Silvana's Spells: Difference between revisions
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**Hang 2 major and 12 minor spells. Communion with local Nature. | **Hang 2 major and 12 minor spells. Communion with local Nature. | ||
===Cantrips === | ===Cantrips === | ||
{| class="wikitable" | |||
|Anatomics | |||
|Blend | |||
|Blind | |||
|Catfall | |||
|Catfeet | |||
|Chain | |||
|- | |||
|Chill | |||
|Clean | |||
|Color | |||
|Dampen | |||
|Dust | |||
|Enrich | |||
|- | |||
|Exterminate or Zap | |||
|Extinguish | |||
|Firefinger | |||
|Float | |||
|Gather | |||
|Gun | |||
|- | |||
|Heat | |||
|Haunting | |||
|Knot | |||
|Know Direction | |||
|Legerdemain | |||
|Mend | |||
|- | |||
|Page Light | |||
|Purify Water | |||
|Sharpen | |||
|Shield | |||
|Slip | |||
|Speed | |||
|- | |||
|Stitch | |||
|Sober | |||
|Stumble | |||
|Temperature | |||
|Tie | |||
|Turn Page | |||
|- | |||
|Unseen Hand | |||
|Weathertell | |||
|Control Flames | |||
|Create Bonfire | |||
|Druidcraft | |||
|- | |||
|Frostbite | |||
|Guidance | |||
|Gust | |||
|Infestation | |||
|Magic Stone | |||
|Mending | |||
|- | |||
|Mold Earth | |||
|Poison Spray | |||
|Primal Savagery | |||
|Produce Flame | |||
|Resistance | |||
|Shape Water | |||
|- | |||
|Shillelagh | |||
|Thorn Whip | |||
|Thunderclap | |||
|} | |||
===(26)[[Fey Powers]] === | ===(26)[[Fey Powers]] === | ||
*'''General Fey Abilities''' | *'''General Fey Abilities''' |
Revision as of 02:38, 12 February 2025
Powers {45}
Amber Pattern Imprint
Advanced Arden Stone Imprint:
- Hang 2 major and 12 minor spells. Communion with local Nature.
Cantrips
Anatomics | Blend | Blind | Catfall | Catfeet | Chain |
Chill | Clean | Color | Dampen | Dust | Enrich |
Exterminate or Zap | Extinguish | Firefinger | Float | Gather | Gun |
Heat | Haunting | Knot | Know Direction | Legerdemain | Mend |
Page Light | Purify Water | Sharpen | Shield | Slip | Speed |
Stitch | Sober | Stumble | Temperature | Tie | Turn Page |
Unseen Hand | Weathertell | Control Flames | Create Bonfire | Druidcraft | |
Frostbite | Guidance | Gust | Infestation | Magic Stone | Mending |
Mold Earth | Poison Spray | Primal Savagery | Produce Flame | Resistance | Shape Water |
Shillelagh | Thorn Whip | Thunderclap |
(26)Fey Powers
- General Fey Abilities
add more according to the lists at Fey Powers
- Sense other Fey
- Sense Fey influences
- Find Water
- Cantrips: Fey, being close to nature with magical connections, will have a few Cantrips.
- Detect Poisons
Minors
- Immunity to Sleep magic. This is a general immunity and high power effect can put Fey to sleep.
- Pass without trace. This is knowing how to move in and environment in a way to not disturb the ground and foliage on it. A skilled tracker might till follow them.
- Identify plant. This represents the vat amount of plant lore taught Fey. If they were on a world where they had no experience they might identify plants in comparison to plants they know.
- Sense weather: This is the hairs on the back of the neck feeling when crtain types of weather may occur. Rises in humidity, oncoming storms.
- Faerie Fire:
- Swim as fast as running on land.
- Blend with plants-Trees. Oak easiest.
- Shapeshift to alt form: Among the more powerful 1 pip powers this manifests as a fey having an alternate form as part of their nature. It may include one elemental form but in that case it is a racial things.
Advanced Fey Powers
- Rest with nature (recover endurance twice as fast)
- Spider Climb
- Speak to Animals-Conversational at the intelligence of the animal.
- speak with Plants-This is not a conversational Speaking but a sensing of things according to the plant's level of perception.
- Life Bond: Fey is bound to some other life Form or place-Oak Tree in Arden
Master Fey Powers
- Cause Plant Growth (based on Psyche)
- Commune with nature.