Eleanora Fairchild: Difference between revisions

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{| class="wikitable"
!Hindrance !! Type !! Description
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|'''Curious''' || ''Major'' || Ivy really tries to respect personal space. Sometimes, though, she just ''needs to know'' what is behind that locked door.
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|'''Bad Connections''' || ''Minor'' || Ivy has some lingering connection to a criminal element from before joining X-COM.
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|'''Driven''' || ''Minor'' || Ivy has a deep respect for Captain Carpenter and will do almost anything in her power to prove his kindness was warranted.
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!Edge or Power !! Type !! Description
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|'''Martial Artist'''|| ''Combat'' || Unarmed Fighting +1, fists, and feet count as Natural Weapons, add d4 damage die to unarmed Fighting attacks.
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|'''Free Running'''||''Combat'' ||Ivy ignores Difficult Ground and adds +2 to Athletics in foot chases and Athletics (climbing).
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|'''Combat Shooting'''||''Combat'' ||When using pistols against a target’s Parry, Ivy has +2 to Shooting and +2 to pistol damage.
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|'''Thief'''||''Profession'' ||Add +1 Thievery, Athletics rolls made to climb, Stealth in urban environments.
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|<s>'''Rapid Reload'''||''Combat'' || <s>Reduce the Reload value of a weapon by 1.
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|'''Two-Weapon Fighting'''||''Combat'' ||Make one extra Fighting, Athletics, or Shooting roll with a second melee, throwing, or shooting weapon in off-hand at no Multi-Action penalty.
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|'''Frenzy'''||''Combat'' || Roll a second Fighting die in one melee attack. Limited action.
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|'''Bioelectric Skin'''|| ''Gene Mod'' ||  Ivy is aware of all enemies within 10 squares, even invisible or hidden ones.
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{| class="wikitable"
!Item !! Type !! Weight !! # Carried !! Notes
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|M6 PCA|| Armor || | 12 || 1 || +7 Armor to full body. Max Encumbrance +1 Die Type, +1 Stealth in Natural Environments, -1 Notice (listen), 8" Grappling Hook
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|Walker Servos || Armor Mod || 15 || 1 || Pace: +2; +1 to Athletics and Strength rolls when lower body strength is relevant
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|Alien Alloy Sword|| Melee Weapon || 3 || 1 || 1d10+STR; AP 3; Parry +2
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|Stun Rod|| Melee Weapon|| 4 || 1 || 2d8+2 non-lethal (organic)
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|HE || Grenade || 1 || 3 || 3d6 in MBT; 5/10/20
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|Smoke || Grenade || 1 || 2 || Cover in LBT
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|EMP || Grenade || 1 || 2 || 2d12 AP2 non-lethal (mechanical) in LBT
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|LM-1 Laser Pistol || Secondary || 2+1 || 1 || 2d8 AP 1; 12/24/48; 12 Shots; Laser; CQB; Semi-Automatic; SCOPE (+1 at Short & Medium Range)
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|Battery Pack || Ammo || 1 || 2 || Reload for LM-1 Laser Pistol
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|LM-2 Laser Rifle || Primary || 5 || 1 || 3d6+1 AP 1; ROF3; 20/40/80; 24 Shots; Laser; TRB; Auto; SCOPE (+1 at Short & Medium Range); Folding Stock; Foregrip (reroll one "1" when firing on full auto)
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|Battery Pack || Ammo || 1 || 1 || Reload for LM-2 Laser Rifle
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|Taser || Secondary || 2.5 || 1 || 3d6 non-lethal (organic); 3/6/12; Single Shot; Integrated Flashlight and Targetting Laser (+1 at Short Range)
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|Battery Pack || Ammo || 0.25 || 4 || Reload for Taser
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|NVG || Personal || 2 || 1 || Eliminates penalties for dim or low light. Glows slightly in no light.
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|Radio Headset ||Personal || 1 || 1 || Allows radio communication, +1 to Notice (listen).
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|Restraints || Personal || 0.1 || 5 || May restrain helpless characters.
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|Lockpicks ||Personal || 2 || 1 || Allows the character to pick human locks with no penalty for lack of tools.
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|Binoculars || Personal || 2 || 1 || +2 to Notice (vision)
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[[Savage_X-COM | Back to Main Page]]
[[Savage_X-COM | Back to Main Page]]

Revision as of 22:13, 14 February 2025

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Image Source
Name: Eleanora "Nell" Fairchild
Role: Entitled
Wealth: 5
Experience: 0
Quote: ?
Player: Eplov
Attribute Value
Agility
Smarts
Spirit
Strength
Vigor
Pace ()
Parry ()
Size
Toughness 13 ()
Skill Value
Athletics
C. Knowledge
Fighting
Notice
Persuasion
Shooting
Stealth
Thievery
Tradecraft

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