his state, but Ash feels alienated from the living and the fact his life depends on the whim of a god of chaos and upheaval. At his core, he desperately wants people to accept he’s still human in the ways that count.
Languages
Arabic, Egyptian, English
Defense
Dodge 8/3, Parry 8/4, Fortitude 1, Toughness 12, Will 3
Power Points
Abilities 36 + Powers 85 + Advantages 13 + Skills 16 (31 ranks) + Defenses 0 = 150