IPC:Bastion Kael: Difference between revisions
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|Pace||Run||Parry || Size ||Tough | |Pace||Run||Parry || Size ||Tough | ||
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| 6"|| d6|| | | 6"|| d6|| 9 (2)|| 3||16 (6) | ||
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|colspan="5"| Ranged attackers use Parry as TN | |colspan="5"| Ranged attackers use Parry as TN | ||
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|Cyborg | |Cyborg | ||
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|Trademark Weapon: +1 to | |Trademark Weapon: +1 to Fighting & Parry with Power Gauntlets. | ||
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| | |Counter Attack: Free attack when enemy misses in melee. | ||
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|Bodyguard: Once/turn, swap places with adjacent character as free action. | |Bodyguard: Once/turn, swap places with adjacent character as free action. | ||
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|Resistance (Mental): +4 to resist Mental effects, -4 damage from them | |Resistance (Mental): +4 to resist Mental effects, -4 damage from them | ||
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|Parry: Deflection: return fire on missed ranged attack ( | |Parry: Deflection: return fire on missed ranged attack (Fighting) | ||
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|Regeneration: roll Vigor once/day to recover wounds | |Regeneration: roll Vigor once/day to recover wounds |
Revision as of 00:30, 21 February 2025
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Resistance (Mental): +4 to resist Mental effects, -4 damage from them |
Parry: Deflection: return fire on missed ranged attack (Fighting) |
Regeneration: roll Vigor once/day to recover wounds |
Super Attribute: Agility |
Super Edge: Missile Deflection; Sidekick |
Super Skill: Shooting, Notice |
Combat Edge: Bodyguard |
Integrated Gear: Power Gauntlets & Hard-Light Emitters |
Targeting System: Reduce 2 points of direct-fire penalties |
Enhanced Vision: 50x magnification, negate 4 points of illumination penalties, +2 to Notice (Sight) |
Comms: An integrated communications suite that can connect to other comm devices within 20 miles. |
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