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==Savage Agents== | ==Savage Agents== | ||
[[Savage Agents Defunct | [[Savage Agents Defunct|https://wiki.rpg.net/index.php/Sideways_LLC:TheSavageAgents]] | ||
The Savage agents are explained in detailed in the Above link this is mostly Red Havoc's relationships with them | The Savage agents are explained in detailed in the Above link this is mostly Red Havoc's relationships with them | ||
Revision as of 16:29, 8 January 2025
Red Havoc
‘’’AKA’’’: Redmond Hazelwood Species: Red Squirrel/Reptilian Chimeric Uplifted Genomorph Gender: Male Height: 3' 4 Weight: 52 lbs [68 lbs in Winter]
Backstory
Red Havoc, an anthro chimera mostly red squirrel with some kind of reptile but other animals exist and ex member of supervillain team, more tech support and infiltration then combatant. This team worked below a mad scientist who created them, and kept them on a short leash with his greatest shame, his creations needed regular treatments to retain their human intelligence and anthro features. Most their missions/crimes where thefts of equipment, resources and funds for their master's experiments and their treatment, with most damage and attacks aimed at super heroes.
Since then Red Havoc’s made a life for himself as a civilian inventor and occasional tech expert freelance work. This has enabled Red Havoc to become financially secure, if he was human would likely be rich but his and family members he’s helping Dr Moreau syndrome and his support of those living at the Unnature reserve, so instead his income is greatly limited to middle class income.
Red Havoc identifies most with being a squirrel but as said he's more a reptilian squirrel hybrid.
Redmond Hazelwood is not a name he identifies with, came about because a bureaucrat wouldn’t allow him to register his name as Red Havoc, claiming that was a codename not a name, when he was doing the paperwork to be transitioned into society properly. So on official documents and such He goes under that name.
Like most of his team got suspended sentences for their crimes based on the fact they where committed under unreasonable duress. A few people didn't like that.
Has license to carry his current weapon after suffering multiple attacks, it was decided that his small size and past made him an easy target otherwise.
Description
Red Havoc is a short (though arguably of Unusual size) chimera, his rodent like head sits on a body that his somewhere between human and squirrel, though favours squirrel. His squirrel side gives him a red fur that due to his reptilian genetics looks like it’s been plagued with mange but closer inspection reveals the fur less regions are covered in touch scales and osteoderms. His out fit is usually his olive tunic accessorized with his grey ad red clock. If making an appearance that requires social interaction he will be found wearing olive green gloves and slippers to hide his claws.
Combat quick sheet
Initiative: 8
Defenses
- Dodge: 12
- Parry: 12
- Toughness:8
- Fortitude:8
- Will: 12
Speed
- Ground 2 (8 miles/hour)
- Ground {Prone} 4 (30 miles/hour)
- Wall-Crawling 2 (8 miles/hour)
- Gliding Cape 2 (8 miles/hour)
Attacks
- Basic Unarmed +11, Save Toughness vs 15 Damage
- Basic Thrown +8, Save Toughness vs 15 Damage
- Jump powered attack +11, Save Toughness vs 18 Damage
- Tooth and claw +11, Save Toughness vs 16 Damage
- Technokatar-Blade, 15, Save Toughness vs 20 Damage
- Technokatar-Tazer, 15, Save Fort vs 15 daze, stun, incapacitate
- Technokatar-Blaster, 12, Save Toughness vs 14 Damage, short range of 30 feet, medium range of 75 feet, and long range of 150 feet
Abilities (52)
