Rails Through Hell: Syrin: Difference between revisions

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attributes & desc
filling in some more
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'''Age:''' 96 <br>
'''Age:''' 96 <br>


'''Description:'''  Syrin is a pale Iosian with red eyes and platinum hair.  Tattoos down the side of her face and on her arms, usually hidden by her hair and clothes, speak of a tribe affiliation (Dusk Owl) that nobody remains alive to recognize.  She wears dark leathers and bits and pieces assembled from what she's scavenged; a dark scarf with a floral pattern that she uses as a hood is all that remains of her belongings from before the fall.
'''Description:'''  Syrin is a pale Iosian with red eyes and platinum hair.  Tattoos down the side of her face and on her arms, usually hidden by her hair and clothes, speak of a tribe affiliation (Dusk Owl) that nobody remains alive to recognize.  She wears dark leathers and bits and pieces assembled from what she's scavenged; a black scarf with a floral pattern that she uses as a hood is all that remains of her belongings from before the fall.


==Ability Scores==
==Ability Scores==
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'''Charisma:''' 12 (+1) (11+1 Iosian) <br>
'''Charisma:''' 12 (+1) (11+1 Iosian) <br>
<br>
<br>
'''AC:''' (+ dex)  () <br>
'''AC:''' (+ 3 dex)  () <br>
'''HP:''' / <br>
'''HP:''' 39/39 <br>
'''Hit Dice:''' 6d <br>
'''Hit Dice:''' 6d8 <br>
'''Speed:''' '<br>
'''Speed:''' 30'<br>
'''Proficiency:''' +3<br>
'''Proficiency:''' +3<br>
<br>
<br>
Line 40: Line 40:
'''Spell/Ki Save DC:''' <br>
'''Spell/Ki Save DC:''' <br>


'''Initiative Bonus''' +<br>
'''Initiative Bonus''' +3<br>
'''Passive Perception''' <br>
'''Passive Perception''' <br>
'''Passive Insight''' <br>
'''Passive Insight''' <br>
Line 52: Line 52:


==Saving Throws==
==Saving Throws==
'''Strength:''' + <br>
'''Strength:''' +0 <br>
'''Dexterity:''' +)<br>
'''Dexterity:''' +6 (PR)<br>
'''Constitution:''' + <br>
'''Constitution:''' +1 <br>
'''Intelligence:''' +<br>
'''Intelligence:''' +6 (PR)<br>
'''Wisdom:''' 6<br>
'''Wisdom:''' +0 <br>
'''Charisma:''' +<br>
'''Charisma:''' +1 <br>


==Languages Known==
==Languages Known==
Shyr, Common


==Proficiencies==
:Simple weapons
:Hand crossbows, longswords, rapiers, shortswords
:Light armor


==Proficiencies==
:


==Skills==
==Skills==
:
:


==Tools/Instruments==
==Tools/Instruments==
:
:Thieves' Tools


==Feats==
==Feats==
'''''' (Bonus)<br>
'''Elven Accuracy''' (Bonus)<br>
 
'''War Caster''' (L4)<br>


==Traits and Features==
==Traits and Features==
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==Background==
==Background==
'''Criminal'''
'''Haunted One'''
:
:
==Gear==
==Gear==
Line 92: Line 96:


==Character Backstory==
==Character Backstory==
Syrin is originally from a settlement that survived in an urban area (I presume there were more proper cities than just the capital?), where people retreated into the sewers and catacombs and managed to put up a fight, even occasionally venture out to forage - or raid - for food. But unlike in Stonegate, they didn't have infrastructure to grow food, and things got bad real fast.
Syrin, still a child, had been figuring out that maybe she had a knack for magic, before the disaster. Had the Darkness not fallen, she'd probably have gone off to learn to be a proper wizard. But it did, and her parents were killed, and she and her older brother were among the very few Iosians surviving in the mostly human city.
Things got bad. Real bad. Her brother was pressed into the guard and foraging parties, and except for the few times he could bring something back to her she was left for herself. So she started stealing what she could from the people who got more than their share and got a reputation as someone who just skulked about uselessly (but was never caught). This was how she'd learned that those upper classes had begun to resort to cannibalism.
Things... went badly when she started spreading the word about that. It tore the little survivor community apart, and the final attack that wiped it out followed soon after when nobody was in a condition to put on a unified front. She managed to escape with only a handful of others, and they made it to another community.
Which was overrun a scant few years later, and this time she hadn't even done anything. She managed to escape with a few others..
And again.
And again.
By now, Syrin is convinced that she is cursed to bring ruin wherever she goes, and separated from the last group of survivors she fled with. (Really, it's just that a lot of holdout settlements didn't make it, but her guilt doesn't let her be logical about that.) But surviving alone isn't really an option, so she's come to <Quinan's settlement> and tried to be a good follower of the Scorpion's Oath and not bring anything down on this settlement. And now there are these newcomers on a dangerous, maybe suicidal, mission to go to the heart of the darkness.
Maybe she can bring her curse to the source of the horrors and finally be useful for once.