- Strength: 0 {-4 Base 4 Power} (-8)
- Stamina: 2 {2 Base} (4)
- Agility: 8 {8 Base} (16)
- Dexterity: 8 {8 Base} (16)
- Fighting: 8 {8 Base} (16)
- Intellect: 5 [-4 Base 9 Power] (-8)
- Awareness: 4 [4 Base] (8)
- Presence: -2 [-2 Base] (-4)
Defenses (22)
- Dodge: 12 {8 Ability 4 Ranks 0 Power} (4)
- Parry: 12 {18Ability 4 Ranks 0 Power} (4)
- Toughness: 8 {2 Ability 6 Power}
- Fortitude: 7 {2 Ability 5 Ranks 0 Power} (6)
- Will: 13 {4 Ability 9 Ranks 0 Power} (9)
Skills (13)
- Acrobatics 10 {8 Ability 2 Rank 0 Advantage 0 Power) (1)
- Athletics 0 {0 Ability 0 Rank 0 Advantage 0 Power) (0)
- Close combat (Katar) 15 {10 Ability 2 Rank 3 Advantage 0 Power) (1.5)
- Close combat [Unarmed/Any] 11 {8 Ability 0 Rank 3 Advantage 0 Power) (0)
- Deception -2 {-2 Ability 0 Rank 0 Advantage 0 Power) (0)
- Expertise [Science] 9 {5 Ability 4 Rank 0 Advantage 0 Power) (2)
- Expertise [Literature] 6 {5 Ability 1 Rank 0 Advantage 0 Power) (0.5)
- Expertise [Eidetic Memory] 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)
- Insight 4 {4 Ability 0 Rank 0 Advantage 0 Power) (0)
- Intimidation -2 {-2 Ability 0 Rank 0 Advantage 0 Power) (0)
- Investigation 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)
- Perception 5 {4 Ability 1 Rank 0 Advantage 0 Power) (0.5)
- Persuasion 0 {-2 Ability 2 Rank 0 Advantage 0 Power) (1)
- Ranged combat [Blaster] 12 {8 Ability 4 Rank 0 Advantage 0 Power) (3)
- Ranged combat [Other] 10 {8 Ability - Rank 0 Advantage 0 Power) (3)
- Slights of hand 9 {8 Ability 1 Rank 0 Advantage 0 Power) (0.5)
- Stealth 10 {8 Ability 2 Rank 0 Advantage 0 Power)) (1)
- Technology 10 {5 Ability 5 Rank 0 Advantage 0 Power) (2.5)
- Treatment 5 {5 Ability 0 Rank 0 Advantage 0 Power) (0)
- Vehicles 8 {8 Ability 0 Rank 0 Advantage 0 Power) (0)
Advantages (13)
- Jack of all trades [E]
- Agile Feint
- Close attack 3 Rank
- Connected [Ex-savage agent and hench-folk]
- Eidetic memory [E]
- Equipment 2 Rank
- Improvised tools
- Inventor
- Skill master [Acrobatics]
- Skill master [Technology]
Powers (59)
Biological powers
The subject has an array of biological abilities as follows
Animal senses (4)
The subjects retains the full senses of a Red Squirrel, but prey responses to threats seem reduced.
- Sense [Vision +radius, Hearing + extend + ultra, Olfactory + Acute ] Ranks 5
Biogenetic Enhanced Neurology (18)
Subject has received various neurological enhancements to improve mental ability, not stable
- Enhanced Trait [Intellect, Sustained, permanent] Ranks 9
Biogenetic Enhanced Muscles (9)
Subject has received many Muscular enhancement allowing for greater strength without increased muscle mass, as a side effect this has increased the subjects speed
- Enhanced Trait 4 Rank [Strength, Sustained, Permanent] (8)
- Speed 1 Rank (1)
Enhanced Bio-maintenance (2)
Subject biology has been modified to include improved immune system responses and cell maintenance
- Immunity [age, Disease] 2 Rank
Fur & Scale (5)
Subject processes an epidermis covered in thick fur, hard scales and the infrequent Osteoderms, presenting a reasonable barrier to damage.
- Protection 4 Rank (4)
- Feature {Fur} 1 Rank (1)
Reptilian Blood (1)
Herptile like regenerative tissues
- Regeneration 1 Rank (1)
Scurrying limbs (9)
The subject possesses the movement abilities of it's original squirrel form, and ability to produce forceful jumps
- Movement [Safe fall, Slithering, Wallwalking1] (6)
- Speed 2 Ranks [Quirk Prone only] (1)
- Strong legs (4)
- Leaping 3 Rank (3)
- Damage 3 Rank [Strength based, Alternative effect] (1)
Semi-Anthro (1)
Despite attempted enhancements subject body refuses to enhance to full anthropomorphic form and scale.
- Feature [-1 size rank] (1)
Squirrel Language (1)
The subject retains the ability to understand and produce the body language and vocalisations of Squirrels
- Comprehend [Comprehend Animals, Speak to Animals, Narrow type Squirrels only] rank 2
Tooth and Claws (1)
The subjects Squirrel and Reptilian DNA have compounded to produce a long sharp teeth and claws, with the front teeth retaining their gnawing function
- Damage [Strength based] 1 Rank
Technology based powers
Unique Devices described by subject
Gliding Cloak [Removable -1] (1)
"A standard synthetic grey and red Cloak, I weaved switchable nano enforcements throughout to maintain its natural fabric like properties while allowing it to form an aerofoil when I wish to glide"
- Flight [Gliding, distracting, ] 2 Rank (2)
Protective Tunic [Removable -1] (3)
"My Olive Tunic might looks like and feels like a medium weight wool and cotton blended fabric, but notice this stretch, and if i take a nail how it resists damage, you see it's a blend of different defensive synthetic fibres designed for defenses and near perfect Thermal management"
- Protection [Linked] 2 Rank (2)
- Immunity {Cold, Hot, Linked] 2 Rank (2)
TechnoKatar [Easily Removable] (5)
"Beautiful weapons Katars, and my technokatar is no exception, look at these engravings and inlays, not just a beautiful pattern but designed to structure the coherent electrons to produce a surrounding sheath, that allows me to dial in the desired level of threat. With a few on the fly adjustments we can adjust the coherent electrons to produce a Taser like effect or even shoot out, though they are quick to disperse."
- TechnoKatar-Blade (5)
- Damage [Strength based] 5 Ranks(5)
- TechnoKatar-Tazer: (1)
- Affliction [Daze, Stunned, Paralyzed, save fort, Alternative effect] 5 Rank (1)
- TechnoKatar-Blaster (1)
- Damage [Increased range, diminished range, move action to activate, Alternative effect] 3 Rank (1)
Equipment
- Multi-tool 1
- Binoculars 1
- Gas Mask 1
- Genius device 3 {super smart device, 2 points gets smartphone, this has expanded capabilities more inline with full PC with peripherals and connectors}
Home Sweet home (4)
A home and workspace, mostly a regular townhouse bought outright and invested in over time, adjusted to be vertically arranged with plenty of climbing surfaces and hammocks.
Size Tiny
Toughness 4
Features
- Computer
- Laboratory
- Library
- Living Space
- Security System
- Workshop
Complications
- Motivation: be better/good: After years of being a villain's lieutenant, Red Havoc wants to be the best version of himself and apparently by his values that means being a superhero.
- Motivation: be helpful: Red Havoc was adjusted to help a team, he finds now after a few years as a civilian tech expert that he needs to be of assistance to a group.
- Dr Moreau syndrome: Red Havoc is an uplifted chimera and if he doesn't receive regular treatments he will return to beastly form. Also any effect that neutralises genetic modification powers will neutralises it too.
- Family: Red considered his teammates and their uplifted grunts his family and still does, leading him to support those which returned to animal form and a loyalty to those who are making other lives.
- Intellectual Curiosity: Red Havoc wants to learn more, being sophant has open a world of ideas and experiences he wants more.
- Not human: Red Havoc is a sophant but not human, his instincts his mind is built on is different and his innate body language is different. Plus some might take a front to his unnatural and unhealthy looking form.
- Reputation: ex villain, Red Havoc was a member of a supervillain team and many still remember him.
- Short stature: Red Havoc's height of 3 foot 4 puts him at an inconvenience when navigating a would build for humans.
Borderline; not sure if counts
- No secret identity: red doesn't and can't have a secret identity so anyone who wants to find him can.
Senses
Vision: Ranged, Acute, Accurate, Radius,
Hearing: Ranged, Acute, Accurate, Radius, Extended, Ultra [Not extended]
Olfactory: Acute, Radius
Tactile: Radius, Radius
Npcs
Savage Agents
https://wiki.rpg.net/index.php/Sideways_LLC:TheSavageAgents The Savage agents are explained in detailed in the Above link this is mostly Red Havoc's relationships with them
Professor Gene Buchan AKA Master (spoken as synonym for father) AKA Gene Master Creator and mastermind to the organisation Red served, Seen as a distant and cold father figure at best.
Moon mane: working relationship mostly with occasional technical discussions
Iron Horn: One of red's closes brothers in the team.
Fang claw: Most common mission mate to Red but oddly distant relationship with occasional debates. Red was unaware she had killed till the trials. Holds genetic morph supremacist views.
Ozzy:
The Vet: Friendly and warm friendship born out of mutual respect of skill and roles support for the rest of the team.
Shimmer: Surprisingly nerd younger brother, popular girl older sister relationship, easy to argue, easy to annoy each other but first to defend and help each other.
Locations
Unnature reserve:
it's an organisation that takes care of biological creations and helps those with super biological based abilities or needs, pus elements of being a research base.
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