Revision as of 17:37, 24 January 2025

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Syrin

Syrin's Appearance

Name: Syrin
Alignment: Chaotic Good
Gender: Female
Race: Iosian
Class: Rogue (Arcane Trickster)
Level: 6
Age: 96

Description: Syrin is a pale Iosian with red eyes and platinum hair. Tattoos down the side of her face and on her arms, usually hidden by her hair and clothes, speak of a tribe affiliation (Dusk Owl) that nobody remains alive to recognize. She wears dark leathers and bits and pieces assembled from what she's scavenged; a black scarf with a floral pattern that she uses as a hood is all that remains of her belongings from before the fall.

Ability Scores

Strength: 10 (+0)
Dexterity: 16 (+3) (15 + 1 Elven Accuracy)
Constitution: 12 (+1)
Intelligence: 16 (+3) (14 + 2 Iosian)
Wisdom: 10 (+0)
Charisma: 12 (+1) (11+1 Iosian)

AC: (+ 3 dex) ()
HP: 39/39
Hit Dice: 6d8
Speed: 30'
Proficiency: +3

Melee Attack:
Weapon:
Ranged Attack:
Spell Attack: +
Spell/Ki Save DC:

Initiative Bonus +3
Passive Perception
Passive Insight

Spells

  • Spells/day:
    • L1:
    • Preps:
    • Usual prep: []
  • Cantrips Known:

Saving Throws

Strength: +0
Dexterity: +6 (PR)
Constitution: +1
Intelligence: +6 (PR)
Wisdom: +0
Charisma: +1

Languages Known

Shyr, Common

Proficiencies

Simple weapons
Hand crossbows, longswords, rapiers, shortswords
Light armor


Skills

Tools/Instruments

Thieves' Tools

Feats

Elven Accuracy (Bonus)

War Caster (L4)

Traits and Features

Iosian

Rogue

  • Saving Throws -
  • Skills:
  • Tool proficiency:

Background

Haunted One

Gear

Character Backstory

Syrin is originally from a settlement that survived in an urban area (I presume there were more proper cities than just the capital?), where people retreated into the sewers and catacombs and managed to put up a fight, even occasionally venture out to forage - or raid - for food. But unlike in Stonegate, they didn't have infrastructure to grow food, and things got bad real fast.

Syrin, still a child, had been figuring out that maybe she had a knack for magic, before the disaster. Had the Darkness not fallen, she'd probably have gone off to learn to be a proper wizard. But it did, and her parents were killed, and she and her older brother were among the very few Iosians surviving in the mostly human city.

Things got bad. Real bad. Her brother was pressed into the guard and foraging parties, and except for the few times he could bring something back to her she was left for herself. So she started stealing what she could from the people who got more than their share and got a reputation as someone who just skulked about uselessly (but was never caught). This was how she'd learned that those upper classes had begun to resort to cannibalism.

Things... went badly when she started spreading the word about that. It tore the little survivor community apart, and the final attack that wiped it out followed soon after when nobody was in a condition to put on a unified front. She managed to escape with only a handful of others, and they made it to another community.

Which was overrun a scant few years later, and this time she hadn't even done anything. She managed to escape with a few others..

And again.

And again.

By now, Syrin is convinced that she is cursed to bring ruin wherever she goes, and separated from the last group of survivors she fled with. (Really, it's just that a lot of holdout settlements didn't make it, but her guilt doesn't let her be logical about that.) But surviving alone isn't really an option, so she's come to <Quinan's settlement> and tried to be a good follower of the Scorpion's Oath and not bring anything down on this settlement. And now there are these newcomers on a dangerous, maybe suicidal, mission to go to the heart of the darkness.

Maybe she can bring her curse to the source of the horrors and finally be useful for once.